Cycling for Fun Cycling Manager Game- Juego de ciclismo

English Cff Forum => General Forum => Topic started by: EPOglucidos on November 09, 2013, 04:20:38 pm

Title: SuGGestions 2.0
Post by: EPOglucidos on November 09, 2013, 04:20:38 pm
                                                               (https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcR6WodlHLtJcB0HgFrUK_3LdFDERxLQI2xoQHjoEjXRHLhvBinbEA)
Title: Re: SuGGestions 2.0
Post by: EPOglucidos on November 09, 2013, 04:29:38 pm
2 new suggestions:

In the challenge (in team screen), would be nice see, the challengest lost and won wich each rider, or at least u best rider and the worst. At this way, we can try to get the achievements related to chalenges. Maybe just for supporters?




2- What a Kind of special prize at the end od season,as football does. The golden, silver and bronze bycicle. But it is given at a final votinf at the end of season, where every national coach and player from 1st and 2 div. (maybe), gives 3 votes, 3-2-1 point (for example). Not allowing to vote cyclist from their countries or team.

I don´t think the winner of the invidual classification would win, for example in last season I would voted. HillStar, Meijer,...dunno
Title: Re: SuGGestions 2.0
Post by: oscacom on November 09, 2013, 04:46:40 pm
2 new suggestions:

In the challenge (in team screen), would be nice see, the challengest lost and won wich each rider, or at least u best rider and the worst. At this way, we can try to get the achievements related to chalenges. Maybe just for supporters?




2- What a Kind of special prize at the end od season,as football does. The golden, silver and bronze bycicle. But it is given at a final votinf at the end of season, where every national coach and player from 1st and 2 div. (maybe), gives 3 votes, 3-2-1 point (for example). Not allowing to vote cyclist from their countries or team.

I don´t think the winner of the invidual classification would win, for example in last season I would voted. HillStar, Meijer,...dunno



In every cyclist page you can see their challenges won and lost

2nd, maybe in forum?
Title: Re: SuGGestions 2.0
Post by: Telamon on November 09, 2013, 05:40:43 pm
suggestion: no changes! Game is good!

But... it would be nice to see a 'who is online' friendlist. And maybe together with a chat option.
Title: Re: SuGGestions 2.0
Post by: RealityCyclists on November 09, 2013, 07:48:30 pm
But... it would be nice to see a 'who is online' friendlist.

+1, and maybe even just a green (online) or red (offline) bullet on the profile page.
Title: Re: SuGGestions 2.0
Post by: oscacom on November 09, 2013, 09:10:07 pm
Last time, game was a lot lagged :( because it was internal, for this I use an external chat.
Title: Re: SuGGestions 2.0
Post by: EPOglucidos on November 10, 2013, 11:31:16 pm
I would like to fire riders who are in the tranferlist, Of course not if they have bids, but in case they don´t...

For example, tipical 1€ rider 19 yo, no bids the 2º or 3th day, u already knows that it would not give u money, so why don´t fire him?
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on November 11, 2013, 05:36:25 am
I would like to fire riders who are in the tranferlist, Of course not if they have bids, but in case they don´t...
For example, tipical 1€ rider 19 yo, no bids the 2º or 3th day, u already knows that it would not give u money, so why don´t fire him?
Isn't that part of the risk you take by trying to sell him?  I like it how it is, otherwise wouldn't you just transfer-list everything.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on November 26, 2013, 03:49:33 am
From Spanish forum (note: used internet translation)
I thought it would be good to enroll more than 5 runners in the Grand Tours, and the competition is much greater and there is more opportunity to strategize think would make great much more difficult to win them round and that young riders gain experience

I actually don't like this idea.
Domestics don't work the same in CFF as in RL.  With more cyclists per team, a top team could just flood the results in each category.  With just 5 cyclists per team, a manager has to choose and compromise, making decisions on team selections based on limited slots.  This makes for a better, more strategic game, plus provides smaller teams opportunities to get good results; whereas they wouldn't if top teams could have more cyclists enrolled in GTs..
And I hate this 'lets let more experience' bit.  It'd be kinda like just throwing experience around like monopoly money.
Title: Re: SuGGestions 2.0
Post by: EPOglucidos on November 26, 2013, 07:49:06 am
From Spanish forum (note: used internet translation)
I thought it would be good to enroll more than 5 runners in the Grand Tours, and the competition is much greater and there is more opportunity to strategize think would make great much more difficult to win them round and that young riders gain experience

I actually don't like this idea.
Domestics don't work the same in CFF as in RL.  With more cyclists per team, a top team could just flood the results in each category.  With just 5 cyclists per team, a manager has to choose and compromise, making decisions on team selections based on limited slots.  This makes for a better, more strategic game, plus provides smaller teams opportunities to get good results; whereas they wouldn't if top teams could have more cyclists enrolled in GTs..

And I hate this 'lets let more experience' bit.  It'd be kinda like just throwing experience around like monopoly money.

I think like u, but it also would be nice to change it, at this way tactics may evolve, and make the races a bit more interesting. Maybe in a future...
Title: Re: SuGGestions 2.0
Post by: pablo8019 on November 26, 2013, 10:23:42 am
Quote
it would be good to enroll more than 5 runners in the Grand Tours
In my humble opinion it is good idea, but only when Grand Tours are concerned. I'll try to point out my opinion:
1) Increasing available number of riders in all races is a bad idea - as Australis said it would let the strongest teams every time flood all classifications with their "superhero" riders and would simply kill the competition;
2) Increasing available number of riders only in 10-stage Grand Tours is a good idea. Almost every of these Tours' stages is different from each other so - in my opinion - it is nearly impossible to build from 5 riders a team that will successfully compete in all kinds of stages. Of course we can subscribe one good cobblestoner (?), one good hiller, one good climber, one good sprinter and one good time trialer - but there will be no place for domestiques...

I think the idea is worth trying in the future. But what number of riders it would be? In my opinion 6 or 7 would be enough.
Title: Re: SuGGestions 2.0
Post by: Thorin on November 26, 2013, 10:26:54 am
Now in the Big Tours, the ones who fight the General Classification can't fight all the races (they need helpers), so many teams can get points in the stages.

If you increase the signed up riders, the big teams will be able to have a leader for the General Classification, helpers for all the stages and free riders to fight stages  ::)
Title: Re: SuGGestions 2.0
Post by: WinterIsComing on November 26, 2013, 10:32:15 am
Now in the Big Tours, the ones who fight the General Classification can't fight all the races (they need helpers), so many teams can get points in the stages.

If you increase the signed up riders, the big teams will be able to have a leader for the General Classification, helpers for all the stages and free riders to fight stages  ::)

I agree with Thorin (and Australis) on this one. I don't think it would be a good idea to increase the number of riders.
Title: Re: SuGGestions 2.0
Post by: EPOglucidos on November 26, 2013, 10:36:24 am
Now in the Big Tours, the ones who fight the General Classification can't fight all the races (they need helpers), so many teams can get points in the stages.

If you increase the signed up riders, the big teams will be able to have a leader for the General Classification, helpers for all the stages and free riders to fight stages  ::)

Or the ones who fight general clasf. Could bring 3 flat cobbles to make a crazy race... It could give a lot of new tactics,but it also has bad points as u said...
Title: Re: SuGGestions 2.0
Post by: oscacom on November 26, 2013, 02:03:45 pm
I don't like. Choose riders is always important. As example some teams choose helpers to a leader and they don't use cyclists that can score points in some stages .Other teams with less power can fight for points in these stages with less opponent level.
Title: Re: SuGGestions 2.0
Post by: RaboRuben on December 16, 2013, 04:16:04 pm
I could really use an option to change the trainer speciality at a specific moment in the future. So in the current system of future training starting after a certain race (through the calendar) it would be great to add the option of changing the trainer speciality after that race.
So that when I set a rider to switch training from hills to sprint after for example race 90, I can also set the trainer speciality to change from hills to sprint at that same moment.
I hope it's clear what I mean.
Title: Re: SuGGestions 2.0
Post by: oscacom on December 22, 2013, 12:05:36 am
I could really use an option to change the trainer speciality at a specific moment in the future. So in the current system of future training starting after a certain race (through the calendar) it would be great to add the option of changing the trainer speciality after that race.
So that when I set a rider to switch training from hills to sprint after for example race 90, I can also set the trainer speciality to change from hills to sprint at that same moment.
I hope it's clear what I mean.

Updated
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on December 24, 2013, 12:05:50 pm
I came up with this after taking a 2 second look at the Portuguese u23 NT thread.

My suggestion is for a recall option on a NT manager.

I know an argument against this is that voting managers should be more careful on who they give responsibility to, but I wonder whether this would discourage voting managers from giving non-elite managers a go.
______________

Going on in addition to the suggestion, maybe a possible way would be if both of the other NT managers for the country recommended a recall, it'd get put to a 3-5 day vote.
Title: Re: SuGGestions 2.0
Post by: oscacom on December 24, 2013, 12:19:54 pm
Usually when a manager don't call cyclists 2 times I change it, after 1st time we notify him. And if users think a NT manager is using bad their options calling bad cyclists or friends cyclists staff and me can study their case to change the NT.
Title: Re: SuGGestions 2.0
Post by: RaboRuben on December 24, 2013, 12:25:58 pm
With the option to check how shops would do for you, could you please add a check to actually opening a store?
"Are you sure you want to open this store?"

I just accidentally opened a foreign store instead of checking how it would do... bye bye 150.000 euro. :'(
Title: Re: SuGGestions 2.0
Post by: tonitp on December 24, 2013, 02:55:20 pm
With the option to check how shops would do for you, could you please add a check to actually opening a store?
"Are you sure you want to open this store?"

I just accidentally opened a foreign store instead of checking how it would do... bye bye 150.000 euro. :'(

 +1  :-[
Title: Re: SuGGestions 2.0
Post by: oscacom on December 24, 2013, 03:37:05 pm
With the option to check how shops would do for you, could you please add a check to actually opening a store?
"Are you sure you want to open this store?"

I just accidentally opened a foreign store instead of checking how it would do... bye bye 150.000 euro. :'(

Fixed, now you have to confirm in other page.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on December 24, 2013, 10:46:36 pm
In "View all the signed up cyclists" screen:

http://www.cyclingforfun.org/cff/nuevosinscr.php

How about little stats at the bottom which says how many bronze-silver-gold sprinters/climbers etc have signed up.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on December 28, 2013, 06:59:40 am
This is a suggestion, not for something to be added, but be removed (yeah I know - strange).

I noticed that the weather for the entire season can be found on the "See the full calendar" page.

http://www.cyclingforfun.org/cff/totalcalendar.php

I don't believe we should be able to see the weather so far in advance.  Not only isn't this realistic, but more importantly it sets up too much micro-management demands; where managers will need to set up training camp schedules for the season, not only for the types of races, but also whether the weather will be suited to them.  This is in my view too much micro-management on the season.
Title: Re: SuGGestions 2.0
Post by: oscacom on December 28, 2013, 08:27:07 am
In "View all the signed up cyclists" screen:

http://www.cyclingforfun.org/cff/nuevosinscr.php

How about little stats at the bottom which says how many bronze-silver-gold sprinters/climbers etc have signed up.

I can't do that because count it will do the process very slow .

About put the climate, I understand you but other managers thought it is a good advance .
I would like hear more people about this option.
Title: Re: SuGGestions 2.0
Post by: RaboRuben on December 28, 2013, 10:06:57 am
Not a big fan of it, purely because it is unrealistic. I would even say the weather should only be visible on the race day itself (so also not in the coming races screen). It should be a matter of luck, as it is in real life.
Title: Re: SuGGestions 2.0
Post by: oscacom on December 28, 2013, 10:10:58 am
The problem is that showing old stages, as we don't store climate, when we show old stages of other seasons you see climate in new.

To avoid some people see the climate of this mode, I only can or not show climate in old stages ( as the page is the same that stages in this season is a problem) or allow all people know climate.
Title: Re: SuGGestions 2.0
Post by: RaboRuben on December 28, 2013, 12:13:13 pm
No climate in old stages I would say then.
Title: Re: SuGGestions 2.0
Post by: EPOglucidos on December 28, 2013, 12:19:39 pm
Not a big fan of it, purely because it is unrealistic. I would even say the weather should only be visible on the race day itself (so also not in the coming races screen). It should be a matter of luck, as it is in real life.

+1
Title: Re: SuGGestions 2.0
Post by: Timidus on December 28, 2013, 12:35:00 pm
Not a big fan of it, purely because it is unrealistic. I would even say the weather should only be visible on the race day itself (so also not in the coming races screen). It should be a matter of luck, as it is in real life.

+1
I personally completely disagree. I like being able to plan a few days ahead, and changing this would only benefit the teams that are a lot online - I like that I can actually plan 3-4 days ahead, and not checking anything meanwhile and still get the best possible ressults. Not everything in a game should be completely realastic - this would be too random (even in real life, you would obviously know way before wether it was a possible 20+ degree day or a frosty day - and rain or wind would only come as a big surprise on raceday very rarely)

It would also devaluate the weather icons quite a bit - wether that's good or bad, I don't know :-)
Title: Re: SuGGestions 2.0
Post by: Sjiz on December 28, 2013, 01:10:15 pm
Not a big fan of it, purely because it is unrealistic. I would even say the weather should only be visible on the race day itself (so also not in the coming races screen). It should be a matter of luck, as it is in real life.

+1
I personally completely disagree. I like being able to plan a few days ahead, and changing this would only benefit the teams that are a lot online - I like that I can actually plan 3-4 days ahead, and not checking anything meanwhile and still get the best possible ressults. Not everything in a game should be completely realastic - this would be too random (even in real life, you would obviously know way before wether it was a possible 20+ degree day or a frosty day - and rain or wind would only come as a big surprise on raceday very rarely)

It would also devaluate the weather icons quite a bit - wether that's good or bad, I don't know :-)

You were always able to see what kind of weather it is going to be when signing up 3-4days in advance. The stages you can sign riders up for and set tactics have always shown the weather. It just wasnt possible to check what kind of weather it was going to be at Lombardia when we just started the season.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on January 01, 2014, 07:08:58 pm
From Ask Anything:
Quote
Now on sundays we will have draft races to get all you more info about young cyclists
I'm curious on this.  My understanding on no races on Sunday is to allow those who wish a clear free day without needing to log onto CFF.  Would this be a bit counter to that?
@Australis Sunday we have Nt races and cup. I think draft is no as important, but I like hear all your opinions about this. At moment nobody said me anything negative and it is better know more. For me easy to quit, but ay moment I don't see most of players want to quit. Talk in suggestions your ideas about it.

Sunday had always been a free day, where players didn't need to worry-care about CFF.  Now I know many of us do log-on on Sunday, but up to now it hasn't been any need to do so.

NT race selections can be done Saturday after 7:00am (after last training before) without any possible cyclist skill to tactics mismatch, and its the same with Cup races.  There's no need to log-on live, and seeing the results can wait until Monday.  Supporter's races are an optional feature which doesn't affect the rest of the game, and can also be completed Saturday.

So up to now, there's been no real requirement to log-on on Sunday.

This Sunday draft races changes this.  Of course you could decide to skip the Sunday draft races, but this would put you at a game disadvantage.  Yes it's technically only a couple of minutes, but having a full clear day without needing to go on is good & healthy, both in body, and in game freshness.


PS: A minor reason is also that the draft has always been about making intelligent gambles with limited information.  You gain much by a combination of draft race results & star ratings.  Would Sunday really offer that much?
Title: Re: SuGGestions 2.0
Post by: Sjiz on January 01, 2014, 07:12:30 pm
Im not in huge favor of draft on sunday. The benefit is that all people who follow the draft know one bit more information. The downside is you may make people feel obligated to also have to log in on sunday. I can imagine people may feel unhappy about it. For me it doesnt really matter though. Although i like the feel of a "free" day.


Also: please bring back the races from 19:00 till 20:00(like cff live is) and only seeing the last section at 20:00. Still think that people would discuss the races more. An hour worth of fun on the chat and forum per race seems like a good thing to me.
Title: Re: SuGGestions 2.0
Post by: konex1977 on January 01, 2014, 11:07:49 pm
perhaps adding injury will be a good idea
Title: Re: SuGGestions 2.0
Post by: oscacom on January 01, 2014, 11:20:51 pm
perhaps adding injury will be a good idea

Chisss, you could be killed .

Hehe, welcome.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on January 01, 2014, 11:57:50 pm
perhaps adding injury will be a good idea
Chisss, you could be killed .
Hehe, welcome.
Thou touch my cyclist's health in vain..., or something like that.

Not saying I agree with this, but the suggestion would need improving on; because you can't have somebody making their selections for the next 4 races, only to find out the next time they log-on that 2 of their cyclists were injured prior to 3 of those races.

Ok, to improve the suggestion, I can see two ways.  Either an injured cyclist can't sign up for new races, or the effects (if performance loss) would start after the already signed up races have been completed.  Or to account for the problems with a 15? (haven't counted) race signup, maybe a scheduled layoff beginning 15 racedays into the future.
Of course, those who take cyclists to training camps are most likely to object to any version of this idea.

Actually, I can't see any version of this, but maybe I'm wrong.
Title: Re: SuGGestions 2.0
Post by: TeamSolex on January 03, 2014, 02:45:09 am
No serious injuries in this game. Only injures which can be shaken off or fixed with a water sponge and cool spray.

(http://multimedia.pol.dk/archive/00539/Spain_Soccer_Champi_539159a.jpg)


The current luck factor(incl tweaks (http://media.tumblr.com/tumblr_m87177u5s21qgpx0l.gif)) are allready sufficient when the competition is so close.
Title: Re: SuGGestions 2.0
Post by: antoo on January 03, 2014, 04:59:58 pm
I also find that missing injuries to make the game more exciting

And i have an other idea :
I think the Class D race don't have much interest,  and young cyclists don't take part in enough races.
I propose to spend half (there are 22 so 11) racing category D U23 (only for cyclists under 23 y o).
That will reward the formative teams.
What do you think about my idea ?

Sorry for my english :D
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on January 03, 2014, 05:28:37 pm
I think the Class D race don't have much interest,  and young cyclists don't take part in enough races.
I propose to spend half (there are 22 so 11) racing category D U23 (only for cyclists under 23 y o).
That will reward the formative teams.
U23 cyclists have the same opportunities to race as any others.  I've had 20 year olds take around 1000 points in div 3, a 21 year old winning races, and a different 22 year old win category A & small tour stages.
My Aaron Finley (age 22) has 43 experience.

And with Category D races not having so much interest, it means weaker teams have more opportunities to score points in those races.
Title: Re: SuGGestions 2.0
Post by: Thorin on January 03, 2014, 05:32:33 pm
I think the Class D race don't have much interest,  and young cyclists don't take part in enough races.
I propose to spend half (there are 22 so 11) racing category D U23 (only for cyclists under 23 y o).
That will reward the formative teams.
U23 cyclists have the same opportunities to race as any others.  I've had 20 year olds take around 1000 points in div 3, a 21 year old winning races, and a different 22 year old win category A & small tour stages.
My Aaron Finley (age 22) has 43 experience.

And with Category D races not having so much interest, it means weaker teams have more opportunities to score points in those races.

+1
Title: Re: SuGGestions 2.0
Post by: TeamSolex on January 04, 2014, 04:31:00 am
TeamSolex are happy to reveal new german sponsor. The huge elevator manufactor..
(http://www.fahrzeugtechnik-echterling.de/images/top5-1.jpg)

Der Fahrstuhlmannschaft TeamSolex (Spain: equipo ascensor) has been going up and down for some seasons now. To ease the work for many teams each season would it be possible to add a red or green arrow at teams who have been promoted or relegated to a new division at the team classification page?
Title: Re: SuGGestions 2.0
Post by: RaboRuben on January 04, 2014, 10:20:12 am
Could the staff list keep on updating this weekend between the seasons? (or does it already?) I think that would be very useful with probably à lot of people looking for new staff members.

Oh, and i am strongly against adding injuries to the game. I don't train a rider for many years in real life just to see him being injured at the moment supreme.
Title: Re: SuGGestions 2.0
Post by: Sjiz on January 04, 2014, 11:10:22 am
Already updates every 4 hours. A selection of the staff changes, not all.
Title: Re: SuGGestions 2.0
Post by: RaboRuben on January 04, 2014, 01:25:33 pm
Maybe it would be nice to have achievements and perhaps also icons on the teampage of National team-managers for certain victories in the NT-races (for example when you have 5 stage victories or when you won the country classification)?
Title: Re: SuGGestions 2.0
Post by: oscacom on January 04, 2014, 04:46:00 pm
Maybe it would be nice to have achievements and perhaps also icons on the teampage of National team-managers for certain victories in the NT-races (for example when you have 5 stage victories or when you won the country classification)?

Remember me it when I update achievements ;) I ask all you for suggestion but I try update suggestion with a good pack because it is better send a pack with 40-50 achievements to translate than send to staff 8-10 times.
Title: Re: SuGGestions 2.0
Post by: Sjiz on January 04, 2014, 05:05:01 pm
Maybe it would be nice to have achievements and perhaps also icons on the teampage of National team-managers for certain victories in the NT-races (for example when you have 5 stage victories or when you won the country classification)?

Remember me it when I update achievements ;) I ask all you for suggestion but I try update suggestion with a good pack because it is better send a pack with 40-50 achievements to translate than send to staff 8-10 times.

Icons on the team profile for national team managers, like the world cup and cff cup icons. I think that winning a national jersey(now only the rider gets credit for it but with every other jersey the manager gets the same icon on his profile as well) or national team season with a nation is pretty difficult. The only problem you have is that some countries are at an advantage of winning. Although it may be harder to get elected there.
Title: Re: SuGGestions 2.0
Post by: oscacom on January 04, 2014, 06:00:27 pm
At moment no NT trophies in own trophies.
Title: Re: SuGGestions 2.0
Post by: Telamon on January 06, 2014, 07:44:59 pm
I would like to see the 'Write your notes for this stage' box on the Last Stage page. It would make it easier to rewrite the notes with the current tactics on the same page
Title: Re: SuGGestions 2.0
Post by: oscacom on January 06, 2014, 11:38:37 pm
I would like to see the 'Write your notes for this stage' box on the Last Stage page. It would make it easier to rewrite the notes with the current tactics on the same page

Ok, it is at bottom of the page.
At init I don't like possible options because next to division form in tours we can see different classements.
Title: Re: SuGGestions 2.0
Post by: Telamon on January 06, 2014, 11:45:55 pm
Was it always there, or have you just put it there?
Title: Re: SuGGestions 2.0
Post by: oscacom on January 07, 2014, 12:00:34 am
I have added it now
Title: Re: SuGGestions 2.0
Post by: Telamon on January 07, 2014, 08:54:11 pm
I have added it now

Great! Thnx boss!
Title: Re: SuGGestions 2.0
Post by: Telamon on January 12, 2014, 01:18:40 pm
I think it has been asked before... but can you make it possible to search on the transferlist for skills lower than the input? Just like it is possible to search for riders <23 years old?

Title: Re: SuGGestions 2.0
Post by: oscacom on January 12, 2014, 02:26:09 pm
I think it has been asked before... but can you make it possible to search on the transferlist for skills lower than the input? Just like it is possible to search for riders <23 years old?

I don't see it very useful.
Title: Re: SuGGestions 2.0
Post by: RealityCyclists on January 12, 2014, 03:18:52 pm
Hm, it is imo. If I'm gonna train cobbs for 2 seasons, then most of the time I don't want to buy riders with cobbs 90+. Then it would be perfect, if I'm searching for cobb-hillers, to put 90+ hills, 60+ stamina etc ...and 'lower than 70' in cobbs.
Title: Re: SuGGestions 2.0
Post by: RaboRuben on January 12, 2014, 03:28:41 pm
Agreed. It is very useful if you want to search for a well trained rider with a certain low stat (<70 or so) that you are currently training.
Title: Re: SuGGestions 2.0
Post by: SonicCycling on January 12, 2014, 03:34:11 pm
I think it's usefull also but I somehow do like the fact that you can't finetune your search to much wich makes searching an adventure sometimes.
It can be time consuming but so much fun and frustration at the same time.
When you can give an input on min. and max. vallue per stat you can exactly find what you look for without to much effort.

But hey that's just me, I like it the hard way and finding exactly what I look for to eventualy bid a few € to low.  :P
Title: Re: SuGGestions 2.0
Post by: Vash on January 12, 2014, 04:24:11 pm
I agree, in fact, I think all stats may be like the age one which has + and - to look for a range in the skill you want to train.  ;)
Title: Re: SuGGestions 2.0
Post by: RaboRuben on January 12, 2014, 04:36:23 pm
I think it's usefull also but I somehow do like the fact that you can't finetune your search to much wich makes searching an adventure sometimes.
It can be time consuming but so much fun and frustration at the same time.
When you can give an input on min. and max. vallue per stat you can exactly find what you look for without to much effort.

But hey that's just me, I like it the hard way and finding exactly what I look for to eventualy bid a few € to low.  :P
Why do you hate yourself so much? ;)
Title: Re: SuGGestions 2.0
Post by: SonicCycling on January 12, 2014, 05:53:42 pm
I think it's usefull also but I somehow do like the fact that you can't finetune your search to much wich makes searching an adventure sometimes.
It can be time consuming but so much fun and frustration at the same time.
When you can give an input on min. and max. vallue per stat you can exactly find what you look for without to much effort.

But hey that's just me, I like it the hard way and finding exactly what I look for to eventualy bid a few € to low.  :P
Why do you hate yourself so much? ;)

Haha I don't, I like a challenge.  ;)
If this game wasn't a "big frustration" at times it wouldn't be half as much fun.  :) [I mean that in a positive way]

Title: Re: SuGGestions 2.0
Post by: oscacom on January 12, 2014, 07:25:41 pm
Ok, finally I understand the utility.
It is updated, check it and report me if you find any bug.
Title: Re: SuGGestions 2.0
Post by: RaboRuben on January 12, 2014, 07:26:15 pm
I think it's usefull also but I somehow do like the fact that you can't finetune your search to much wich makes searching an adventure sometimes.
It can be time consuming but so much fun and frustration at the same time.
When you can give an input on min. and max. vallue per stat you can exactly find what you look for without to much effort.

But hey that's just me, I like it the hard way and finding exactly what I look for to eventualy bid a few € to low.  :P
Why do you hate yourself so much? ;)

Haha I don't, I like a challenge.  ;)
If this game wasn't a "big frustration" at times it wouldn't be half as much fun.  :) [I mean that in a positive way]



Yeah, I know. And I agree. I will be thrilled if my Feldmanis will turn out to have a 4 or 5 talent. I will be devastated if it's 1 or 0. It's proof of a great game if it can give you such good and bad emotions. ;D
Title: Re: SuGGestions 2.0
Post by: RealityCyclists on January 12, 2014, 08:59:41 pm
Ok, finally I understand the utility.
It is updated, check it and report me if you find any bug.

Great work!
Title: Re: SuGGestions 2.0
Post by: Telamon on January 12, 2014, 09:13:04 pm
Ok, finally I understand the utility.
It is updated, check it and report me if you find any bug.

Nice !
Title: Re: SuGGestions 2.0
Post by: RaboRuben on January 17, 2014, 05:45:44 pm
Absolutely love this!

(http://i.imgur.com/QN55AhT.jpg)

Best thing since bread came sliced!
Title: Re: SuGGestions 2.0
Post by: EPOglucidos on January 17, 2014, 05:57:41 pm
Absolutely love this!

(http://i.imgur.com/QN55AhT.jpg)

Best thing since bread came sliced!

Now you can sleep as much as u want :P
Title: Re: SuGGestions 2.0
Post by: TeamSolex on January 17, 2014, 08:23:44 pm
Absolutely love this!

(http://i.imgur.com/QN55AhT.jpg)

Best thing since bread came sliced!

Now you can sleep as much as u want :P

Haha! Where is the romantiscism Mr. Cenador  ;D
Title: Re: SuGGestions 2.0
Post by: oscacom on January 17, 2014, 08:45:17 pm
We are losing this, what is the next? show the talent? put all Global Values before stages?
Title: Re: SuGGestions 2.0
Post by: SonicCycling on January 17, 2014, 08:56:14 pm
We are losing this, what is the next? show the talent? put all Global Values before stages?

You could come up with fluctuations in talent to make it worthless to calculate the talent.  ;D
Ah well, call me a fool but I never calculate it anyways, I keep track though so I know who trains fast enough for me.
Anyways, great job boss.  8)

Title: Re: SuGGestions 2.0
Post by: RaboRuben on January 17, 2014, 09:03:15 pm
We are losing this, what is the next? show the talent? put all Global Values before stages?
Kidding right? ???

(All this does is allow people to go to bed at decent times. Nothing to do with skill or anything.)
Title: Re: SuGGestions 2.0
Post by: oscacom on January 17, 2014, 09:08:51 pm
We are losing this, what is the next? show the talent? put all Global Values before stages?
Kidding right? ???

(All this does is allow people to go to bed at decent times. Nothing to do with skill or anything.)

Yes, joke mode on.
Title: Re: SuGGestions 2.0
Post by: RaboRuben on January 17, 2014, 09:09:30 pm
We are losing this, what is the next? show the talent? put all Global Values before stages?
Kidding right? ???

(All this does is allow people to go to bed at decent times. Nothing to do with skill or anything.)

Yes, joke mode on.
Thought so. But still: Pweh. ;D
Title: Re: SuGGestions 2.0
Post by: Sjiz on January 17, 2014, 09:31:11 pm
We are losing this, what is the next? show the talent? put all Global Values before stages?

Remove all skills and give everyone the same tactic, staff etc. Now do a coin flip and determine the winners. This will be cool!
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on February 07, 2014, 10:59:38 am
(http://www.cyclingforfun.org/cff/incidencias/gregario.png)
The attached text currently reads:
The cyclist is helping his leader

I believe this should be:
The cyclist is significantly helping his leader

Because the first indicates that any domestique without this icon haven't provided any assistance what-so-ever, and new players assume this to be so.
Title: Re: SuGGestions 2.0
Post by: oscacom on February 07, 2014, 01:54:17 pm
I agree, I had to put a level to show the icon. Maybe in higher divisions people has good helpers but in others your helper can help although you don't see this icon.

I will try change it soon when I will be at home, if I forget it, you can remember it to me in a mail.
Title: Re: SuGGestions 2.0
Post by: TeamSolex on February 07, 2014, 08:25:18 pm
I think the Mods should make some procedures for teams with profile riders are quitting their team!

I dont have any ideas about pro et contra. Well I have but it is irrellevant!  ;)

Lately we have seen Liquigas, Reekse_Verkhus and now Sacroux. I guess there has been many more teams in the past and this isn't the last time it will happen!

I know it is sometimes difficult see if a team stops or decides to rebuild. But it should be managable to find out
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on February 13, 2014, 08:59:13 am
A "How to Play Tutorial" in game.

Have this (as written) on the main page, with a step to step guide to playing for the first time.  You needn't have everything on there, just enough for a new player to get to race for the first time.
Title: Re: SuGGestions 2.0
Post by: Sjiz on February 13, 2014, 09:12:25 am
A "How to Play Tutorial" in game.

Have this (as written) on the main page, with a step to step guide to playing for the first time.  You needn't have everything on there, just enough for a new player to get to race for the first time.

It sounds like a good idea. We have a number of useful posts on this forum. They should be combined in to a single page and merged with the HELP page under status. Maybe rename this to How to play as help in my book is more a page where you see contact information for staff and such.

The help section there is already good in explaining where to find what. But maybe its lacking some tactic information and tips on what to do first.
Title: Re: SuGGestions 2.0
Post by: oscacom on February 13, 2014, 09:44:12 am
Information area is important but I need to know where I have to put info to be useful and what the user should read in these pages.
We added in last year a lot information about game, but it is difficult know what and where it should be placed.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on February 13, 2014, 09:56:29 am
I'll get a draft done (won't be today), and get back to here.
Title: Re: SuGGestions 2.0
Post by: SonicCycling on February 13, 2014, 10:59:28 am
Since there is a lot on info on how to play the game I think you should start with the basics, a "quick setup" or something.
In my opinion draft is something more advanced, it'should be about how to race and how to build a team to get competitive [quick].
I do a lot of browsing through new teams and the once that leave quick are the ones with the basic cyclists and hardly no points.
So realy, when does the fun start, it starts with racing, getting points and being competitive and from there you learn and explore the options.

In all due respect, if I read the help section, I never completely did at the start, it starts with how to behave etc.
Now that is very importend offcourse but you should end a help section with that.
I think people either start scrolling after reading the first 2 sentences anyways but if you start with the interesting stuff they will read it at the end.
Besides, under the help there is the Rules section in wich the same info is listed.

My suggestion would be:

-Quick start or the basics
-Advanced
-Help
-Rules

The basics should be about racing, some basic tips on tactics, some info on how to build a team that can get you competitive in div 4.
In advanced there should be some info about long term strategie, the use of personel, equipment, training kamps and maybe some explaination about wich stats are importend to what type of cyclist.
All info should be short with maybe a referral to the help in wich everything is explained as in the FAQ on the forum.

Most importend, I think, is giving new users the importend info so they can get some points but also understand why they are succesfull.
The fun starts with getting points and making some money right?
Title: Re: SuGGestions 2.0
Post by: TeamSolex on February 13, 2014, 05:33:50 pm
My thoughts:

- There are enough readable help to read  ;D
- you can't prevent some new users to press all available buttons possible and making all the usual mistakes.

- A tutorial spoken movieclip on different tube services would be the new black. A benefit in so many ways. Im not man for it. A motivated person with a little media knowledge would be perfect  :P I can allready see this tutorial spread like an Andalucian wildfire in August.
Title: Re: SuGGestions 2.0
Post by: oscacom on February 13, 2014, 05:54:12 pm
We need in all languages or most of then .

I agree a quick guide but it would be better users that have their experience give me their guide or make one with all suggestions.
I prefer other person do it, due my low english level that make me don't understand well your posts .
Title: Re: SuGGestions 2.0
Post by: RaboRuben on February 13, 2014, 06:17:26 pm
I wrote a compact basic strategy guide for building a new team a while ago:

Quote
Basic strategy to build up a team that you can continue to improve while promoting to higher divisions over time.

1. Look around on the transfermarket for very cheap, older riders, that are better than the riders you currently have. Make low bids, and see if you can get some for that. You can easily get older, well trained, riders that are a lot better than your older riders from your starting team, without spending a lot of money.

Also, just look around the transfermarket for riders that you find interesting and make notes of their names and what you think they are worth. Then keep checking the recent transferlist to see for how much they were actually sold. That way you can get a feeling for the market and regular prices.

2. Wait with this point to the start of a season (otherwise they will miss too much training).
Pull riders on your teampage. Pick a main discipline you will train riders on (climbing, hills, sprint, cobble or timetrial).
Put the speciality of your trainer on that skill so that you train it at 100%, (the other skills only train on 70%).
Only 19 year old riders, and only the great ones (you can ask me for advice at the time) are worth keeping. Older riders miss out on a full season of training or more and will never be any good.
These 19 y.o. climbers will be your future!

3. Start updating your team through points 1 and 2. So buying older well trained and cheap riders, and, starting at the beginning of a season, pulling talents of 1 certain skill (19 y.o. are the keepers). For this you'll have to make room so start trying to sell, or fire, your weaker older riders.
The older riders should be of all kinds, so not just climbers, because they are meant to bring in points, not for training. The young ones are meant to be trained at 100% so should all be climbers. Of course you can also look around the transfermarket for young climbers that you could train.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on February 13, 2014, 06:57:35 pm
That's a strategy guide, which is different.  If you wait until I present something, you'll see what I mean.
Title: Re: SuGGestions 2.0
Post by: TeamSolex on February 14, 2014, 02:38:45 am
I can only say again. More reading is not the way for introducing the game to more new users.

(http://www.androidmag.de/wp-content/uploads/BonziBUDDY.jpg)

If there where stupid flash files with amonkey that helped you on the way you gained a little experince by clicking the team menu.
The monkey told You: "good job. now press a rider name"...PLING gained a little bonus..
CONGRATULATION you are now level 2.. etc..

Luckily there aren't no flash and bonzi buddy.
Speaking tutorials with movie clips is the only way to reach the non readers. Im not saying that these new users are no brainers. But they spend 3 minuttes to click through some of the menus in game and can't figure out nothing never happens in this game. Where is the next/continue button? So I can get on with this game!

Pssttt, next to any key..

(http://www.troll.me/images/home-simpson-panic/wheres-the-any-key.jpg)

If something doesn't make a little sense in 3 minuttes. People will quit and find another thing to do. This is the concept of toilet gaming. I guess these shitty worthwhile apps or the like has been the only growth industry in Europe the last 5 years. Which is fucking frightning. Im not worrying the economic here  ;)

“Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.”
― God whispered me this last night...
Title: Re: SuGGestions 2.0
Post by: SonicCycling on February 14, 2014, 04:09:24 pm
Solex, I agree there is enough info but my point being that it's all over the place.
It's not so much about getting new users, I see them join almost every day, but it is about keeping them from leaving after 2 days.
The info is there but it needs to be compact and structured in my opionion.
Who needs to know about a masseur and training talent if they don't even know what a tactic is to be somewhat competitive?
Once you get the hang of racing you start to wonder about how to get stronger riders, what's the use of buying stronger cyclists if you don't know how to race?
Just think of the most common questions you get from the new players, the answers/info are all there like you said so why are they asking?

My suggestion was to replace the help with a quick guide and an advanced guide and most of all it needs to be simple and compact.
If you start a new game you know nothing about you start with the basics and once you get the hang of things you start to invest time.
You don't invest time in something you are not sure about if you like it or not.


Title: Re: SuGGestions 2.0
Post by: TeamSolex on February 15, 2014, 01:08:43 am
You don't invest time in something you are not sure about if you like it or not.

Nice eqaution. No number and digits..

There will always be a high dropout of the game. Mainly because this wasn't the manager game they looked for.
why isn't this the "thing"? IMO nothing really happens. Eye of the beholder, right ;D

You can't decide to go further = next race, training etc. You have to wait until when?
A count down for next race and training could maybe help a lot..

I think there are many ways where it could be easier for new users. But I never think about it because i can't "see" the problems.

example from game..
"You´ve already promoted a young cyclist after the last race". Noob question: "What race?"
This should be
"You can promote a rider again after the next race"

And new promoted riders should have an icon at their name after the where promoted. After a race it could change colour (graduate) after 2 days it could dissapear completely.
Just a simple icon like the for sale icon..
(http://gurulink.ca/_include/images/icons/icon_find_opp.png)
Title: Re: SuGGestions 2.0
Post by: Telamon on February 17, 2014, 11:51:11 am
Ive noticed a small error:

Ive sent a rider to the Tour de France. But also on Trainingscamp. So this rider cannot race during the tour. My mistake, I have to ride the tour with 4 riders.


But when I use 'Sign up for upcoming races' to fill in the tactics for a future race (http://www.cyclingforfun.org/cff/preinscribir.php?eleccion=76  ) I still see that 5th rider, the one who is on trainingscamp.

Can you fix that?

Title: Re: SuGGestions 2.0
Post by: WinterIsComing on February 17, 2014, 01:09:34 pm
Ive noticed a small error:

Ive sent a rider to the Tour de France. But also on Trainingscamp. So this rider cannot race during the tour. My mistake, I have to ride the tour with 4 riders.


But when I use 'Sign up for upcoming races' to fill in the tactics for a future race (http://www.cyclingforfun.org/cff/preinscribir.php?eleccion=76  ) I still see that 5th rider, the one who is on trainingscamp.

Can you fix that?

True, I have the same with a cyclist who went on TC after last race. On the signup-page, everything is correct, but on the 'sign up for upcoming races' menu, his name is still shown, because initially he signed up for the race. No big problem, but perhaps a minor adjustment could improve this.
Title: Re: SuGGestions 2.0
Post by: SonicCycling on February 17, 2014, 07:59:54 pm
You don't invest time in something you are not sure about if you like it or not.

Nice eqaution. No number and digits..

There will always be a high dropout of the game. Mainly because this wasn't the manager game they looked for.
why isn't this the "thing"? IMO nothing really happens. Eye of the beholder, right ;D

I'm curious though, if I was looking for a manager game first I wouldn't choose CFF unless I had some interest in cycling.
I mean if you play them to be succesfull as in making money you wouldn't be playing a sports manager game unless you
are interested in sports.
Well, I can only speak for myself ofcourse but I think the mayority is atleast slightly interested in the cycling sports.

Quote
You can't decide to go further = next race, training etc. You have to wait until when?
A count down for next race and training could maybe help a lot..

Well, that part is prety clear if you ask me, in the top of the left menu there is the anouncement of when the next race is.
So what is importend, to sign up for that race, atleast that would be the first thing I would do.
Hmm, ok so you can/have to train your cyclists, it's prety clear when they train:

Quote
Training takes place every day automatically at 01:00 AM and 7:00 AM

That seems to be the importend first two steps, well that's the first thing I did anyways.
The "breaking point" lies in the succes of that first race, do I understand my succes or failure?


Quote
I think there are many ways where it could be easier for new users. But I never think about it because i can't "see" the problems.

example from game..
"You´ve already promoted a young cyclist after the last race". Noob question: "What race?"
This should be
"You can promote a rider again after the next race"

And new promoted riders should have an icon at their name after the where promoted. After a race it could change colour (graduate) after 2 days it could dissapear completely.
Just a simple icon like the for sale icon..[/quote]

You got a point but basicly I think a quickplay [guide] would be more succesfull indecreasing the drop out rate.
If you got the taste of knowing what you are doing and being succesfull at it makes you dig deeper in the options and invest more time to find the info.
Pfff, i did 55110 to be in a breakaway at that sprint stage but only got a 30 second lead with my strongest "flat" cyclist.
If you don't know what a GV is and what it does then how does that person know how to put in a strategy?

Another thing, as you sign up you have to choose your specialism and get 9 [or 10] cyclists who are "good" at that specialism.
So I choose cobbles and are in bad luck since I signed up straight after the cobble-season..
What do I do know?
Why not 5 of that specialism and 2 hills, 1 sprinter and 2 climbers? [or 5 at random]
I know they probably have nothing in common to train but you get rid of them within a season anyways but if you are gonna buy a climber at some point you atleast got some helper.

It's not about more info, it's about splitting it up in a need to know the first day info that can help you race, train and get some tips on getting better cyclists, and a "you can read this at a later stage" info like training camps, staff etc.
Just from the top of my head, is it mentioned anywhere [obvious] that you don't realy need equipment or staff to race and that it's maybe better to use that money to get better cyclists?
Title: Re: SuGGestions 2.0
Post by: TeamSolex on February 18, 2014, 08:03:22 pm
Anyway. I welcome any help for new users also a quickguide. Since all suggestions normally are for advanced users..
I was just suggesting other angles for new users to get familiar with the game. Or reasons to the high drop out rate.

Somethings should be obvious when you play a online manager game. But are they obvious?
I had never played these kind of online manager games before. This was all new to me. Where you have to wait for game to progress..  like Footstar, Hattrick or CFF etc.
My manager experience where Football manager and Pro Cycling which are different manager games.
If you think CFF are these kind of manager games or looking for race simulation i think most users will drop CFF.


A radical decision could be limiting the options for 4th divisions team and let them be able to sign up for all races also during the tours:
almost 140 teams in 4th (fh3 and fg1) division are waiting to race during the Tour de France plus other 4th division teams who forgot!

MENU: these options I have cut to the bone  ;)
Status -> options available Status Achievements Search Mailbox Cff-Staff Help Rules
Team -> options available Team Training Training camp Staff Equipment Transfer market Draft International Scout
Finances  -> options available finances Stores Sponsor
Etc.

Team options are what new users are spending their money on which mostly are a mistake and the draft way to complex and preventive for teams to be ghost/second  teams.
Title: Re: SuGGestions 2.0
Post by: Telamon on February 19, 2014, 09:13:58 pm
I suggest a better status page. Too much unnecessary information:

- that ugly google map
- info about my team (I know my name, I dont care which manager level I have, playing since? I dont care.)
- stars? Maybe, but it will be more interesting when I see a change in stars. Can a new extra star get a different colour?
- Tweets? maybe, but in this layout I think its ugly!
- Helping (why do I have to see this on this page?)

I suggest a better status/Start page, with more (and better named) 'Go to' links. This screen has to be the dashboard of CFF.

Like 'Go to' 
- Last race
- Sign up for Next race
- Training
- Division (maybe directly to your own position)
- Ranking current Tour
- On sunday: go to the current International Races
- On Sunday: Go to the CFF cup
- Team information page (like the Status page, with cff rank, points, money etc) In fact, this page can use a new face lift as well.
- Live Race (supporter)
- etc



Title: Re: SuGGestions 2.0
Post by: oscacom on February 19, 2014, 10:38:23 pm
I agree in some of them, others not.

Example: People don't like spoilers, I had to quit points, money, positions in races or rankings due people like enter in races without know anything.

Other links, maybe but the problem is how to do it making a good status page that likes more people as possible.

Thanks for your suggestions.
Title: Re: SuGGestions 2.0
Post by: Telamon on February 20, 2014, 04:50:29 am
.

Example: People don't like spoilers, I had to quit points, money, positions in races or rankings due people like enter in races without know anything.


This will not change. No spoilers, only 'go to' -links
Title: Re: SuGGestions 2.0
Post by: zombie on February 20, 2014, 10:31:11 am
I Do agreed with Telamon. I haven't been playing this game for so long and I really like it so far, but the UI could use some changes here and there.
Title: Re: SuGGestions 2.0
Post by: oscacom on February 20, 2014, 03:03:08 pm
I Do agreed with Telamon. I haven't been playing this game for so long and I really like it so far, but the UI could use some changes here and there.

First day you sent a message in dutch about changes, problems... I sent you a private msg to recrive your suggestions in english to improve the game in future, but until today I continue waiting you.

Title: Re: SuGGestions 2.0
Post by: zombie on February 20, 2014, 04:10:59 pm
I'm sorry, i've completely missed that msg. I'll translate the parts that I'd like most to english later this week.
Title: Re: SuGGestions 2.0
Post by: oscacom on February 20, 2014, 04:18:50 pm
It is important for me know problems for new players or difficulties they have when they started to play.
But you must know I'm not programmer and my knowledge is low, and that Cff is only a hobby for me, but if I know how to improve anything in the game I always try do it ( or ask for more opinions, because for one gamer could be important show an information and for others not).

@Telamon : Go lo links are in menu too, I added a link to next race with time to start this race.
Training maybe is not as useful, but put here your ideas because read all you are important for me and initial page is important but I don't know what I have to left , what to quit and how the page should be finally.
Title: Re: SuGGestions 2.0
Post by: levsim on February 21, 2014, 08:33:51 pm
Anyway. I welcome any help for new users also a quickguide. Since all suggestions normally are for advanced users..
I was just suggesting other angles for new users to get familiar with the game. Or reasons to the high drop out rate.

I think an easy step-by-step guide would be the best. My idea for the steps (user would have to press continue at the end of each step):
1. Introduction to the trial, picture of a race, description of colours
2. You get a random team of 10 good cyclists, some short description on the main and secondary skills
3. Sign up page where you should select 5 riders from the 10 random cyclists for the previously shown stage
4. Race page where actually the game engine calculates section results for you (against bots), so you can see the result, plus some description on the GV and section bonus
5. Optional: Training page where you can set training, see what options you have (maybe 50 trainings calculated immediately, so you can see changes in skills)
6. Optional: Training camp page, where you can select training camp for cyclist, the selected TC immediately takes effect
7. Optional: Staff page where you can select from very few (maybe 5-5) staff
8. Optional: Equipment page where you can select equipment
9. Optional: You can try again the same race (or another one) with the effect of training, TC, staff and equipment
10. You get an achivement that you completed the trial (immediately)  :)

Maybe this can seem to be a huge amount of work in terms of programming, but IMO most of these points are already ready in "live engine", so the intention is only to group these functions together with some dummy cyclists and data. Also only steps 1-4 could be released firstly.

I think with this, new users will understand all the game functions very fast and also it is fun to compete immediately even if it's only a trial.
Title: Re: SuGGestions 2.0
Post by: EPOglucidos on February 25, 2014, 09:47:00 am
I would like to open the LIVE races to all players for the next season, I think it would make the Chat very popular and this would be great for the game. It is a very nice type of race, but they are almost forgotten because there are not so much players --´, what makes it less interesting for supporters.
Title: Re: SuGGestions 2.0
Post by: Sjiz on February 25, 2014, 09:55:13 am
I would like to open the LIVE races to all players for the next season, I think it would make the Chat very popular and this would be great for the game. It is a very nice type of race, but they are almost forgotten because there are not so much players --´, what makes it less interesting for supporters.

I think bringing back the race between 19:00 and 20:00 (and the morning one as well) over an hour would really make the chat popular (not show the entire race and winners at 19:00, bt every 15/20 minutes like it was). Then you have an hour to discuss the real race as it unfolds section by section. Now its at 19:03 congrats Sjiz you won again. Then you have an hour of hope only to find out i still won :P

If you do this you can add a direct link to the chat at the race page. So people checking the race would be tempted to go to the chat and talk about it.

Think that would be way more effective and in my opinion way more fun. I always found that i added a lot more exitement in the old cff. The forum was also very active when the races were raced back then and we didnt even had the chat.
Title: Re: SuGGestions 2.0
Post by: RaboRuben on February 28, 2014, 11:50:10 am
Due to a current lack of income I have not renewed my supporter subscription (planning to renew it soon, job opportunities on the horizon. :) )

Anyway, now that I see the game as a non-supporter I realize being supporter really comes with quite a lot of cool features. I would advice you to somehow make this more clear to non-supporter players. Perhaps something with screenshots of features like the much more informative team-result page, the individual rider stars and dreamteams?
Title: Re: SuGGestions 2.0
Post by: Telamon on March 08, 2014, 07:46:16 am
The best draft will be next week. But for me not very interesting because training a 19-year- old will take two (!!) years before he reaches the best years of cff- riders. Two IRL years!! That will be March 2016!

Imo this period is too long. Thats why I suggest to make it more interesting training young riders. Brainstorm to get ideas to make those two years more interesting.

For example:
Two years ago I made the mistake to ride competitive (in lower divisions) with those young riders. I rode with Alcides Queijo all tours without resting when he was 22-24. It gave a lot of fun, but now I notice he had to train more efficient in those years. That means: training instead of resting to be competitive. A suggestion would be: riders till 24 always race with 100% health and Form (like in the NT races) so resting them before a race is not necessary.

Maybe such a rule will make it more interesting to train 19-y-olds again, and will give more young riders who can compete with eachother instead of the five riders of the U23 classification in 1a. http://www.cyclingforfun.org/cff/2323.php

I hope people will come with other ideas.
Title: Re: SuGGestions 2.0
Post by: oscacom on March 08, 2014, 08:37:59 am
The best draft will be next week. But for me not very interesting because training a 19-year- old will take two (!!) years before he reaches the best years of cff- riders. Two IRL years!! That will be March 2016!

Imo this period is too long. Thats why I suggest to make it more interesting training young riders. Brainstorm to get ideas to make those two years more interesting.

For example:
Two years ago I made the mistake to ride competitive (in lower divisions) with those young riders. I rode with Alcides Queijo all tours without resting when he was 22-24. It gave a lot of fun, but now I notice he had to train more efficient in those years. That means: training instead of resting to be competitive. A suggestion would be: riders till 24 always race with 100% health and Form (like in the NT races) so resting them before a race is not necessary.

Maybe such a rule will make it more interesting to train 19-y-olds again, and will give more young riders who can compete with eachother instead of the five riders of the U23 classification in 1a. http://www.cyclingforfun.org/cff/2323.php

I hope people will come with other ideas.

I know it, too much patience. It is a common problem in all online sport managers but as you, I would like ideas about this an other areas.
Title: Re: SuGGestions 2.0
Post by: TeamSolex on March 08, 2014, 01:40:18 pm

I hope people will come with other ideas.

Tele dont you make a new post about this. I will gladly contribute  :P
Title: Re: SuGGestions 2.0
Post by: levsim on March 08, 2014, 08:51:43 pm
What about allowing teams to sign young riders (maybe U23) into one of the 4th divisions as kind of a second team? This would also contribute to a more exciting and balanced 4th division.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on March 09, 2014, 12:20:43 am
A suggestion would be: riders till 24 always race with 100% health and Form (like in the NT races) so resting them before a race is not necessary.
Maybe such a rule will make it more interesting to train 19-y-olds again, and will give more young riders who can compete with eachother instead of the five riders of the U23 classification in 1a.

So you'd effectively kill off the purpose of experience points?
You'd also be giving an advantage essentially to division 1 teams, who's staff general has different qualities than in lower divisions, essentially to compete at top level.
The purpose of staff having skill limits is so managers have to manage their teams.  This would be omitting such limitations.  Why not just have staff who can do everything in that case?

What about allowing teams to sign young riders (maybe U23) into one of the 4th divisions as kind of a second team? This would also contribute to a more exciting and balanced 4th division.

Division 1 teams are the only ones who'd need this feature, so it's basically a bargain boost for division 1 teams.  In division 3, you can score 1500+ points with a 21 year old, and 2000+ points with a 22 year old, all whilst in training mode.  I know this, because I've done it with Finley & Robinson.

You'd also be killing the market.  Why buy players, when you can just train up your next lot of assassin cyclists from 4th division, all with their perfect training schedule.  You'd also be out-competing new teams, which would be unfair on them.


The best draft will be next week. But for me not very interesting because training a 19-year- old will take two (!!) years before he reaches the best years of cff- riders. Two IRL years!! That will be March 2016!
Essentially, neither proposal will do a thing about this.  The basic fact is, a cyclist will take 2 RL years to hit his peak.  If you want to fix this problem, there's a simple solution.

* Set starting age at 21.
* Have a quicker initial train learning curve, or extend it until 25.
* Maybe have a very slight skill leakage from earlier than 31 (and maybe a slower drop between 32-34), so that a cyclist's peak is flatter over a longer period.
Title: Re: SuGGestions 2.0
Post by: TeamSolex on March 09, 2014, 01:52:14 am
If you want to participate in the so far Telamon, Solex and Aurora_Australis discussion

continue here........ (http://www.cyclingforfun.org/smf/index.php/topic,1676.0.html)
Title: Re: SuGGestions 2.0
Post by: TeamSolex on March 10, 2014, 03:40:40 pm
This is a suggestion regarding the experience a rider gain during national races all of them!

I don't know if there are any real cheating in this area. I'm thinking about nepotism.

Would it be able to only let the experience gained from the national races have influence in national races?
Or remove this bonus gaining experience during national races completely?

Just to avoid cheating/grey area...  :)
This is an example.

(http://i251.photobucket.com/albums/gg292/jepped/6bcc1880-1f46-42e7-baa7-09c80eda6f3f_zpscbcffeb3.png)


- Who is the best in the cobble hills: YOU or Alirio Valle (http://www.cyclingforfun.org/cff/vision.php?ciclistaid=195603)?

"I am hehe! My only problem with the ‘modern’ era of cycling, is the new kind
of doping: doping by experience. If I see that bondscoaches select a lot of
riders, even if they are not suited for that kind of race, I don’t think that’s a
good evolution for cycling. You’ll never know whose the best rider. And I don’t
like saying it, but also the national coaches of France try those kind of tricks.
My teammate Puck VanMierlo (http://www.cyclingforfun.org/cff/vision.php?ciclistaid=157557) (24)tries to beat Gérard Duval (http://www.cyclingforfun.org/cff/vision.php?ciclistaid=153389) (24) OnceSobreLaBici
on a fair manner, but if you see that Duval totals already 42! national race, there’s
no way Puck can ever beat Duval. I hope this will change."




Thank you very much for the insight of your thoughts.

Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on March 10, 2014, 04:04:08 pm
You know, the entire skill difference for this level of 'nepotism' is by my calculations barely over 1/10th of a skill star point, a largest part of which is from the ABS NT races.
Title: Re: SuGGestions 2.0
Post by: oscacom on March 10, 2014, 05:57:05 pm
It could be a grey area but Nt experience is not very important.
I see too many cyclist that don't compete in their teams and only train and their managers are the problem for him, because when they reached 27-29 years they see they have a low experience and when cyclists have near % in skills, experience is important , but 90% or more is experience in their teams. I see cyclists that never have been in NT and with 27-29 years have 80-100 experience, and others going every year, and some years more than 1 time have low experience 20-40.
Title: Re: SuGGestions 2.0
Post by: Telamon on March 10, 2014, 08:15:20 pm
Quote
..and when cyclists have near % in skills, experience is important

Does this mean that a GV is calculated without experience? And when GV's are equal the experience will decide which rider is better?
Title: Re: SuGGestions 2.0
Post by: Sjiz on March 10, 2014, 08:18:36 pm
Quote
..and when cyclists have near % in skills, experience is important

Does this mean that a GV is calculated without experience? And when GV's are equal the experience will decide which rider is better?

It always has been calculated without experience. GV is just percentages of skills. Then you have bonus malus things like health, form, experience, weather, equipment, staff etc. The list of favourites and icons are without experience.
Title: Re: SuGGestions 2.0
Post by: Sjiz on March 10, 2014, 08:40:04 pm
Maybe an idea to add the amount of seasons a particular national coach has done with their teams to the top managers pages.

You would get something like this at the team standings:

Country            Total
Jinhua    3   0   0   3/5

And something like this at the races one:
Team            Total
JaxiTeam    12   7   6   25/70

I think that would make it also very visible to see what coaches have a long history of serving their nation and also what coaches have done very well in the x amount of seasons they have been active.

And when clicking the national team elite top managers II i get to see this:
U21 National Team

Thats for a bugfix ;)
Title: Re: SuGGestions 2.0
Post by: oscacom on March 10, 2014, 10:35:21 pm
Maybe an idea to add the amount of seasons a particular national coach has done with their teams to the top managers pages.

You would get something like this at the team standings:

Country            Total
Jinhua    3   0   0   3/5

And something like this at the races one:
Team            Total
JaxiTeam    12   7   6   25/70

I think that would make it also very visible to see what coaches have a long history of serving their nation and also what coaches have done very well in the x amount of seasons they have been active.

And when clicking the national team elite top managers II i get to see this:
U21 National Team

Thats for a bugfix ;)


Done .
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on March 11, 2014, 05:19:08 pm
Maybe an idea to add the amount of seasons a particular national coach has done with their teams to the top managers pages.
...
I think that would make it also very visible to see what coaches have a long history of serving their nation and also what coaches have done very well in the x amount of seasons they have been active.

And when clicking the national team elite top managers II i get to see this:
U21 National Team
Thats for a bugfix ;)


Done .
I'm wondering, what page can I see this on?
Title: Re: SuGGestions 2.0
Post by: Sjiz on March 11, 2014, 05:24:14 pm
National team page: http://www.cyclingforfun.org/cff/seleccion.php
And then ou have Top Managers and Top managers II.

Copy from the national team page:

National Team
The National Team manager is RaboRuben

International Ranking
Ranking by countries
View calendar
Most international appearances

Medal Table
Medal Table II
TOP MANAGERS
TOP MANAGERS II

Teams with most points

Next stage
See selected cyclists

Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on March 11, 2014, 05:51:26 pm
Ahhh, must be a supporter's only feature.
Title: Re: SuGGestions 2.0
Post by: Sjiz on March 11, 2014, 06:32:14 pm
Hmm maybe. Dont know really.
Title: Re: SuGGestions 2.0
Post by: oscacom on March 11, 2014, 06:33:02 pm
Yes, only for supporters.
Title: Re: SuGGestions 2.0
Post by: Sjiz on March 12, 2014, 09:02:22 pm
A suggestion concerning the national team elections:

Right now voting and signing up to be coach are done at the same time. I think it may be a good idea to make a signing up period from the wednesday to saturday. All interested coaches can sign up in these days to be national team manager. When all potential managers are known they are locked and the voting can begin from sunday to friday.

Right now i feel that if you are interested in being coach you have to sign up as soon as possible in order to not lose any possible votes as some teams may vote right away on whoever is a candidate. Alternatively i dont really know when to start voting, maybe some team that i would rather have as a national team manager was asway for a few days and only was able to set himself as a candidate a few days later.

If you have 3 or 4 days for everyone to consider if they want to be NT manager and then start the voting in the weekend everyone voting can also make a better decision.
Title: Re: SuGGestions 2.0
Post by: oscacom on March 12, 2014, 09:25:21 pm
Ok, I think it could be a good option, I will study for next season .
Title: Re: SuGGestions 2.0
Post by: Telamon on March 13, 2014, 07:17:49 pm
I have Supporter. Why do I have to see advertisements?
Title: Re: SuGGestions 2.0
Post by: RaboRuben on March 13, 2014, 07:19:15 pm
I have Supporter. Why do I have to see advertisements?
It's another important flow of income.
I usually click them a couple of times a week to support the game. And isn't that the most important reason to be supporter?
Title: Re: SuGGestions 2.0
Post by: oscacom on March 13, 2014, 07:57:08 pm
Sorry for this, supporters have too much less advertisements, around 10-20% but I need these incomes to mantain the game .
I think it don't disturb too much.
I mantain supporter prices since the init of this Cff, it is difficult mantain a free game without give game advantages as actually more than 90% of the games are doing and while I continue with the game it will be the same but I have to get income of other modes.
Title: Re: SuGGestions 2.0
Post by: Telamon on March 13, 2014, 08:23:56 pm
Ok, I understand. If it really helps I will click more often on those advertisements.

ps is it possible to open the ads in a new tab?
Title: Re: SuGGestions 2.0
Post by: oscacom on March 13, 2014, 08:39:38 pm
I can't give info about ads and promotion, Google rules.
I don't know ( and only they know) how it works, they valuate visits in their publicity.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on March 13, 2014, 09:00:07 pm
Ok, I understand. If it really helps I will click more often on those advertisements.

ps is it possible to open the ads in a new tab?
Maybe you could try right clicking on your mouse to see if this works.
Title: Re: SuGGestions 2.0
Post by: Telamon on March 13, 2014, 09:07:25 pm
Ok, I understand. If it really helps I will click more often on those advertisements.

ps is it possible to open the ads in a new tab?
Maybe you could try right clicking on your mouse to see if this works.

Cant find a mouse on my iPad...
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on March 13, 2014, 09:42:40 pm
Cant find a mouse on my iPad...
Can we swap phones.  I know, yours has internet, and touchscreen, and so many features; but it'll be a fair trade, cause my phone weights half a brick, and would be very solid if you needed to throw something in a fight.  I believe your iPad doesn't have this feature.
Title: Re: SuGGestions 2.0
Post by: Telamon on March 14, 2014, 09:53:48 am
Two things about tactics:

1 Why isnt it possible to fill in the tactics on the same page as the 'Sign In'page? I like it as it is on the Live Race.

2 I would like to see my 5 riders with their tactics on the Last Race page. Just like on the Live Race when it is busy. 
Title: Re: SuGGestions 2.0
Post by: SonicCycling on March 14, 2014, 08:44:37 pm
So far the only way to learn the game is solely based on reading. (I welcome an easy readable guide. Which was discussed a few weeks back). But this is theorytical no matter how you make it!

Yes, so a guide should be short, understandable en effective.
First you should be able to race, have a short-term strategie [building a team that gets you points] and maybe explain long[er] term strategy.
It's not so hard building a team that can get you points that probbably can get you through 3rd division but by then you have to have so sort of long-term strategy.
Part of the long term strategy is explaining training, how to effectively train youngsters and how to get them.
All that in a basic form.



I've partly written a draft one.  I just haven't gone & finished it.

With all due respect, I wouldn't pick draft as a guide to make the game more understandable to new sign up's, it's something you don't need to get into to be succesfull at the start.
Still, don't keep me saying that from finishing it, it might be helpfull to me since I suck at drafts. :P


Oh, something I thought off, maybe signing up for a race should be free in div4?
That way you give them room to experiment with tactics without having to deal with if they can affort it.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on March 14, 2014, 08:53:54 pm
With all due respect, I wouldn't pick draft as a guide to make the game more understandable to new sign up's, it's something you don't need to get into to be succesfull at the start.
Opps.  Different meaning.  I meant draft as in rough sketch.
Title: Re: SuGGestions 2.0
Post by: WinterIsComing on March 14, 2014, 09:00:30 pm
With all due respect, I wouldn't pick draft as a guide to make the game more understandable to new sign up's, it's something you don't need to get into to be succesfull at the start.
Opps.  Different meaning.  I meant draft as in rough sketch.

lol  ;D

Lost in translation...
Title: Re: SuGGestions 2.0
Post by: SonicCycling on March 14, 2014, 09:03:31 pm
With all due respect, I wouldn't pick draft as a guide to make the game more understandable to new sign up's, it's something you don't need to get into to be succesfull at the start.
Opps.  Different meaning.  I meant draft as in rough sketch.

haha ok m8, my bad.  ;D
I didn't understand why you would write a guide on drafting but hey you never know. :P
Title: Re: SuGGestions 2.0
Post by: SonicCycling on March 15, 2014, 12:12:28 pm
Ok, the last couple of weeks I have been more actively trying to help new sign-ups by asking if they need help/advice a.k.a. the personal approach.
I have been doing it in the past but not so actively and didn't do it as a test or to make a point but mainly because so many sign-up and never sign in again after
a few days and they never get to realy play this great game just because it's hard to get started without any help.
Sofar of the 8 managers I aproached and try to help 5 are still active and all have mentors now.
1 left after 3 weeks and 2 never answered me back, I was to late.

This tells me we all need to work harder as a community if we want loads more active players to play this great game.
Now maybe I was just lucky because you can't proof if those guys were still playing had I not offered my help and guiding some to a mentor.
Just imagine if 50 users would do the same and all got 3 new users to actively play this season. :)

Don't forget, most of us are playing for a while so most basic things are "simple" to us where a new player might be lost in a Matrix like world and even Neo needed guidance. :P
We don't need looking elswhere for new players we just need to help them play.

@Aurora, if you need help with the guide just send me a msg.


Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on March 15, 2014, 02:59:30 pm
@Aurora, if you need help with the guide just send me a msg.
I just need to finish it.
Title: Re: SuGGestions 2.0
Post by: levsim on March 16, 2014, 07:14:08 pm
What if the system sends an ingame message to national mentors once a user registers and chooses the mentor's language? This way, mentors can proactively ask new users if they need help. Maybe this should be optional for mentors.
Title: Re: SuGGestions 2.0
Post by: SonicCycling on March 17, 2014, 09:55:36 pm
What if the system sends an ingame message to national mentors once a user registers and chooses the mentor's language? This way, mentors can proactively ask new users if they need help. Maybe this should be optional for mentors.

I thought about something simular but maybe easier to create, a list of the last 10 teams that signed up?
Or in the national ranking a green color for teams that signed-up in the last 5 days?

I check every other day for high-placed Dutch teams in 4th divisions.
The new 4th divisions will fill up from top to bottem and high placed mostly means fresh sign-ups, especialy whit lower 4th divisions.
Mostly takes me about 5 minutes to spot new teams.

[edit]
It doesn't fill top to bottem but since newer teams mostly have more money the will be higher up as the once that signed up cyclists
or spend money on other things before they left.
So new teams are mostly somewhere in the top10, inactive teams keep spending money on wage and no income.
Title: Re: SuGGestions 2.0
Post by: Sjiz on March 18, 2014, 08:29:48 am
When setting tactics for a race in the future i cant see the stage and weather anymore. The picture has disappeared. Also i tried putting in helper tactics but when i save them it all gets reset to free role with 22222 tactic.

I just noticed i cant select a level of health to rest. When clicking ok it goed back to what it was. Changing the type of training also doesnt work (cant set it to rest).
Title: Re: SuGGestions 2.0
Post by: oscacom on March 18, 2014, 07:07:56 pm
For me is working ok.

Click f5 or clean your browser cache.

If it don't works tell me what navigator are you using and I will check it.
Title: Re: SuGGestions 2.0
Post by: Sjiz on March 18, 2014, 07:30:05 pm
For me is working ok.

Click f5 or clean your browser cache.

If it don't works tell me what navigator are you using and I will check it.

It was at work, so must have been Internet Explorer. At home on Firefox it works fine. Will see tomorrow.

Pretty bummed. Didnt notice it yesterday and now i had Oja race with 91 health today. 2 times light bulb with good tactics. Could have been 2 fine top 10's. At least i noticed it today ;)

Edit: Doesnt work at work. Pretty strange. Forced refresh also did not do anything. The layout is screwed up as well when signing up in the future.
Title: Re: SuGGestions 2.0
Post by: RaboRuben on March 21, 2014, 06:15:48 pm
Will the TT-Icon percentages be changed any time soon?
The dream teams almost completely consist of Climb-TT riders at the moment. Climbing counts for way too much for a TT-icon, as has been discussed before.
Title: Re: SuGGestions 2.0
Post by: oscacom on March 21, 2014, 06:29:12 pm
Will the TT-Icon percentages be changed any time soon?
The dream teams almost completely consist of Climb-TT riders at the moment. Climbing counts for way too much for a TT-icon, as has been discussed before.

Glups, I forgot at end of season.

Well, next time their level will be updated, % are changed for next night process.
Title: Re: SuGGestions 2.0
Post by: stevwonder on March 22, 2014, 01:38:43 pm
I would like to open the LIVE races to all players for the next season, I think it would make the Chat very popular and this would be great for the game. It is a very nice type of race, but they are almost forgotten because there are not so much players --´, what makes it less interesting for supporters.

I think bringing back the race between 19:00 and 20:00 (and the morning one as well) over an hour would really make the chat popular (not show the entire race and winners at 19:00, bt every 15/20 minutes like it was). Then you have an hour to discuss the real race as it unfolds section by section. Now its at 19:03 congrats Sjiz you won again. Then you have an hour of hope only to find out i still won :P

If you do this you can add a direct link to the chat at the race page. So people checking the race would be tempted to go to the chat and talk about it.

Think that would be way more effective and in my opinion way more fun. I always found that i added a lot more exitement in the old cff. The forum was also very active when the races were raced back then and we didnt even had the chat.
I loved that option in the old CFF. Can we get it back? I think a lot of the managers would go to the chat during 19.00 and 20.00. And it would even better if the night race would be in the morning. Why not have a race at 10.00 and another one at 19.00?
Title: Re: SuGGestions 2.0
Post by: luckeyluc on March 22, 2014, 02:09:45 pm
About the chat:
I can't use the chat on my mobile because you can't download flash player on a mobile phone. It`s strange that there is an CFF app but you can't use the chat whit your mobile.
Title: Re: SuGGestions 2.0
Post by: stevwonder on March 22, 2014, 02:15:51 pm
@oska: It's also possible to embed the IRC chat in one of the CFF pages. see: https://kiwiirc.com
That makes it easyer to go chatting in the game, and you don't have extra load.
Title: Re: SuGGestions 2.0
Post by: oscacom on March 22, 2014, 02:50:52 pm
We use irc hispano network and I don't see kiwiirc is better .

Irc hispano has their own app to chat from mobile.

In desktop works fine.
Title: Re: SuGGestions 2.0
Post by: Telamon on March 22, 2014, 03:10:44 pm
Quote
rc hispano has their own app to chat from mobile.

tell us more about this app! Found something in the apple appstore, but was not the right one (I think)
Title: Re: SuGGestions 2.0
Post by: oscacom on March 22, 2014, 03:17:59 pm
https://play.google.com/store/apps/details?id=org.irchispano&hl=es (https://play.google.com/store/apps/details?id=org.irchispano&hl=es)
Title: Re: SuGGestions 2.0
Post by: stevwonder on March 22, 2014, 03:30:18 pm
We use irc hispano network and I don't see kiwiirc is better .

Irc hispano has their own app to chat from mobile.

In desktop works fine.
it's not about IRC hispano or Kiwiirc. It's about embedding in the CFF site so you dont have to go to an external place :-)
Title: Re: SuGGestions 2.0
Post by: Telamon on March 22, 2014, 03:32:35 pm
I found the same in the app store. But havent figured out how to get in the cff chatroom


ps Stev, I asked this before. Has something to do with overload of the cff site.
Title: Re: SuGGestions 2.0
Post by: Telamon on March 22, 2014, 03:51:13 pm
https://play.google.com/store/apps/details?id=org.irchispano&hl=es (https://play.google.com/store/apps/details?id=org.irchispano&hl=es)

Osca, the link in cff directs you to a site which uses flash.
Maybe adding a link to http://www.chathispano.com/chat (http://www.chathispano.com/chat) will help users with ipad/iphone.
Title: Re: SuGGestions 2.0
Post by: oscacom on March 22, 2014, 03:59:31 pm
I put the link direct to our chatroom due that if I link to this page http://www.chathispano.com/chat maybe to people that don't know how irc works can't enter in our channel.

In irc hispano you must write /join #cyclingforfun

The channel is #cyclingforfun to enter from http://www.chathispano.com/chat
Title: Re: SuGGestions 2.0
Post by: stevwonder on March 22, 2014, 10:11:01 pm
I found the same in the app store. But havent figured out how to get in the cff chatroom


ps Stev, I asked this before. Has something to do with overload of the cff site.
there is no extra load if you embed the chat. That's why I ask :-)
Title: Re: SuGGestions 2.0
Post by: oscacom on March 22, 2014, 10:27:52 pm
I changed the page where you access to chat, now you don't need flash.

It was external before and external now, no problem for this.
Title: Re: SuGGestions 2.0
Post by: luckeyluc on March 22, 2014, 11:14:22 pm
Thank you. :)
Title: Re: SuGGestions 2.0
Post by: Telamon on March 23, 2014, 07:16:51 am
I changed the page where you access to chat, now you don't need flash.


It doesnt need flash, but it disconnects you when changing tabs. Not a convincing way to chat on a ipad/iphone. :-\
Title: Re: SuGGestions 2.0
Post by: oscacom on March 23, 2014, 10:07:35 am
Is a global network that was online from around 20 years.
You can put the nick you wants but the channel as I said is global and you can register nicks , I don't remember how you register but one time you have your nick registered, you put nick and password .
If nobody has your nick registered you can put the nick before entering and chat as always.

Is the same chat that before, we only changed the access mode and visualization.
Title: Re: SuGGestions 2.0
Post by: levsim on March 23, 2014, 04:15:38 pm
Can progress of your money and position charts be changed from flash to javascript? They do not work on mobile... Here is an example, it seems to be easy to implement: http://www.chartjs.org/docs/
Title: Re: SuGGestions 2.0
Post by: levsim on March 23, 2014, 08:31:31 pm
I think money prize could be added to this page when the tour is ended: http://www.cyclingforfun.org/cff/replayvu1.php
Title: Re: SuGGestions 2.0
Post by: oscacom on March 23, 2014, 08:40:09 pm
I think money prize could be added to this page when the tour is ended: http://www.cyclingforfun.org/cff/replayvu1.php

Where do you get this link

I use http://www.cyclingforfun.org/cff/replayvueltas.php with money and points.
Title: Re: SuGGestions 2.0
Post by: levsim on March 23, 2014, 09:29:44 pm
When you click green, dotted, white jersey or team classification of the tour. No money there...
Title: Re: SuGGestions 2.0
Post by: oscacom on March 23, 2014, 10:02:43 pm
Ok
Title: Re: SuGGestions 2.0
Post by: EPOglucidos on March 26, 2014, 11:18:16 pm
What about a blank space in the draft page to write notes?? Maybe for supporters? it will avoid using Excels:P, I´m already using a very simple code to write me notes , but I think it will improve my research ^^
Title: Re: SuGGestions 2.0
Post by: levsim on March 27, 2014, 12:54:29 am
Ok
Nice, thanks.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on March 27, 2014, 06:41:10 am
What about a blank space in the draft page to write notes?? Maybe for supporters? it will avoid using Excels:P, I´m already using a very simple code to write me notes , but I think it will improve my research ^^
Wouldn't simple notepad be neater than any "black space" inside CFF?  A simple excel is neater still.
You simply wouldn't be able to keep a record of 60+ draft cyclists inside a CFF 'blank space'.
Title: Re: SuGGestions 2.0
Post by: iamunplugged on March 29, 2014, 12:13:36 pm
Since start of season 16 I am not able to see effort data for my riders on tactics page. I tried both firefox and chrome but no difference. Is this expected?
Title: Re: SuGGestions 2.0
Post by: Sjiz on March 29, 2014, 12:26:38 pm
Since start of season 16 I am not able to see effort data for my riders on tactics page. I tried both firefox and chrome but no difference. Is this expected?

I assume you promoted to a higher division? Once you get to higher divisions that goes away. It is a help for players just starting out.
Title: Re: SuGGestions 2.0
Post by: iamunplugged on April 01, 2014, 06:46:25 pm

I assume you promoted to a higher division? Once you get to higher divisions that goes away. It is a help for players just starting out.
[/quote]

Yes I did. Thank you for clarifying that.
Title: Re: SuGGestions 2.0
Post by: luckeyluc on April 03, 2014, 07:35:24 am
It isn't possible to see player ID's of DRAFT riders if I use the app.
Title: Re: SuGGestions 2.0
Post by: Vos on April 03, 2014, 06:08:41 pm
When I click my team, it says at results "the best place has been 1th Bealach Challenge". But I won also Milan-SanRemo, and that is a more important race and looks way better on my results.

Suggestion : Change it to the most important race instead of the 1th race that has been won.
( don t know if that s easy to change, if not, no problem, it s just a detail )

ps : this is a very cool game, by the way  :)
Title: Re: SuGGestions 2.0
Post by: oscacom on April 03, 2014, 06:25:08 pm
@luckeyluc Ok, now you can see Id although equal than in desktop you should write it in a paper or notepad, but it is better you bid for him or put as favorite.

@Vos Updated, now you will see races according race level ( the only problem is in our categories Big Tour stages is higher than A classics, then Small Tour stages, B races, C races , D races.
Title: Re: SuGGestions 2.0
Post by: Vos on April 03, 2014, 07:22:01 pm
@luckeyluc Ok, now you can see Id although equal than in desktop you should write it in a paper or notepad, but it is better you bid for him or put as favorite.

@Vos Updated, now you will see races according race level ( the only problem is in our categories Big Tour stages is higher than A classics, then Small Tour stages, B races, C races , D races.

Wow, that s fast, thanks ! :) Looks really great now : "1th MilanoSanremo" instead of the D race Bealach Challenge.
Title: Re: SuGGestions 2.0
Post by: luckeyluc on April 03, 2014, 07:38:01 pm
I'm happy again too thanks fo fixing it.
Title: Re: SuGGestions 2.0
Post by: EPOglucidos on April 07, 2014, 11:34:43 am
What about an option (maybe supporters), to let  your own cyclist be showed for the rest of the teams if desired, I mean for begginers would be a great help, know how are the cyclist which are making points in 1 st division. Some teams does not care to show the cyclist, so it woul be a great help for some teams.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on April 07, 2014, 12:20:59 pm
Your suggestion is cool EPO.  But if it were done, it'd probably need to be available for all, because there's a second benefit of doing this which would confer a game advantage; that being it'll make it easier to arrange pre-transfer starting bids on cyclists.

Of course there's also the question of whether the show stats option would be available on a individual cyclist basis, or only for the entire team (all or none).
Title: Re: SuGGestions 2.0
Post by: Sjiz on April 07, 2014, 12:30:07 pm
Your suggestion is cool EPO.  But if it were done, it'd probably need to be available for all, because there's a second benefit of doing this which would confer a game advantage; that being it'll make it easier to arrange pre-transfer starting bids on cyclists.

Of course there's also the question of whether the show stats option would be available on a individual cyclist basis, or only for the entire team (all or none).

I dont think that would matter at all. All thats different now is: Hey, can you show me his stats? Then the talks begin. I also dont understand why this would be a bad thing. Its not like all rides are now being listed at €1.
Title: Re: SuGGestions 2.0
Post by: levsim on April 07, 2014, 11:40:55 pm
I think one of the beauties of the game is that the exact skills are hidden, so you have to ask and guess.  :)
Title: Re: SuGGestions 2.0
Post by: Sjiz on April 08, 2014, 07:42:33 am
I think one of the beauties of the game is that the exact skills are hidden, so you have to ask and guess.  :)

Thats not the same as a game advantage ;) But i agree. It adds a bit of romance and mystery.
Title: Re: SuGGestions 2.0
Post by: tonitp on April 08, 2014, 10:39:46 pm
I think one of the beauties of the game is that the exact skills are hidden, so you have to ask and guess.  :)

 +1  :D
Title: Re: SuGGestions 2.0
Post by: Sjiz on April 14, 2014, 12:53:10 pm
I was just looking at the Hall of Fame pages for riders and i was wondering if it was possible to show the classics results of those riders there? Not just the wins but the table like you have on the riders profile.

The same for the Tour results and WC results ofcourse.

It feels like a lot of riders dont get the recognition they should have. Riders who rode multiple top 10s but never won will have nothing there. For instance a rider like Stef de Cloedt. Been in Paris - Roubaix top 10 7 times. But never won. He is one of the best cobblers in the game. His hall of fame page would only show 7 minor wins.
Title: Re: SuGGestions 2.0
Post by: oscacom on April 14, 2014, 09:06:32 pm
I will study it although these days I'm too busy and I only do the basic maintenace until my job let me have more time to Cff.
Title: Re: SuGGestions 2.0
Post by: Sjiz on April 14, 2014, 09:18:01 pm
I will study it although these days I'm too busy and I only do the basic maintenace until my job let me have more time to Cff.

Pfft jobs. Who's got time for that.
Title: Re: SuGGestions 2.0
Post by: EPOglucidos on April 14, 2014, 09:45:34 pm
I will study it although these days I'm too busy and I only do the basic maintenace until my job let me have more time to Cff.

Pfft jobs. Who's got time for that.

 ;D ;D
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on April 14, 2014, 10:01:26 pm
Does anybody even know who came 2nd in the RL Paris-Roubaix in 2009?  or 2011? (without looking it up).
Everything is about the winners.  Commentators will talk about the 2011 winner, the 2006 winner, the 2003 winner, even if the cyclist didn't achieve anything else in their careers.

Hall of fame is about winners, not 1st losers.

Mind you, maybe there could be something like "X top 10 results in Classics."
Title: Re: SuGGestions 2.0
Post by: Sjiz on April 15, 2014, 07:40:37 am
Does anybody even know who came 2nd in the RL Paris-Roubaix in 2009?  or 2011? (without looking it up).
Everything is about the winners.  Commentators will talk about the 2011 winner, the 2006 winner, the 2003 winner, even if the cyclist didn't achieve anything else in their careers.

Hall of fame is about winners, not 1st losers.

Mind you, maybe there could be something like "X top 10 results in Classics."

While that is true. When you are interested in a rider and look up his wikipedia page i dont only look at his wins. A guy like Juan Antonio Flecha for instance. Great rider and one of the best on the cobbles. He never won one. But his 8 top10 placings in roubaic an 3 podiums do mean something. Im not saying all top 10 placings of a rider should be shown, although i wouldnt mind. But the monuments and WC's and tours top 10s are worth a lot in my opinion.
Title: Re: SuGGestions 2.0
Post by: konex1977 on April 15, 2014, 05:24:07 pm
giving new nationalities perhaps would be a good idea Polish
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on April 15, 2014, 07:36:09 pm
giving new nationalities perhaps would be a good idea Polish
A few months ago, Oska said that if there were a few people from a nationality who started playing CFF, then he'd look to add them to the NT list (Hungary was added in this way).

Adding nationalities to NTs when nobody (or 1  or 2) is from there isn't good.  As it is, CFF nationalities such as Ukraine, Latvia & Australia struggle to maintain minimum NT operational status, and this is with the benefits the draft provides to smaller CFF nationalities.
Title: Re: SuGGestions 2.0
Post by: oscacom on April 15, 2014, 08:59:22 pm
giving new nationalities perhaps would be a good idea Polish
When we have a list with a minimum of 15-20 polish daily users we can add your country without problem .
Title: Re: SuGGestions 2.0
Post by: Telamon on April 15, 2014, 09:20:00 pm
How many different countries are the cff players coming from?
Biggest Spain, second Holland, third?
Title: Re: SuGGestions 2.0
Post by: oscacom on April 15, 2014, 09:32:58 pm
1.   
Spain
36.614(56,03%)

2.   
Netherlands
5.700(8,72%)

3.   
Italy
4.410(6,75%)

4.   
Belgium
2.576(3,94%)

5.   
Portugal
2.557(3,91%)

6.   
France
1.686(2,58%)

7.   
United Kingdom
1.648(2,52%)

8.   
United States
1.244(1,90%)

9.   
Denmark
1.144(1,75%)

10.   
Hungary
826(1,26%)

From google analytics number of page views
Title: Re: SuGGestions 2.0
Post by: konex1977 on April 16, 2014, 11:01:36 am
ok
Title: Re: SuGGestions 2.0
Post by: Telamon on April 18, 2014, 06:49:46 am
Osca, can you colour the participating riders on the Training page (sign up for upcoming races)

for example: i want to see which riders Ive send to the Suisse tour: http://www.cyclingforfun.org/cff/preentreno.php?eleccion=60 (http://www.cyclingforfun.org/cff/preentreno.php?eleccion=60)
Title: Re: SuGGestions 2.0
Post by: levsim on April 18, 2014, 11:53:47 pm
... and maybe an option to bulk change their training. :)

Plus I would appreciate stages raced info in future training page. Actually I think all the rider lists should contain all information in the same order. i.e. skills, xp, stages raced, health, form, speciality.
Title: Re: SuGGestions 2.0
Post by: oscacom on April 21, 2014, 06:29:49 pm
Osca, can you colour the participating riders on the Training page (sign up for upcoming races)

for example: i want to see which riders Ive send to the Suisse tour: http://www.cyclingforfun.org/cff/preentreno.php?eleccion=60 (http://www.cyclingforfun.org/cff/preentreno.php?eleccion=60)

Done !!
Title: Re: SuGGestions 2.0
Post by: oscacom on April 21, 2014, 06:31:15 pm
... and maybe an option to bulk change their training. :)

Plus I would appreciate stages raced info in future training page. Actually I think all the rider lists should contain all information in the same order. i.e. skills, xp, stages raced, health, form, speciality.

I only store the cyclist that change the training in upcoming stages to save space in database , for this store is individual for every one.

Staged races are now in upcoming training.
Title: Re: SuGGestions 2.0
Post by: Telamon on April 21, 2014, 06:46:52 pm
Nice!
Thnx, Osca!
Title: Re: SuGGestions 2.0
Post by: levsim on April 23, 2014, 11:36:17 am
Osca, can you colour the participating riders on the Training page (sign up for upcoming races)

for example: i want to see which riders Ive send to the Suisse tour: http://www.cyclingforfun.org/cff/preentreno.php?eleccion=60 (http://www.cyclingforfun.org/cff/preentreno.php?eleccion=60)

Done !!

I thought that the intention was to show the riders signed up for the NEXT race, not the last. I would like to know which riders should I rest BEFORE the race. Telamon, did you mean this way?
Title: Re: SuGGestions 2.0
Post by: Telamon on April 23, 2014, 01:29:19 pm
This is what I meant. To see the signed in riders for the next race you can use the *Next Race* button. (I mainly race tours, not daily races, so this works for me)
Title: Re: SuGGestions 2.0
Post by: levsim on April 23, 2014, 03:54:09 pm
I'm asking because currently it is showing the signed up cyclists for the last race, so it does not help you before a single race and the first stage of a tour.

I think it should be changed as stated above.
Title: Re: SuGGestions 2.0
Post by: Telamon on April 23, 2014, 04:23:04 pm
I understand what you like to see. But colouring the next race riders would confuse too much imo.
Title: Re: SuGGestions 2.0
Post by: levsim on April 23, 2014, 08:42:41 pm
Actually this is confusing as well. :D there is not any relation between colour and the riders you need to rest for the next race.
Title: Re: SuGGestions 2.0
Post by: Telamon on April 25, 2014, 09:21:55 am
I just saved all information of the Suisse Tour about my riders. But it cost a lot of time to store all info I want:

stage 1, Wind1, Sun
section 1 
29   Konstantin Chipak Leader      25   Argonautjes   0:00" Full
8   László Lövész  Domestique      30   Argonautjes   0:00" Full
46   Arve Marthinsen Domestique      31   Argonautjes   0:00" Full

etc, for all 5 stages, all 5 sections.

I think a lot of people store info like this. It would be great to make this easier. Maybe a supporter page with info about your own riders of each race, about all sections? Or, if this will give speed problems, a selection possibility to select your team, so you only see your 5 riders with their results in that section? http://www.cyclingforfun.org/cff/replay1sn.php?etapa=Etapa%201&nombrevu=Tour%20de%20Suisse&divi=1a (http://www.cyclingforfun.org/cff/replay1sn.php?etapa=Etapa%201&nombrevu=Tour%20de%20Suisse&divi=1a)

 

For example:

on the supporters page you can see the results of each section of each race. But this info can also be found via Rankings without Supporter.

Maybe you can change this to see here only the results of your own riders? So on 1 page a picture of the race, all 5 sections with the results of your 5 riders (+ who is helper/leader)
Title: Re: SuGGestions 2.0
Post by: oscacom on April 25, 2014, 01:55:34 pm
Supporters see all cyclists all sections and your efforts.

Do for every one different screens with the info everyone wants is a bit confusing.
I can show it easily but see only your without see how many cyclists are in every group or time of every group for me is not useful.

For me simple info en notepad and for more complex info I need the page with all cyclists and details, I suppose every player has their own info that consider important.
Title: Re: SuGGestions 2.0
Post by: BTwinner on April 28, 2014, 09:56:47 pm
Hi,
Not sure what it's like in other divisions but I was just wondering about the scoring of green jerseys in tours especially when there are many mountain stages. It might be just one dominant rider in my division but the last few tours they yellow, polka dot and green have been held by the same rider. Then his team is best too. I know The green jersey is not technically the 'sprinter' jersey and should represent the best all round finisher but I think stages and riders who can compete in this are general classification riders who can climb so yellow looks similar to green. The jersey works in real life because the sprinters who manages to stay in the peleton usually can sprint after hills, and GC riders do not try to get the stage wins when they don't have the chance to take time on rivals. In the game this is not the case so a strong GC rider is still going to finish strong and there is no real 'peleton' or team train to pull a breakaway back for a sprint finish. My suggestion, if possible, would be to reduce the points earned for the green jersey on mountain finishes in particular and stages not ending in flat if possible. Or increase the intermediate sprint points on these stages so GC can't get both and it should equal out the points climbers get in this jersey competition. What do you guys think?
Title: Re: SuGGestions 2.0
Post by: TeamSolex on April 28, 2014, 10:24:16 pm
I guess the game is working best when there are a great competition among the rider quality.
A really great tour rider would be able to win almost everything in lower divisions
You can see the results in 1st division. There is a huge spread of rider names who wins a race, a tour, jerseys etc..
The way the 10 Tour de France stages are stiched together. I dont think it will be possible for a non-climber to get a green jersey.  TdF is extremely mountain heavy  :)

Like many achievements are impossible to get if you don't race in a division with huge competition.
Jersey , achievements etc. are new iniatives which wasn't programmed from the beginning of the game. These initiatives have been creatively puzzled and solved by Oska when he can find the time for it.
Title: Re: SuGGestions 2.0
Post by: EPOglucidos on April 28, 2014, 10:25:51 pm
Hi,
Not sure what it's like in other divisions but I was just wondering about the scoring of green jerseys in tours especially when there are many mountain stages. It might be just one dominant rider in my division but the last few tours they yellow, polka dot and green have been held by the same rider. Then his team is best too. I know The green jersey is not technically the 'sprinter' jersey and should represent the best all round finisher but I think stages and riders who can compete in this are general classification riders who can climb so yellow looks similar to green. The jersey works in real life because the sprinters who manages to stay in the peleton usually can sprint after hills, and GC riders do not try to get the stage wins when they don't have the chance to take time on rivals. In the game this is not the case so a strong GC rider is still going to finish strong and there is no real 'peleton' or team train to pull a breakaway back for a sprint finish. My suggestion, if possible, would be to reduce the points earned for the green jersey on mountain finishes in particular and stages not ending in flat if possible. Or increase the intermediate sprint points on these stages so GC can't get both and it should equal out the points climbers get in this jersey competition. What do you guys think?

Yep, I agree with you, looks not fair when someone get the 3 maillots :-\
Title: Re: SuGGestions 2.0
Post by: oscacom on April 28, 2014, 11:08:41 pm
I am thinking how the system of green shirt can be updated to give 2x points in sprint stages. But I know to see how it works in every Tour or if only plain stages or with plain in last section to program the race engine.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on April 29, 2014, 05:05:12 am
In the real tours, green jersey points differ according to the stage.

Is it not possible to do something similar to the mountain jersey E-4 points system?
Title: Re: SuGGestions 2.0
Post by: oscacom on April 29, 2014, 06:58:43 am
We have to addapt the system to our engine, it is not so easy.

With green shirt I will try make engine give more points in stages that sprinters should win but I have to evaluate how many stages, because maybe if I add mountain-sprint stages final result is that a possible Tour winner can get points and win green shirt.

In mountain I can't update more the system due that we can't give as example 1st position to a climber if he is not in first group, it is not real that get points a cyclist that is not in the first group.
But unless in last section , we give points according a complex %. We evaluate mountain skill and if the mountain is the 1st mountain of the stage resistence level is lower in % that if you have 3-4 mountains before. According the level of the mountain mountain skill is higher or lower, in 3rd and 4th category mountains hills have big influence, and in 4th sprint counts a bit.

For this in mountain we give points according this % but always this order is made according the real groups . In sprints is the same, 1st groups and into the groups order is according sprint level.
Title: Re: SuGGestions 2.0
Post by: TeamSolex on April 29, 2014, 10:21:06 am
I saw the 4th division was full!
No more registration this season?
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on April 29, 2014, 10:32:44 am
Maybe a quick solution would be to delete some inactives from div4 groups with few active teams.

(Edit: div4a1 4a2 4a3 [2 active teams]  div4b3 [3 teams] div4b1 4c2 [4 teams])

Edit 2: Maybe this is already happening, because I'm sure Australia has lost two teams from its team list in the last day.
Title: Re: SuGGestions 2.0
Post by: oscacom on April 29, 2014, 06:38:33 pm
I updated the system a few days ago and all inactive teams ( there are a lot ) lose his place and we place a new team in divisions.
Title: Re: SuGGestions 2.0
Post by: Sjiz on April 29, 2014, 06:47:35 pm
Still, very good to see that the entire 4th division is filled. Think its the first time in the history of CFF that this has happened.
Title: Re: SuGGestions 2.0
Post by: RaboRuben on April 29, 2014, 11:00:38 pm
Still, very good to see that the entire 4th division is filled. Think its the first time in the history of CFF that this has happened.
This! :D
Title: Re: SuGGestions 2.0
Post by: SonicCycling on April 30, 2014, 12:07:13 am
So people can find CFF wich is positive but like Australis said there's only 2 or 3 teams active per division out of 75.  :-\
If inactive teams are removed to make place, new teams that sign up start in a division with a few teams with a big head start, somehow I don't think that is apealing to new sign-ups.

Title: Re: SuGGestions 2.0
Post by: oscacom on April 30, 2014, 07:24:13 am
So people can find CFF wich is positive but like Australis said there's only 2 or 3 teams active per division out of 75.  :-\
If inactive teams are removed to make place, new teams that sign up start in a division with a few teams with a big head start, somehow I don't think that is apealing to new sign-ups.

There are divisions with a few inactive teams due at end of season after ascend teams I delete some inactive teams ( but there are a lot that are registered in last month, they are inactive but I can delete them until they have one month without entering). Most of 4th active teams go to 3rd, and only a few are in the 4th divisions that we mantain ( usually 4a1, 4a2..., until 4b, 4c or 4d). For this these divisions don't have a lot of active teams.
Maybe new teams that go to a division with teams that have a lot of points, can't win, but when they sign up free cyclists they can fight for ascend, maybe not this season, but next season they can enjoy.
Make 5th divisions with a lot of inactive teams is not a good solution, it is better have more ratio active/inactive in 4th divisions.
Active teams during last season have increased at moment around 20-25%, the objetive is try that people can understand better the game and help they with more information ( for this all suggestions in this area are important).
Title: Re: SuGGestions 2.0
Post by: WinterIsComing on April 30, 2014, 07:53:15 am
In the sign-up screen, there are 6 options you can click on. The 'Choose Equipment' (http://www.cyclingforfun.org/cff/imagenes/material.jpg) option is totally irrelevant, because there is nothing to choose. It's also confusing for new players.

I would suggest another option for it instead, 'Stage History'. When you click it, it should show the top 3 (medal winners) of the particular stage througout the seasons, in a nice table.
   
                    Gold Medal        Silver Medal       Bronze Medal
Season 1             x                      y                        z   
Season 2             y                      z                        x
Season 3             z                      x                        y
etc..
Title: Re: SuGGestions 2.0
Post by: pablo8019 on April 30, 2014, 08:09:02 am
In the sign-up screen, there are 6 options you can click on. The 'Choose Equipment' (http://www.cyclingforfun.org/cff/imagenes/material.jpg) option is totally irrelevant, because there is nothing to choose.
There is a simple sollution: let's enable teams to have more than one equipment set (if they wish to).
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on April 30, 2014, 08:13:46 am
In the sign-up screen, there are 6 options you can click on. The 'Choose Equipment' (http://www.cyclingforfun.org/cff/imagenes/material.jpg) option is totally irrelevant, because there is nothing to choose. It's also confusing for new players.

I would suggest another option for it instead, 'Stage History'. When you click it, it should show the top 3 (medal winners) of the particular stage througout the seasons, in a nice table.

Or the 'choose equipment' option could just be removed from that page.
Title: Re: SuGGestions 2.0
Post by: WinterIsComing on April 30, 2014, 08:18:29 am
In the sign-up screen, there are 6 options you can click on. The 'Choose Equipment' (http://www.cyclingforfun.org/cff/imagenes/material.jpg) option is totally irrelevant, because there is nothing to choose. It's also confusing for new players.

I would suggest another option for it instead, 'Stage History'. When you click it, it should show the top 3 (medal winners) of the particular stage througout the seasons, in a nice table.

Or the 'choose equipment' option could just be removed from that page.

True, but I thought it was nice to come up with a new suggestion as well, to fill the void  :)

But okay, my post included 2 suggestions:

1. Remove the 'Choose Equipment' option on the sign-up page
2. Add a 'Stage History' option, where stage medal winners of the past can be seen in 1 page.
Title: Re: SuGGestions 2.0
Post by: oscacom on April 30, 2014, 06:36:38 pm
In the sign-up screen, there are 6 options you can click on. The 'Choose Equipment' (http://www.cyclingforfun.org/cff/imagenes/material.jpg) option is totally irrelevant, because there is nothing to choose. It's also confusing for new players.

I would suggest another option for it instead, 'Stage History'. When you click it, it should show the top 3 (medal winners) of the particular stage througout the seasons, in a nice table.

Or the 'choose equipment' option could just be removed from that page.

True, but I thought it was nice to come up with a new suggestion as well, to fill the void  :)

But okay, my post included 2 suggestions:

1. Remove the 'Choose Equipment' option on the sign-up page
2. Add a 'Stage History' option, where stage medal winners of the past can be seen in 1 page.

Maybe you don't choose , maybe Buy Equipment.
Stage history is only useful for 1a, put a link only for 1a maybe is not a good idea.
Title: Re: SuGGestions 2.0
Post by: levsim on May 01, 2014, 09:02:05 pm
Is it possible to show TC icon at sign up for upcoming races menu?
Title: Re: SuGGestions 2.0
Post by: oscacom on May 01, 2014, 10:44:08 pm
Is it possible to show TC icon at sign up for upcoming races menu?

Not so easy, the problem is that TC counts days after trainings and race count is different.
In some hours it can confuse users, I know it is not a good system but now I can't change it.
Title: Re: SuGGestions 2.0
Post by: SonicCycling on May 01, 2014, 11:39:07 pm
Is it possible to show TC icon at sign up for upcoming races menu?

Not so easy, the problem is that TC counts days after trainings and race count is different.
In some hours it can confuse users, I know it is not a good system but now I can't change it.

I don't know if it's easy to implement but can't you make it so when a cyclist is signed up the info on when he can race again stays behind the cyclist name?

Aritz Cenador  "is on trainincamp, he can race with bonus from" : "race 68 - Stage 1 Tour de France" untill "race 82 - Giro di Lazio"


It's not a fix for a TC that ends in the next season but it might be less confusing for managers that haven't used TC's before or are still unsure.
This way you can instandly see that you planned the TC right.
The way it is now you can only see it when you sign your cyclist up but after the next training it becomes confusing.
Title: Re: SuGGestions 2.0
Post by: oscacom on May 02, 2014, 07:19:25 am
Is it possible to show TC icon at sign up for upcoming races menu?

Not so easy, the problem is that TC counts days after trainings and race count is different.
In some hours it can confuse users, I know it is not a good system but now I can't change it.

I don't know if it's easy to implement but can't you make it so when a cyclist is signed up the info on when he can race again stays behind the cyclist name?

Aritz Cenador  "is on trainincamp, he can race with bonus from" : "race 68 - Stage 1 Tour de France" untill "race 82 - Giro di Lazio"


It's not a fix for a TC that ends in the next season but it might be less confusing for managers that haven't used TC's before or are still unsure.
This way you can instandly see that you planned the TC right.
The way it is now you can only see it when you sign your cyclist up but after the next training it becomes confusing.

Yes, I don't  show it at init due you have to wait until next race due these possible bug ( I will try to show it to avoid confussions).
Title: Re: SuGGestions 2.0
Post by: Telamon on May 02, 2014, 08:13:08 am
When entering after writing notes on the Last Race page (in section 1 for example), you go to the next race. But I would like to stay on the same page/race so I can go to the next section (section2) to continue writing notes. Can you fix that Oska?

 
Title: Re: SuGGestions 2.0
Post by: oscacom on May 02, 2014, 04:55:17 pm
When entering after writing notes on the Last Race page (in section 1 for example), you go to the next race. But I would like to stay on the same page/race so I can go to the next section (section2) to continue writing notes. Can you fix that Oska?

Fixed
Title: Re: SuGGestions 2.0
Post by: Telamon on May 02, 2014, 07:15:38 pm
When entering after writing notes on the Last Race page (in section 1 for example), you go to the next race. But I would like to stay on the same page/race so I can go to the next section (section2) to continue writing notes. Can you fix that Oska?

Fixed

Thnx! But now it goes to section 1. I would like to stay in section 4 for example after entering 'writing notes' in section 4.
Title: Re: SuGGestions 2.0
Post by: oscacom on May 02, 2014, 09:09:38 pm
When entering after writing notes on the Last Race page (in section 1 for example), you go to the next race. But I would like to stay on the same page/race so I can go to the next section (section2) to continue writing notes. Can you fix that Oska?

Fixed

Thnx! But now it goes to section 1. I would like to stay in section 4 for example after entering 'writing notes' in section 4.

Try now
Title: Re: SuGGestions 2.0
Post by: Telamon on May 02, 2014, 10:27:27 pm
Yes, that's it, thnx!
Title: Re: SuGGestions 2.0
Post by: levsim on May 07, 2014, 10:31:09 am
Could you show write notes section on stage tactic page? http://www.cyclingforfun.org/cff/tacticacarrera.php Just like sign up for upcoming races...
Title: Re: SuGGestions 2.0
Post by: oscacom on May 07, 2014, 02:44:01 pm
Could you show write notes section on stage tactic page? http://www.cyclingforfun.org/cff/tacticacarrera.php Just like sign up for upcoming races...

Perfect
Title: Re: SuGGestions 2.0
Post by: Telamon on May 07, 2014, 04:25:20 pm
Is it posible to make a list of rare achievements? Or a list of your own achievements from most rare till less rare?
Title: Re: SuGGestions 2.0
Post by: Thorin on May 07, 2014, 04:41:11 pm
Is it posible to make a list of rare achievements? Or a list of your own achievements from most rare till less rare?

What?

Edit: You're talking about the number of users who have the same achievement?
Title: Re: SuGGestions 2.0
Post by: oscacom on May 07, 2014, 04:59:12 pm
You can see how many teams have this achievement.

In http://www.cyclingforfun.org/cff/logrando.php  if you pass the mouse on the image you can see how many teams have it.
Title: Re: SuGGestions 2.0
Post by: Telamon on May 07, 2014, 04:59:56 pm
I was clicking on some achievements to see which one of mine is the most special (draft with 3 stars, reached by 14 teams). After that I was wondering which achievement is the most rare. I think I have to check Skunks achievements to see that, but a list could make that more easier.
Title: Re: SuGGestions 2.0
Post by: Telamon on May 07, 2014, 05:03:40 pm
You can see how many teams have this achievement.

In http://www.cyclingforfun.org/cff/logrando.php  if you pass the mouse on the image you can see how many teams have it.

Yes, I know. Thats why I suggestef a list of the most rare achievements. Now I have to pass each achievement of Skunks (because he has the most) ones to see which one is the rarest.


edit: clicking the lowest achievements of Skunk gives a good overview. n achievement like 'This team has won div1 10 times' is extremely rare: only skunk has this one.
Title: Re: SuGGestions 2.0
Post by: oscacom on May 07, 2014, 05:08:39 pm
This week I get Bill Gates trophy , only 2 teams have this :D

There are some of them with only one user, as example :

-Abraham Olano: Tourmalet
-Stuart O'Grady: Skunk
-Oskar Camezhind: Tourmalet
-Gery Verlinden: Ciripolen
-Tom Simpson: Skunk
-Michelle Bartoli: Tourmalet
-Luis Ocaña: Tourmalet
-Jean Aerts: Skunk
-More than 500 challenges won: CC_Almerimar

Sure there are more, I checked manually only some of them
Title: Re: SuGGestions 2.0
Post by: Telamon on May 07, 2014, 05:11:58 pm
Maybe you can give each achievement pic the number of how many teams have that achievement? Now you can see the number only if you have that achievement by yourself.
Title: Re: SuGGestions 2.0
Post by: Sjiz on May 07, 2014, 05:49:08 pm
My rarest achievement: (http://www.cyclingforfun.org/cff/iconoscff/viento3.jpg) :(
Title: Re: SuGGestions 2.0
Post by: oscacom on May 07, 2014, 06:25:57 pm
Maybe you can give each achievement pic the number of how many teams have that achievement? Now you can see the number only if you have that achievement by yourself.
Maybe it makes the page too much slow.
Title: Re: SuGGestions 2.0
Post by: oscacom on May 07, 2014, 06:47:23 pm
Maybe you can give each achievement pic the number of how many teams have that achievement? Now you can see the number only if you have that achievement by yourself.
Maybe it makes the page too much slow.
I will try it.
Title: Re: SuGGestions 2.0
Post by: Telamon on May 07, 2014, 07:02:24 pm
Nice!
Title: Re: SuGGestions 2.0
Post by: levsim on May 07, 2014, 10:34:35 pm
... And maybe a list under supporters section just like other statistics? All possible achievements and the number of teams who have that one in descending order by number of teams.
Title: Re: SuGGestions 2.0
Post by: levsim on May 07, 2014, 10:51:42 pm
Could you show write notes section on stage tactic page? http://www.cyclingforfun.org/cff/tacticacarrera.php Just like sign up for upcoming races...

Perfect

Nice. :) Could you put it between the race picture and tactic settings? Similar to sign up for upcoming races page. It is useful if you have notes for tactics and you have it next to where you set it.
Title: Re: SuGGestions 2.0
Post by: oscacom on May 07, 2014, 11:14:17 pm
... And maybe a list under supporters section just like other statistics? All possible achievements and the number of teams who have that one in descending order by number of teams.
You want I work all day :p

http://www.cyclingforfun.org/cff/logrosupp.php

In supporter section there is a link called Achievements.
Title: Re: SuGGestions 2.0
Post by: levsim on May 09, 2014, 11:09:00 pm
Very nice  ;D great work! is this all? I cannot see some out them for sure. And maybe a feature to change the order to descending? :D
Title: Re: SuGGestions 2.0
Post by: levsim on May 09, 2014, 11:17:20 pm
Another one: I can see on ranking page that the order of tours in the dropdown is according to the order in the calendar. Is it possible to put them in reverse order so the first one in the list would always be the latest tour?
Title: Re: SuGGestions 2.0
Post by: levsim on May 11, 2014, 05:41:14 pm
Very fast. ;D thanks!
Title: Re: SuGGestions 2.0
Post by: Telamon on May 12, 2014, 08:23:33 am
The Notes box is gone http://www.cyclingforfun.org/cff/replay1sn.php?etapa=Etapa%201&nombrevu=Deutschland%20Tour&divi=1a (http://www.cyclingforfun.org/cff/replay1sn.php?etapa=Etapa%201&nombrevu=Deutschland%20Tour&divi=1a)

Is it possible to put it there again?
Title: Re: SuGGestions 2.0
Post by: Telamon on May 13, 2014, 07:50:50 am
Sending riders on TC for the Tirenno gives a wrong race number, and no picture of the race:

These cyclists have been to a training camp
and have the skill bonuses

Number of the stage 129

Is it possible to see the right race nr + picture?
Title: Re: SuGGestions 2.0
Post by: oscacom on May 13, 2014, 08:19:22 am
Sending riders on TC for the Tirenno gives a wrong race number, and no picture of the race:

These cyclists have been to a training camp
and have the skill bonuses

Number of the stage 129

Is it possible to see the right race nr + picture?
This night I will work in this, thanks
Title: Re: SuGGestions 2.0
Post by: oscacom on May 13, 2014, 05:58:40 pm
Sending riders on TC for the Tirenno gives a wrong race number, and no picture of the race:

These cyclists have been to a training camp
and have the skill bonuses

Number of the stage 129

Is it possible to see the right race nr + picture?
This night I will work in this, thanks

Now, it should works fine
Title: Re: SuGGestions 2.0
Post by: Telamon on May 13, 2014, 07:15:09 pm
Sending riders on TC for the Tirenno gives a wrong race number, and no picture of the race:

These cyclists have been to a training camp
and have the skill bonuses

Number of the stage 129

Is it possible to see the right race nr + picture?
This night I will work in this, thanks

Great!

And what about this one?

The Notes box is gone http://www.cyclingforfun.org/cff/replay1sn.php?etapa=Etapa%201&nombrevu=Deutschland%20Tour&divi=1a

Is it possible to put it there again?
Title: Re: SuGGestions 2.0
Post by: oscacom on May 13, 2014, 08:21:38 pm
Sending riders on TC for the Tirenno gives a wrong race number, and no picture of the race:

These cyclists have been to a training camp
and have the skill bonuses

Number of the stage 129

Is it possible to see the right race nr + picture?
This night I will work in this, thanks

Great!

And what about this one?

The Notes box is gone http://www.cyclingforfun.org/cff/replay1sn.php?etapa=Etapa%201&nombrevu=Deutschland%20Tour&divi=1a

Is it possible to put it there again?

Updated, not too easy, try if it works .
Title: Re: SuGGestions 2.0
Post by: Telamon on May 13, 2014, 08:55:21 pm
Quote
Updated, not too easy, try if it works .

Thats strange. Because you made this some time ago. But since a few days it was gone.  ???

Its working now, but not on the Last Race page.
Title: Re: SuGGestions 2.0
Post by: oscacom on May 13, 2014, 10:03:58 pm
Quote
Updated, not too easy, try if it works .

Thats strange. Because you made this some time ago. But since a few days it was gone.  ???

Its working now, but not on the Last Race page.

Ummm, I didn't touch anything in that page :(
Title: Re: SuGGestions 2.0
Post by: Telamon on May 13, 2014, 10:35:02 pm
But the Notes box is gone.  ???

I asked understand question on may 02. Youve answered you have fixed it, and it worked perfectly.Until some days ago..

Quote
Re: SuGGestions 2.0
« Reply #228 on: May 02, 2014, 08:13:08 am »
QuoteModifyRemove
When entering after writing notes on the Last Race page (in section 1 for example), you go to the next race. But I would like to stay on the same page/race so I can go to the next section (section2) to continue writing notes. Can you fix that Oska?
Title: Re: SuGGestions 2.0
Post by: oscacom on May 13, 2014, 10:36:54 pm
I added in last race page, but not in other races ( from Rankings).
Title: Re: SuGGestions 2.0
Post by: Telamon on May 13, 2014, 10:41:35 pm
I added in last race page, but not in other races ( from Rankings).

huh?

In Rankings there is a Notes Box
In Last Race the Notes Box is gone.
Title: Re: SuGGestions 2.0
Post by: oscacom on May 13, 2014, 10:54:24 pm
Is gone because it is time trial and page is different.
I think you don't need notes for TT
Title: Re: SuGGestions 2.0
Post by: Telamon on May 14, 2014, 06:50:21 am
Is gone because it is time trial and page is different.
I think you don't need notes for TT

Aha! In the current Last Race the box is back :)
Title: Re: SuGGestions 2.0
Post by: Telamon on May 14, 2014, 01:58:20 pm
Probably asked before, but is it possible to make a 'Sign up for upcoming races' for the national team?  Next season will be during the summer holiday, so we currently have a lack of interest in being the next national team coach(es)  :)

I would be interested if I could sign up longer than one week.
Title: Re: SuGGestions 2.0
Post by: WinterIsComing on May 14, 2014, 02:20:15 pm
Probably asked before, but is it possible to make a 'Sign up for upcoming races' for the national team?  Next season will be during the summer holiday, so we currently have a lack of interest in being the next national team coach(es)  :)

I would be interested if I could sign up longer than one week.

(Me too)...  8)

I'll probably miss 1-2 weekends due to summer holiday, otherwise I'd be interested.
Title: Re: SuGGestions 2.0
Post by: Telamon on May 15, 2014, 12:46:00 pm
Probably asked before, but is it possible to make a 'Sign up for upcoming races' for the national team?  Next season will be during the summer holiday, so we currently have a lack of interest in being the next national team coach(es)  :)

I would be interested if I could sign up longer than one week.

another suggestion: I see 3 options with the same name 'Make me a candidate for the National Team' 

Can you rename the second and third one into U21 and U23?
Title: Re: SuGGestions 2.0
Post by: WinterIsComing on May 24, 2014, 09:17:52 pm
In the Team screen, beneath your team, it says:

"You can promote one U23 rider after you receive the prize money for each race (about one hour after the race)"

I think it would be a good idea if this can be corrected, as we don't have to wait for an hour anymore. This could be confusing for new players, who have no experience with this waiting period.
Title: Re: SuGGestions 2.0
Post by: Sjiz on May 24, 2014, 10:08:56 pm
Maybe a fun idea: Once you sack a rider he enters your hall of fame. Maybe it would be fun to have that riders name added to the staff database. So you have a chance he comes back as a directeur sportif.
Title: Re: SuGGestions 2.0
Post by: oscacom on May 25, 2014, 01:33:15 pm
Maybe a fun idea: Once you sack a rider he enters your hall of fame. Maybe it would be fun to have that riders name added to the staff database. So you have a chance he comes back as a directeur sportif.

It was an idea we discusses long time ago but give staff skills to these cyclists according their level and skills was not easy and we didn't find how to do it ( I received several ideas but I didn't like anyone).
Title: Re: SuGGestions 2.0
Post by: Sjiz on May 25, 2014, 02:27:17 pm
Maybe a fun idea: Once you sack a rider he enters your hall of fame. Maybe it would be fun to have that riders name added to the staff database. So you have a chance he comes back as a directeur sportif.

It was an idea we discusses long time ago but give staff skills to these cyclists according their level and skills was not easy and we didn't find how to do it ( I received several ideas but I didn't like anyone).

Ah, ok :D
Title: Re: SuGGestions 2.0
Post by: WinterIsComing on May 26, 2014, 11:21:07 pm
In the Team screen, beneath your team, it says:

"You can promote one U23 rider after you receive the prize money for each race (about one hour after the race)"

I think it would be a good idea if this can be corrected, as we don't have to wait for an hour anymore. This could be confusing for new players, who have no experience with this waiting period.

@Osca, maybe you didn't read the post I just quoted, as you did respond to the suggestion Sjiz made just after me and I didn't see any ingame changes about the subject either.

Therefore, a brief reminder...   :)
Title: Re: SuGGestions 2.0
Post by: oscacom on May 26, 2014, 11:30:07 pm
In the Team screen, beneath your team, it says:

"You can promote one U23 rider after you receive the prize money for each race (about one hour after the race)"

I think it would be a good idea if this can be corrected, as we don't have to wait for an hour anymore. This could be confusing for new players, who have no experience with this waiting period.

@Osca, maybe you didn't read the post I just quoted, as you did respond to the suggestion Sjiz made just after me and I didn't see any ingame changes about the subject either.

Therefore, a brief reminder...   :)

Sorry, I try to read all but I can't answer all suggestion.
But in this case, you do it well because I didn't read it :)
Thanks
Title: Re: SuGGestions 2.0
Post by: WinterIsComing on May 26, 2014, 11:33:59 pm
In the Team screen, beneath your team, it says:

"You can promote one U23 rider after you receive the prize money for each race (about one hour after the race)"

I think it would be a good idea if this can be corrected, as we don't have to wait for an hour anymore. This could be confusing for new players, who have no experience with this waiting period.

@Osca, maybe you didn't read the post I just quoted, as you did respond to the suggestion Sjiz made just after me and I didn't see any ingame changes about the subject either.

Therefore, a brief reminder...   :)

Sorry, I try to read all but I can't answer all suggestion.
But in this case, you do it well because I didn't read it :)
Thanks


Always glad to be of some kind of help :)
Title: Re: SuGGestions 2.0
Post by: Sjiz on May 28, 2014, 08:35:29 am
Maybe a good idea for the transferlist to be sorted on highest stamina/climbing you name it. Like you can with the team page. You can click on a stat and it sorts it.
Title: Re: SuGGestions 2.0
Post by: EPOglucidos on May 28, 2014, 08:14:43 pm
+1
Title: Re: SuGGestions 2.0
Post by: oscacom on May 28, 2014, 08:39:01 pm
At moment I'm working in better perfomance due we have these days we are increasing server load and transfer page is in top5 in pages with high load and refresh to order every a few seconds it is not a good idea .
Title: Re: SuGGestions 2.0
Post by: Sjiz on May 28, 2014, 08:43:09 pm
At moment I'm working in better perfomance due we have these days we are increasing server load and transfer page is in top5 in pages with high load and refresh to order every a few seconds it is not a good idea .

Makes sense :)

Another tiny note: when looking for riders you can fill in minimum and maximum values for every stat except experience and days remaing. Is it possible to add those to? Since i usually check which riders are new on the transferlist.
Title: Re: SuGGestions 2.0
Post by: oscacom on May 28, 2014, 08:51:50 pm
Umm, I would like quit not add in these pages  :'( :'( :'( :'( :'( I try to improve speedddddddddddd

If it is important I will add experience, but until now nobody tell me nothing.
Title: Re: SuGGestions 2.0
Post by: Sjiz on May 28, 2014, 08:53:10 pm
Umm, I would like quit not add in these pages  :'( :'( :'( :'( :'( I try to improve speedddddddddddd

If it is important I will add experience, but until now nobody tell me nothing.

Ok :D Then dont. They are suggestions so if you think its better not to add them dont :P
Title: Re: SuGGestions 2.0
Post by: Sjiz on June 15, 2014, 06:40:06 pm
Just noticed for the national teams you changed the calendar. Looks great with the top 5! Maybe an idea to just keep the 10 stages below each other and fill in the results after they have been raced. So you always have stage 1 tm 10 below each other. Just when a stage i raced you get the top 5 like you have now besides it. Think it would be a better way to present it.
Title: Re: SuGGestions 2.0
Post by: pablo8019 on June 23, 2014, 11:26:58 am
I have noticed an unexpectable problem with training camps (TC). Whtat's wrong there? The rule saying that "rider can participate in TC only once per season". There is nothing interesting there in case e.g. Grand Tours settled moreless in the middle of the season - anyone who wishes to send his riders to the TC before these races can do it season by season.

But what happens when we want to send our rider to the TC before races placed on the very beggining of the season? Let's take for example season A, season B and Tirreno Adriatico race in season B. Rider must start his TC during the last part of the season A before and continue it during the first period of the season B - so his TC lasts during two seasons (A and B), making him unable to start it again in season B. So if he wants to go to the TC before Tirreno Adriatico he can't do it every season but every TWICE season (A, C, E and so on). While TCs before e.g. Giro, TdF or Vuelta can be attended every season (A, B, C, D and so on). Is it fair?

My suggestion: let's change rule saying that "rider can participate in TC only once per season" on rule saying that "rider can START TC only once per season".
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on June 23, 2014, 02:29:27 pm
The current system is fairer.  Under your system, I could have a cyclist receive 30 days of TC bonus in a season.
Title: Re: SuGGestions 2.0
Post by: levsim on June 23, 2014, 09:43:16 pm
As far as I remember, only the wording is misleading. The rule is: you can have benefit from TC bonus only once each season. So you can send your rider to TC for Giro in season A and for Tirreno in season B (both TC's starting in season A).
Title: Re: SuGGestions 2.0
Post by: oscacom on June 23, 2014, 10:14:04 pm
As far as I remember, only the wording is misleading. The rule is: you can have benefit from TC bonus only once each season. So you can send your rider to TC for Giro in season A and for Tirreno in season B (both TC's starting in season A).

Yes, it is the mode it works.
Title: Re: SuGGestions 2.0
Post by: pablo8019 on June 24, 2014, 07:28:39 am
So the information "He cannot attend another training camp this season" is misleading? OK, thanks :)
Title: Re: SuGGestions 2.0
Post by: TeamSolex on July 23, 2014, 02:03:12 am
I find it very difficult to find appropriate staff for my team especially Directuers  ???
Without premium staff it is very difficult to make good results.
Searching for staff is the is the greatest luck "factor" in the game. I can't be the only one who doesn't find that satisfactory!

Has there been any discussion about an alteration of team staff on the spanish forum?

No, but due to new players I think add more staff is a good option.
I will add in new staff update.

I am pleased with your act about this matter. But not all joy ;D i'll try to explain:
Why not make the staff even more appealling for all teams in all divisions?
It has allready been with a differentiating cost pending on division...
1st division: 100% to sack a staff member
2nd division: 50%
I dont know the prices for the rest of the divisions...

There are many parameters you can work with.
My suggestion for a directeur sportif: I know it is completely unromantic  :P
You decide how the skills on a staff member are contributed Or let us say what he should focus on at the moment! And everytime you change the setup on a staff member you have to pay a fixed amount (around 300.000 less for lower divisions like it is now!) Maybe more now you can decide how your staff will be like for a longer period.

- Motivation and Team spirit: 175 skill point you can distribute like you want
- Grand Tours + Other Tours + One day races: No more than 175 skill point to distribute

The "tweak" for staff processing might be more static. But you have an influence and can't get a perfect 1 out 10.000 directeur or other staff member! The staff is alpha omega...
I haven't thought of how the other staff and their skills could be contributed. But it is also irrelevant at this time.
The important part is to get a discussion and the team owner to be a more active factor in choosing his staff.
Example: is it more important for a Directeur to have a higher motivation than team spirit or vice versa in a certain stage or tour?
I feel that the staff search is a coin toss which i can eliminate by visiting CFF 20 times a day :'(
Title: Re: SuGGestions 2.0
Post by: SonicCycling on July 24, 2014, 11:12:08 pm
The downside is that you can tweak at any time if you have the money to spend while now you have to think about the risk of sacking and being able to find what you need.
It is unrealistic to be able to switch a director 10 times a season and yes it is a game but it should not be as easy as you suggest imho.
Maybe it is an option to have more personel options available in between seasons and maybe 2 days halfway the season so if you made a mistake of firing without finding what you need you have a better chance twice a season.
Tweaking your own custom made director sounds to easy to me, what's the fun in knowing everyone has the staff they need without having to make an effort?
Title: Re: SuGGestions 2.0
Post by: TeamSolex on July 25, 2014, 12:39:01 pm
The downside is that you can tweak at any time if you have the money to spend while now you have to think about the risk of sacking and being able to find what you need.
It is unrealistic to be able to switch a director 10 times a season and yes it is a game but it should not be as easy as you suggest imho.
Maybe it is an option to have more personel options available in between seasons and maybe 2 days halfway the season so if you made a mistake of firing without finding what you need you have a better chance twice a season.

Finding the staff is not a money issue like the new users are being told. Actually the should start experimenting with staff since the price for sacking a staff has been differentiated. And you dont have to sack a staff before you can find a new one.

I cant remember have many times i have sacked a directeur . 10 times is close and not unrealistic.
Expenses (Solex finance)  :P
Current Season
Staff        3 292 992 (other staff included)
Cyclists   196 955

Tweaking your own custom made director sounds to easy to me, what's the fun in knowing everyone has the staff they need without having to make an effort?
In my example you can't have a perfect directuer: So you have to know exactly what to do! You can't have 100 in all the skills. You can have that now and dont think about anything except being lucky to "find" a perfect staff member (in this case directeur other staff is also important  ;) ).


(http://www.animated-gifs.eu/leisure-games-dice/0100.gif)
Some like to play games with a high influence of luck and accept that.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on July 26, 2014, 02:06:01 am
I just sold a $350k equipment to a new 4th division team.  It's sad to think that a new team has just blown their entire budget on equipment which will be useless in a week's time.

My suggestion is to prohibit 4th division teams from buying equipment after about race 90.
Title: Re: SuGGestions 2.0
Post by: Telamon on July 28, 2014, 01:23:30 pm
suggestion: on the transferlist I want to search only for new ones, the ones with 3 days left. Can you make there also a searchbox + and - ?
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on July 30, 2014, 07:50:05 pm
suggestion: on the transferlist I want to search only for new ones, the ones with 3 days left. Can you make there also a searchbox + and - ?
I've thought the same, particularly when you've searched the day prior.
Title: Re: SuGGestions 2.0
Post by: Telamon on August 04, 2014, 09:18:33 am
Nice the spiderweb info on each rider page. But I prefer on that spot the info on the team page with the rider's best races ('Here you can see which races are the best for your riders.') Will make it more understanding (for new managers)

Title: Re: SuGGestions 2.0
Post by: oscacom on August 04, 2014, 01:11:55 pm
Checking all your cyclists level is the same and more detailed than a global than new players won't know the cyclist that give that value.
Always they have stars for global value.
Title: Re: SuGGestions 2.0
Post by: Telamon on August 11, 2014, 03:23:58 pm
suggestion: a dreamteam for U28 (or 26/27)

CFF-Dream Team
CFF-Dream Team U-28
CFF-Dream Team U-23

Because the Dreamteam is full with 30+ riders. Would be nice to see the best riders between 23-30+
Title: Re: SuGGestions 2.0
Post by: oscacom on August 11, 2014, 04:24:38 pm
In past Cff we have u26 and at end DT for all ages and I think it is not good for market. A lot of people only sign up according DT and not by skills and I didn't like it.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on August 18, 2014, 11:52:24 am
Quote
http://www.cyclingforfun.org/cff/replayint.php?temporada=18&etapa=3&tramo=5

74   Frank Armingaud      27   0: 23"   0      CiclismoChimbayos
I acquired this cyclist on the Friday (or Thursday?) prior to the race, but because he was selected in the NT before then, his old team was listed (of course, if he had been selected on Saturday, then my team would have been listed).  Now it didn't actually matter because he didn't score points, but in the event he did, could it potentially have a bearing on a number of game features (achievements comes to mind).  As such, would it be better if it was the team who owned him at race time was named as the owner?
Title: Re: SuGGestions 2.0
Post by: oscacom on August 18, 2014, 04:47:46 pm
The name is taken at the moment the NT select for the race, it cannot change.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on August 24, 2014, 09:42:42 am
This suggestion is on the transfer market.  It's come about due to the difficulties in having faith in buying/selling cyclists because it's become a stockholder's trading market by those who have no interest in the actual cyclists.

I'd like to suggest that a higher tax rate applies for cyclists which are on-sold in a short period.  For instance:

On-sold within 3 weeks = 30% tax
On-sold within 6 weeks = 20% tax
On-sold within 10 weeks (1 season) = 15% tax

Or alternatively, maybe a higher listing price.
Title: Re: SuGGestions 2.0
Post by: TeamSolex on August 24, 2014, 01:01:43 pm
Hehe
First of all it is so difficult to buy outstanding riders no one wants to sell them :D

You make a suggestion to change something. I would like to hear at what point you think it is wrong! 
Because some make money? From a country point of view, or something else... ?

(http://tenderslounge.files.wordpress.com/2008/10/statler-waldorf.jpg)
Or just an old man outburst  ;D
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on August 28, 2014, 09:49:39 am
Maybe there is a grumpy old syndrome here.  But seriously.

There's nothing wrong with making money in the game.  I generally make money with cyclists, or at least not lose money; but they're cyclists I've found useful for my team, and sold when they're not longer an asset or their training wasn't suitable.
However, what we have is a situation where cyclists are brought, then immediately re-listed at an extraordinarily inflated price, hoping to catch somebody out.  These cyclists aren't even being raced, they're merely market assets.  When it costs just 1k to list, and 10% if sold, you don't need a high hit rate.  It simply makes players more wary of the market.

All the proposal seeks to do is make this quick turnover ensnarement trading less profitable, and thus giving people a bit more confidence in the market.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on August 28, 2014, 09:55:55 am
I have a second suggestion.  How about a listing price of:

1k: Lower than bronze quality cyclists
10k: Bronze quality cyclists
25k: Silver quality cyclists
50k: Gold quality cyclists
Title: Re: SuGGestions 2.0
Post by: pablo8019 on August 29, 2014, 02:57:16 pm
Please correct me if I'm wrong but there is one race in CFF calendar - Züri-Metzgete, number 115 - that actually doesn't exist in real UCI calendar (its lat edition was in 2006). What about replacing it with some other race?
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on August 30, 2014, 12:36:31 am
Please correct me if I'm wrong but there is one race in CFF calendar - Züri-Metzgete, number 115 - that actually doesn't exist in real UCI calendar (its lat edition was in 2006). What about replacing it with some other race?
There's actually a few races which aren't UCI (one I'm not sure exists at all - No race in Melbourne - there's the Road Nationals, but that's Ballarat), but does it matter?
Title: Re: SuGGestions 2.0
Post by: pablo8019 on August 30, 2014, 10:19:22 pm
Season by season there is also e.g. the same WC in Lisbon 2001... Yes, apparently reality doesn't matter much here ;)
Title: Re: SuGGestions 2.0
Post by: oscacom on August 31, 2014, 08:17:10 am
I have said around 100000 times ( joke mode off) that calendar is fix due people sign up cyclist or train with knowledge of calendar. If we change races a cyclist that score 2000 points could store less than 1000 or a team that have a cyclist that score few points and sell him maybe next session he could score more with some changes.
At init of the game I had to decide if fix calendar or random as in Cff2 ( 2005-2008) and I decide fixed because I can store records, people can planify better and when I had variable calendar ( I tried to choose from all specialities ) all init of seasons I have to read that too much TT or too much mountain or too few hills, nobody is happy and people that paid a lot of money for a Tour winner maybe in this season he can´t be on top5.
I won´t be changes in calendar.
Title: Re: SuGGestions 2.0
Post by: levsim on September 12, 2014, 11:07:14 pm
What about being able to search based on salary in transfer market?
Title: Re: SuGGestions 2.0
Post by: Thorin on September 13, 2014, 12:39:43 am
What about being able to search based on salary in transfer market?

They are listed by the age and then by the salary.
Title: Re: SuGGestions 2.0
Post by: levsim on September 13, 2014, 11:44:09 pm
I know. But if you are looking for a tour rider, the cyclist can be good in a huge amount of ways. I can imagine buying a rider e.g. with 2x climbing (or even 0) if he has high salary and the skill distribution is good. Now, you would not even find some tour talents because maybe one of the searched skills is out of scope...

Salary includes this information. Not a big deal though... I can search for 'nothing' and look only at high-salary-riders.
Title: Re: SuGGestions 2.0
Post by: Kazistuta on September 14, 2014, 01:53:58 pm
Ehm..... isn't the salary mainly based on results, regardless of division? That means you can have a below average cyclist with a high salary, because he kills the opponents in 4th division? I'm not sure what you would use the high salary info for?

Salary is indeed an indicator, but people might "save" their (tour) talents and not race competitively, which means a very big (tour) talent could have a low salary. I for one know that one of my young cobble riders won't increase his salary for several seasons to come, although he's arguably one of the biggest talents of his generation. Thus his salary won't tell anything about his true talent.
Title: Re: SuGGestions 2.0
Post by: JohnnyQKuch on September 14, 2014, 02:50:08 pm
Ehm..... isn't the salary mainly based on results, regardless of division? That means you can have a below average cyclist with a high salary, because he kills the opponents in 4th division? I'm not sure what you would use the high salary info for?

Salary is indeed an indicator, but people might "save" their (tour) talents and not race competitively, which means a very big (tour) talent could have a low salary. I for one know that one of my young cobble riders won't increase his salary for several seasons to come, although he's arguably one of the biggest talents of his generation. Thus his salary won't tell anything about his true talent.

Salary is equal to the sum of his skills at the moment of his pull (there is a gap from 600-800). That salary will stay the same for a while. It only starts to increase when he gets points in division 1 or NT. A rider with 580 salary can be a good rider or in rare cases even a top rider. But to have a good tour rider, the more skill points, the better, so high starting salary (860 max) is important.
Title: Re: SuGGestions 2.0
Post by: Dirk on September 15, 2014, 06:28:51 pm
Good Day

What is the possibility of changing the green jersey points classification system to be more inline with the way it is currently done in the real Tour de France and others.
Therefore the winner of a mountain or TT stage will receive only 20 points and not 45 points.
Winner of Hill race, 30 points and winner of Flat race 45 points.
Intermediate sprints, stays 20 points.

http://en.wikipedia.org/wiki/Points_classification_in_the_Tour_de_France (http://en.wikipedia.org/wiki/Points_classification_in_the_Tour_de_France)
Title: Re: SuGGestions 2.0
Post by: oscacom on September 15, 2014, 06:30:43 pm
We changed the system to adapt to our engine, we cannot do one for every tour. Now flat end section has double points .
Title: Re: SuGGestions 2.0
Post by: Dirk on September 15, 2014, 08:13:09 pm
Thanks Osca,
I thought it might be hard to implement but double points for segments ending on flat is allready good approximation of the actual system so good job :)
Title: Re: SuGGestions 2.0
Post by: Dirk on September 15, 2014, 08:29:27 pm
Hi Osca,
Just a thought. If you also doubled the intermediate sprint points then it would even be closer to reality.
But then we have doubled everything except stages ending in flat stages.

To keep the points more or less the same, I suggest making stages which end in flat count 45 again , intermediate sprint stays 20 but make stages ending not in flat count either 20 or 25 points.

So I have given two suggestions to improve it (I think). The first one might be easier to implement quickly , and the last one perhaps harder but will correspond (in points) more to reality.

Please consider :)
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on September 30, 2014, 09:06:11 am
On this page  http://www.cyclingforfun.org/cff/reg2.php
Would it be beneficial to have a note at the bottom which says something like:

Brazilian, Greek, Polish, Argentinean, Japanese, and Canadian players (change to whatever countries has the most playing).  If we can get 20 people from these countries playing CFF, then we'll add your nationality to CFF.
Title: Re: SuGGestions 2.0
Post by: escartin_returns on October 03, 2014, 04:56:35 pm
Hi everybody,

Could you consider "injuries" ?

I know nobody wants one injured player, but it will give more risk and emotion to the game after the race. Sometimes, you enter, check the race and go out. I think more emotion ( and it's more real) will do better the game.

You could consider something like... When a player is concentrated it's not possible to be injured, when the form is very low---> more chances to be injured, something like that.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on October 03, 2014, 11:01:59 pm
Hi

I think you can find osca's response to the injury question by typing "injury" in search

Yep here: http://www.cyclingforfun.org/smf/index.php/topic,1587.msg140897.html#msg140897
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on October 05, 2014, 12:05:40 am
New suggestion, on National Teams.

Would it be possible to see how a NT manager performed as NT coach in previous seasons.
Title: Re: SuGGestions 2.0
Post by: escartin_returns on October 11, 2014, 11:27:03 pm
New suggestion:

The supporters could know the talent... It's lazy to use the calculator 2 weeks... hahaha
Title: Re: SuGGestions 2.0
Post by: Sjiz on October 14, 2014, 05:02:49 pm
When i add a comment about a rider on my favourites list i get send to my supporter page. Is it possible to get send back to my favourites page?
Title: Re: SuGGestions 2.0
Post by: oscacom on October 15, 2014, 04:48:31 pm
When i add a comment about a rider on my favourites list i get send to my supporter page. Is it possible to get send back to my favourites page?

Done !!
Title: Re: SuGGestions 2.0
Post by: Sjiz on October 15, 2014, 06:20:10 pm
When i add a comment about a rider on my favourites list i get send to my supporter page. Is it possible to get send back to my favourites page?

Done !!

Great saves me a click :P
Title: Re: SuGGestions 2.0
Post by: Sjiz on October 24, 2014, 10:13:53 am
Suggestion for the Hall of Fame: add the date a rider was pulled and retired. (the first one may be harder to do :P)

Could also be nice for the normal pulls. Below transfer history. The day he was pulled you could do something like youth -> Team Rolf and the date.
Title: Re: SuGGestions 2.0
Post by: javadamka on December 10, 2014, 04:53:01 pm
Suggestion: NT managers should use the game on the language, which is spoken in the country of the manager's nationality.
I write it, because to Hungarian U21, there is a manager (NagyCsapat) which has got an acceptable Hungarian name, but he/she is spanish. This is a big problem in the Estonian NT, too...
Title: Re: SuGGestions 2.0
Post by: Thorin on December 10, 2014, 05:05:27 pm
Suggestion: NT managers should use the game on the language, which is spoken in the country of the manager's nationality.
I write it, because to Hungarian U21, there is a manager (NagyCsapat) which has got an acceptable Hungarian name, but he/she is spanish. This is a big problem in the Estonian NT, too...

What should we do in Switzerland?  French? German? Italian? Romansh?, xD

I think there is no problem if the manager speaks english. We would like to have native players, but we need to promote more the game around the countries. It's a hard task, we've been doing it a lot.
Title: Re: SuGGestions 2.0
Post by: oscacom on December 10, 2014, 05:20:42 pm
Suggestion: NT managers should use the game on the language, which is spoken in the country of the manager's nationality.
I write it, because to Hungarian U21, there is a manager (NagyCsapat) which has got an acceptable Hungarian name, but he/she is spanish. This is a big problem in the Estonian NT, too...

When game started 100% of players are spanish, if we want to lauch NT races, we need to let people play in the country that their wanted or NT races will be booring with only 5-6 teams with options and a country with more than 50% of players.
I think it is better without nacionalism, I prefer people of the country play but with 55% in Spain , 10% Nederlands, 6% Italy, 3% Belgium and with 2% in UK,Portugal, USA,Denmark or France, I prefer play with 19 NT teams open to everybody to improve the gameplay.

For this before add new countries I ask to have almost 20 real players in this country, to get a real country base that after can be completed with other people.

In Hungary there are some players, game is in hungarian but community is not big. Maybe people can vote a local manager in NT but we can't forbit people play in every country while they play with the rules and with respect with other players. The same for NT managers.

Title: Re: SuGGestions 2.0
Post by: Sjiz on January 16, 2015, 10:25:29 am
I have a suggestion for personalizing your team page. Right now we can write some stories for every rider we have but I think it would be nice if we could do that for our team profiles as well.

Perhaps space for this can be reserved above the riders list and below the team name.

Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on January 16, 2015, 10:07:01 pm
Suggestion: NT managers should use the game on the language, which is spoken in the country of the manager's nationality.
I write it, because to Hungarian U21, there is a manager (NagyCsapat) which has got an acceptable Hungarian name, but he/she is spanish. This is a big problem in the Estonian NT, too...
This would mean no Australia, Colombia, Estonia, Germany, Latvia, Norway, Russia, Switzerland, or Ukraine.

I would recommend any new Spanish or Dutch player who is considering training up their own young cyclists to look at starting their team in a small CFF country like Australia, Ukraine, or Estonia; as cyclists from these smaller countries have a better chance at NT selection.
Title: Re: SuGGestions 2.0
Post by: pablo8019 on January 19, 2015, 07:55:11 am
Except Ukraine - "ukrainian" CFF players doesn't care of their NT, what is painfully visible during the elections when the only votes comes from the candidates themselves :-\  And it needs a lot of luck to be reelected for NT manager.
Title: Re: SuGGestions 2.0
Post by: TeamSolex on February 16, 2015, 05:52:46 pm
I have a suggestion that might help teams to remember to sign up for training camp. (including me  :) )

make the option visible on the left side banner..
(http://i251.photobucket.com/albums/gg292/jepped/e580fca6-b883-4db7-8e96-6c95c9050c0a_zps51c253a1.png)
Title: Re: SuGGestions 2.0
Post by: oscacom on February 16, 2015, 06:30:25 pm
I have a suggestion that might help teams to remember to sign up for training camp. (including me  :) )

make the option visible on the left side banner..
(http://i251.photobucket.com/albums/gg292/jepped/e580fca6-b883-4db7-8e96-6c95c9050c0a_zps51c253a1.png)

As now?
Title: Re: SuGGestions 2.0
Post by: TeamSolex on February 16, 2015, 06:47:43 pm
MUHahahaha

You have done a great job helping all the weak ones / N00bs  ;D
Title: Re: SuGGestions 2.0
Post by: RealityCyclists on February 16, 2015, 07:45:14 pm
MUHahahaha

You have done a great job helping all the weak ones / N00bs  ;D

Like me!  ::)
Title: Re: SuGGestions 2.0
Post by: TeamSolex on February 16, 2015, 07:56:50 pm
Yes and me.

But if I know myself good enough i will not notice this after a while. Like the many Post-it labels i found hanging around  ;D
Title: Re: SuGGestions 2.0
Post by: WinterIsComing on February 18, 2015, 09:06:19 am
Suggestion regarding 'Financial Fair Play': Make it impossible to re-sign a cyclist you have sold to another team for 1 or 2 seasons. That way, the lower division teams might have more chances to advance to later rounds in the CFF-cup. Over the seasons, I've seen it happen many times that a cyclist is sold for a good amount of money (perhaps more money than a cyclist really is worth, but who am I to judge  ::) ), and a short time later, the transfer between the two teams happens again, but than the other way around and often for a slightly lower fee. Basically, they loan a cyclist that way. (It's not always a strategy that pays off, by the way  ::) )

Personally, I don't think it's a good thing, but at this point it's clear that it's within the rules. My suggestion would discourage teams to 'exploit' the way the transfermarket works. 

Of course, the suggestion is open for discussion.  :)
Title: Re: SuGGestions 2.0
Post by: TeamSolex on February 18, 2015, 11:56:26 am
Over the seasons, I've seen it happen many times that a cyclist is sold for a good amount of money (perhaps more money than a cyclist really is worth, but who am I to judge  ::) ), and a short time later, the transfer between the two teams happens again, but than the other way around and often for a slightly lower fee. Basically, they loan a cyclist that way.
Yes I have noticed this too. But I believe it is not in "bad faith". But none the less it can be exploited. And paying high amounts will discourage/not able for other teams to make a bid.
This season it has been more common than other seasons.
I think the suggestion about "FFP" sounds good
- Make it impossible to re-sign a cyclist you have sold to another team for 1 or 2 seasons.

The time limit is not up to me to decide.. But this will cut away most af the doubtful trades back and forth between all teams. Who is lending a rider whether it is for the CFF Cup or better suited training etc...
Title: Re: SuGGestions 2.0
Post by: oscacom on February 18, 2015, 01:11:10 pm
It is a difficult thing.

For us no problem if a team want to pay 25 and after he receive 19, a team loss 6 millions to try to win a round in Cff-Cup.
This team has a big loss.
When a cyclist go to one team to train and after he returned, maybe other team can buy him and break the operation.
Yesterday as example, I checked this morning to see this movement and for only 1 million the cyclist continues in his old team.
We have taxes to get profit with market movements and it is a part of the game, we have seen teams without play the cff cup and other day the loser receives more money for a transfer.
As I said very difficult put rules in market.

But when one person think a transfer is not legal all you can send us a mail and I put the case in the staff forum in punishments section and all us will juzge it .
Title: Re: SuGGestions 2.0
Post by: WinterIsComing on February 19, 2015, 02:30:54 pm
It is a difficult thing.

For us no problem if a team want to pay 25 and after he receive 19, a team loss 6 millions to try to win a round in Cff-Cup.
This team has a big loss.
When a cyclist go to one team to train and after he returned, maybe other team can buy him and break the operation.
Yesterday as example, I checked this morning to see this movement and for only 1 million the cyclist continues in his old team.
We have taxes to get profit with market movements and it is a part of the game, we have seen teams without play the cff cup and other day the loser receives more money for a transfer.
As I said very difficult put rules in market.

But when one person think a transfer is not legal all you can send us a mail and I put the case in the staff forum in punishments section and all us will juzge it .

Well, if it's not a problem for the staff, than it's not a difficult thing  ;)

Personally, I don't have a problem with a manager paying a sh*tload of money in order to advance to a next round in the CFF Cup. But when you can sell him back tot the original owner for a set price, you create a market in which only the rich teams can benefit, because they can 'swap' or 'loan' quality cyclists at artificial high prices.

If the rules stay as they are, I won't send mail because I think a transfer is unfair. Point is that I'm not blaming anyone for using the system at it is right now, maybe I'd do it myself if I had the resources, fair enough. But I think it would be more fair and more encouraging for the lower division teams if the system should not allow these 'loan constructions', or to discourage them in any way.

But when staff and mainstream of the users want to keep it this way, no problem at all. I'll adapt. Just felt the urge to start a discussion about 'transfer ethics'.  ::)
Title: Re: SuGGestions 2.0
Post by: oscacom on February 19, 2015, 02:39:00 pm
Yes, I agree a load for making a new team must be punished, it is a big help .
Title: Re: SuGGestions 2.0
Post by: WinterIsComing on February 19, 2015, 02:54:13 pm
Yes, I agree a load for making a new team must be punished, it is a big help .

Sorry, I don't understand your answer. Maybe something got lost in translation?
Title: Re: SuGGestions 2.0
Post by: oscacom on February 19, 2015, 02:59:17 pm
Yes, I agree a load for making a new team must be punished, it is a big help .

Sorry, I don't understand your answer. Maybe something got lost in translation?

My english  :-\
I though you talk about the teams that can help other in lower divisions paying more than usual for a cyclist and helping the lower team to compete with advantage with this money.
Title: Re: SuGGestions 2.0
Post by: TeamSolex on February 19, 2015, 03:03:46 pm
If I subtract the Cff cup talk this is practical moving money from one team to another.

You can do that, having two relative high prices. Here the selling and buying back price.

People have always complained about this if they saw something like that on the transfer market. But with the CFF cup it has become "legal" to make these transfers.
Title: Re: SuGGestions 2.0
Post by: Vos on February 19, 2015, 05:47:30 pm
Good discussion about transfers just for CFF-Cup races ; like WiC said, it s legal now but perhaps morally wrong/unfair and only rich managers can do that, so they have a big advantage the way it is now.

Buena discusión sobre las transferencias sólo para carreras CFF-Cup; como WIC, dijo, que es legal ahora pero quizás moralmente incorrecto / injusta y sólo los administradores ricos pueden hacer eso, por lo que tienen una gran ventaja como es ahora.


But now something completely different ( LOL, I sound like Monty Python :D ) :
Is it true the second division does not change every season ? Except of course for the adding of promoted and degraded teams.
Suggestion : It s better that the second divisions will be mixed every season.
Benefits are for example maybe a better equal quality of the 2nd divisions then, and maybe it helps a tiny little bit to keep managers playing this game, and it s more fun to have different opponents every season because alternation (change/variety) is always good/more fun.

edit ; if I m wrong and the second division are mixed every season, then this suggestion sucks ofcourse, sorry about that^^


Title: Re: SuGGestions 2.0
Post by: oscacom on February 19, 2015, 05:49:52 pm
Divisions aren't mixed.

It is funny have different opponents but it is funny know your opponents , you increase relationship with your division mates mantaining the teams.
Title: Re: SuGGestions 2.0
Post by: Vos on February 19, 2015, 05:59:27 pm
Divisions aren't mixed.

It is funny have different opponents but it is funny know your opponents , you increase relationship with your division mates mantaining the teams.
Hmmmm, the last part I can do in one season, would be great to do that also in other second divisions. But maybe you r right, and lots of managers like it the way it is because of the relationship with their division-opponents/or mates.
So if just a few managers feel like I do and that mixing the 2nd divisions every season is a good thing, but most managers like it the way it is now. Then of course it s better not to mix the second divisions. No problem to me, it s fun already ( even more fun to mix it in my opinion, but maybe I m one of the few who thinks like that ).

edit ; and thanks for the quick reply, it was just an idea of me to spice it up a bit, but not important, the way it is now is also good by me.
Title: Re: SuGGestions 2.0
Post by: TeamSolex on February 19, 2015, 06:02:00 pm
I can remember when I was in 2nd.
I thought the flux of new teams was high 20 teams out of 75. Which is(was) more than enough to shake it all up. It was very difficult to know how strong your leader is and are your domestique suddenly strong enough?

Maybe they have become more static with time.. Anyone aware of the points you need to promote to 1st division (average during the last season) and how active these 3 divisions are?

Here are some data from season 11:

Stats for 2nd division:
The five promoted teams in div 2a had an average of 18708 points.
61 teams has recorded points in division 2a. 45 teams has 1000 points or more. Winner: Budvarka - 22006
The five promoted teams in div 2b had an average of 20015 points.
68  teams has recorded points in division 2b. 45 teams has 1000 points or more. Winner: loshipoglucidos - 22732
The five promoted teams in div. 2c had an average of 17179 points.
60 teams has recorded points in division 2c. 50 teams has 1000 point or more. Winner: Once - 19716
Title: Re: SuGGestions 2.0
Post by: oscacom on February 19, 2015, 06:06:36 pm
I think every division has an own personality and I like it .
Sometimes 2a is stronger, other times 2b, other 2c .
Title: Re: SuGGestions 2.0
Post by: Vos on February 22, 2015, 10:29:59 am
suggestion : when I send a personal message on the forum to someone, I cannot read what I wrote after I send it. Might be a good idea to add that application. ( like it is on the team-page, there I can read what I v send )
edit ; maybe it s already possible, but I don t see it then.
Title: Re: SuGGestions 2.0
Post by: oscacom on February 22, 2015, 11:08:11 am
In forum you must click in save a copy checkbox that it is in the same page that you use when you write a private message.
Title: Re: SuGGestions 2.0
Post by: Vos on February 22, 2015, 11:11:16 am
In forum you must click in save a copy checkbox that it is in the same page that you use when you write a private message.
aha, ok, I didnt know that, thanks for the information :)
Title: Re: SuGGestions 2.0
Post by: Themasterofcm on March 13, 2015, 07:11:31 pm
Is it possible to add another feature to the transfermarket so you can search for only those riders who are put on the transfermarket today?

So make the 'Days left' section also with a minimum and maximum like the stats?
Title: Re: SuGGestions 2.0
Post by: Telamon on March 15, 2015, 01:04:13 pm
Is it possible to add another feature to the transfermarket so you can search for only those riders who are put on the transfermarket today?

So make the 'Days left' section also with a minimum and maximum like the stats?

Ive asked this before. The answer was no, or didnt get an answer.
Title: Re: SuGGestions 2.0
Post by: oscacom on March 15, 2015, 03:29:01 pm
Is it possible to add another feature to the transfermarket so you can search for only those riders who are put on the transfermarket today?

So make the 'Days left' section also with a minimum and maximum like the stats?

Ive asked this before. The answer was no, or didnt get an answer.

Ok, updated.
Title: Re: SuGGestions 2.0
Post by: Telamon on March 15, 2015, 03:44:14 pm
great! Thnx! 😃
Title: Re: SuGGestions 2.0
Post by: Themasterofcm on March 15, 2015, 06:09:16 pm
Is it possible to add another feature to the transfermarket so you can search for only those riders who are put on the transfermarket today?

So make the 'Days left' section also with a minimum and maximum like the stats?

Ive asked this before. The answer was no, or didnt get an answer.

Ok, updated.

Thanks!
Title: Re: SuGGestions 2.0
Post by: Fingolfin on March 20, 2015, 11:40:54 am
Suggestion: Every 4 seasons have an olympic time-trial race and olympic road race.

There are several options to include olympic races into the game, I will try to give some possibilities:

1) Limit the races to 1st division races in order to have a real olympic champion, rather than 1 real and several fake ones in lower divisions, like worldchampions now.
2) Make it a unique four-yearly race in which teams from all divisions could enter, both for time-trial and road race. This would lead to a 'true' olympic champion for each discipline. (I do not know if this is even possible to program, I'm kind of stupid when it comes to programming :p)

Other problems that might occur are the 'bonus' races you have to ride, messing up the schedule for the season and determining what type of road race would be suitable for an olympic race.

When implementing olympic races there seem to me two possibilities. Either you add 2 races to the entire scheme (preferably somewhere near the middle of the season, in order not to interfere with the other 'most important' races of the year, the worldchampionships). Or every four seasons you replace 2 (preferably D-) races with the olympic ones (e.g. GP Naciones and GP Gerrie Knetterman).

For the type of race I would make it either different every time it is organised (like in reality) or a fixed race (like worldchampionship) but in this case I would make it a different one from pure hills (since we have the worldchampionship for that)

Well thats more or less my idea for a suggestion. I have no idea whether it is possible to implement anything like this, or if there is any support for it. Therefore I would like to ask all of you to comment/critic the suggestion and of course any and all improvements to idea are always welcome.

Fingolfin of the Noldor
Title: Re: SuGGestions 2.0
Post by: levsim on March 20, 2015, 08:40:59 pm
I have said around 100000 times ( joke mode off) that calendar is fix due people sign up cyclist or train with knowledge of calendar. If we change races a cyclist that score 2000 points could store less than 1000 or a team that have a cyclist that score few points and sell him maybe next session he could score more with some changes.
At init of the game I had to decide if fix calendar or random as in Cff2 ( 2005-2008) and I decide fixed because I can store records, people can planify better and when I had variable calendar ( I tried to choose from all specialities ) all init of seasons I have to read that too much TT or too much mountain or too few hills, nobody is happy and people that paid a lot of money for a Tour winner maybe in this season he can´t be on top5.
I won´t be changes in calendar.
Title: Re: SuGGestions 2.0
Post by: Telamon on March 20, 2015, 08:53:02 pm
forgive him for what he has done. He is a new kid in town. Still wet behind his ears. Young. Ambitious. Greedy. Full with ideas. Have patience with him. He will learn. Someday. I hope.
Title: Re: SuGGestions 2.0
Post by: Fingolfin on March 20, 2015, 09:01:52 pm
I have said around 100000 times ( joke mode off) that calendar is fix due people sign up cyclist or train with knowledge of calendar. If we change races a cyclist that score 2000 points could store less than 1000 or a team that have a cyclist that score few points and sell him maybe next session he could score more with some changes.
At init of the game I had to decide if fix calendar or random as in Cff2 ( 2005-2008) and I decide fixed because I can store records, people can planify better and when I had variable calendar ( I tried to choose from all specialities ) all init of seasons I have to read that too much TT or too much mountain or too few hills, nobody is happy and people that paid a lot of money for a Tour winner maybe in this season he can´t be on top5.
I won´t be changes in calendar.

Ok sorry didn't read back and I'm only on my second season here.

To go deeper in on this: is it possible to change the value of a race (e.g. make a current A-race a B-race or vice versa)? Also is it possible to change the name of a race? I'm asking these questions because of 2 specific races. First Nokere Koerse, it is a race in Belgium with practically no real value, barely any protour teams join the race and when they do, it's without the 'big guns'. Still it gets ranked as B, while it should be C or even a D-race. If this would mess up the total of B or C or D races, you could always upgrade Scheldeprijs (now a D-race), which has increased in popularity with big winners like Cavendish. Secondly about the name change, currently there is the monte paschi eroica. This race now exists under a different name, namely Strade Bianche. Could this be changed, or does this mess up with program things aswell? (Honest questions, I rly don't know anything about programming)
Title: Re: SuGGestions 2.0
Post by: TeamSolex on March 20, 2015, 09:24:06 pm
No changes in the race calendar of what so ever. Eventhough it is easy to change.
And you dont have to read it all what have been said during the years.

users have been planning their team and seasons for a long time.
So make your own strategic benefits of the calendar. Go new ways and show elitism fools in 1st division how it is done  ;D
Title: Re: SuGGestions 2.0
Post by: Fingolfin on March 20, 2015, 09:45:25 pm
Ok got it. No changes whatsoever :p
Title: Re: SuGGestions 2.0
Post by: Fingolfin on March 20, 2015, 09:51:16 pm
Something completely different. Is it possible for the sent messages in your mailbox, to see whether the receiver has read your message? I believe this is already the case with 'received messages' (closed envelope = not read yet, opened envelope = read). Could this be applied aswell to 'sent messages'?
Title: Re: SuGGestions 2.0
Post by: levsim on March 20, 2015, 10:36:48 pm
forgive him for what he has done. He is a new kid in town. Still wet behind his ears. Young. Ambitious. Greedy. Full with ideas. Have patience with him. He will learn. Someday. I hope.
;D

Ok sorry didn't read back and I'm only on my second season here.
No problem, that's why I inserted boss' comment so you know the reasons behind.
Title: Re: SuGGestions 2.0
Post by: TeamSolex on April 08, 2015, 08:13:01 pm
Ok this might be words coming from a noob!

But as helper team is it possible to watch the entire team you are helping. Like you own team.
And see the staff they are using?

in advance thanks Solex.  ;)
Title: Re: SuGGestions 2.0
Post by: Dirk on April 08, 2015, 10:42:02 pm
Ok this might be words coming from a noob!

But as helper team is it possible to watch the entire team you are helping. Like you own team.
And see the staff they are using?

in advance thanks Solex.  ;)
+1
I thought that is how it works currently
Title: Re: SuGGestions 2.0
Post by: Dirk on May 16, 2015, 12:01:10 pm
I think it will be interesting to see the top 50 richest teams on the support page under Team Statistics.
Similar to "Most money received for transfers" and "Most money spend on transfers" , you also put "Most money currently"
But you just give the rank, team name and division, not have to give the actual amount of money.
Title: Re: SuGGestions 2.0
Post by: wacco on May 16, 2015, 12:37:27 pm
I think it will be interesting to see the top 50 richest teams on the support page under Team Statistics.
Similar to "Most money received for transfers" and "Most money spend on transfers" , you also put "Most money currently"
But you just give the rank, team name and division, not have to give the actual amount of money.
Why?
Title: Re: SuGGestions 2.0
Post by: Dirk on May 16, 2015, 12:58:37 pm
I think it will be interesting to see the top 50 richest teams on the support page under Team Statistics.
Similar to "Most money received for transfers" and "Most money spend on transfers" , you also put "Most money currently"
But you just give the rank, team name and division, not have to give the actual amount of money.
Why?
Same reason why the other details like "Most money received for transfers" and "Most money spend on transfers" are there.
Some people find it interesting.
This one will show us what manager have the most buying power in division 1 , etc ...
Title: Re: SuGGestions 2.0
Post by: Vos on May 16, 2015, 01:01:51 pm
It could be that some managers don t want others to know how much money they have in their wallet.
( just a remark )
Title: Re: SuGGestions 2.0
Post by: Dirk on May 16, 2015, 01:11:19 pm
It could be that some managers don t want others to know how much money they have in their wallet.
( just a remark )

I get that, which is why I said this:

But you just give the rank, team name and division, not have to give the actual amount of money.

Then you wouldn't know how much money someone have, just perhaps if you are actually ranked next to or very close to a manager, then you have some idea.

People can already see who is the richest in a division at the start of a season, when everybody have zero points.
As you are ranked according to points first, and then by money if points are equal...

Title: Re: SuGGestions 2.0
Post by: Vos on May 16, 2015, 02:13:57 pm
Ok, I didnt read your text well then, sorry. And you r right, at the start of the season you can see who is rich.
To be honest, good suggestion and well thought-out by you, but I dont care if I can see that on other times then only the start of the season. So my opinion is neutral about this suggestion ; if it is added, fine by me, if not, fine by me too.
Title: Re: SuGGestions 2.0
Post by: Dirk on May 23, 2015, 11:31:02 am
My previous suggestion not that important.

But I have seen theres been a lot of talk about the transfer market a month ago on the dutch forum and I have some ideas.

What if tax is only applied to the profit one make when reselling the rider and
The percentage starts high if you sell in same season of buying and decreases bases on nr of seasons on your team.
Instance start with 30 - 50 % tax on profit if same season.
And 15 - 25 % tax on profit if second season and 10% if third season.

This will have impact on traders ( they do  not have to resell at minimum of 110% to start making a profit ). Perhaps we will start to see a more natural market place. And theres a motivation to train players and better them. Also if you make a mistake in paying too much then you can resell at same price later on without making a loss.

Let me know what you think.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on May 23, 2015, 12:10:46 pm
Why not both?

In Australia, we have a thing called stamp duty (a state government tax), which you pay when you buy a new home.  But if you then resell that home within two years, and make a profit on it, then you have to pay a capital gains tax.
It sure slows down the profiteering of the housing market (it still goes on, but not as bad as if once was).
Title: Re: SuGGestions 2.0
Post by: SonicCycling on May 23, 2015, 12:48:39 pm
What we need in live is more rules and sub rules to fix the holes that come with new rules.  ;D

Drik, I can only see prices go up with your idea and less usefull cyclists on the transfer list.
Less available cyclists means more competition wich leads to higher prices.

What was the problem again with the market as it is?








Title: Re: SuGGestions 2.0
Post by: Dirk on May 23, 2015, 03:11:19 pm
Why not both?
I think both is also an option, but the % should be adjusted accordingly.

Drik, I can only see prices go up with your idea and less usefull cyclists on the transfer list.
Less available cyclists means more competition wich leads to higher prices.

What was the problem again with the market as it is?

In a free market place, the price is determined by demand, I do not understand why we will see less useful cyclist on the market.
The useful cyclist on the market should stay the same, nothing is preventing them from being sold, just the profit which will be made of them will be different.
I think we will see more cyclist on the market with the new rules, since people will not worried making a loss if they want to sell it for 105% , and therefore they will be willing to sell at 105%

The problem with the current market rules is this:
It favors the trader , more than the investor !

If Osca doesn't want more races per day, because then people will be playing the whole day, then I wonder what he thinks about people watching the market place the whole day searching for a under-priced cyclist trying to re-sell at a over-priced price, hoping someone will pay the price.

In South Africa, we also have capital gains tax.
And if you are an investor in shares ( you buy and only resell in 2 years ) , you do not pay capital gains tax.
If you are a trader , (which they base on how often you buy and re-sell shares ) , you pay this capital gains tax.

Just my 2c.


Title: Re: SuGGestions 2.0
Post by: SonicCycling on May 23, 2015, 04:12:13 pm
Why not both?
I think both is also an option, but the % should be adjusted accordingly.

Drik, I can only see prices go up with your idea and less usefull cyclists on the transfer list.
Less available cyclists means more competition wich leads to higher prices.

What was the problem again with the market as it is?

In a free market place, the price is determined by demand, I do not understand why we will see less useful cyclist on the market.
The useful cyclist on the market should stay the same, nothing is preventing them from being sold, just the profit which will be made of them will be different.
I think we will see more cyclist on the market with the new rules, since people will not worried making a loss if they want to sell it for 105% , and therefore they will be willing to sell at 105%

Very simple, you come up with a rule that makes it more expensive to sell on the short term so why should anyone sell short term and if they do price will go up 30-50%.
Don't forget there's also world challenge and cff cup, those cyclists mostly get instantly back on the market if they were bought for that soul purpose.
So you only sell after 2 seasons to max. your profit or should I say avoid paying penalty.
With that in mind there will be less available cyclists on the market wich means more competition wich means higher prices.
Now what about starting managers, buying older cyclists to score points in 4th and resell them when they promote to 3rd, makes it more expensive for the next generation 4th division managers also.
To me it's not so obvious that prices drop after 2 seasons just because it's 10% after 3 seasons wich is the same as the standard now.
Like I said before, you also punish me to buy cyclists that can profit short time on my training so why should I do that when there's less proffit, if any, in that?
If I buy some cyclists to ensure promotion you make me pay for selling them after getting promotion since they might not be usefull to me next season.
When you think of rules you should look at the whole picture not just the detail you don't like.

Again, what is the problem with short term investers, the so called day traders?
It's not the system, it's the managers that buy those cyclists.
I'm not a day trader, I don't support it but also have nothing against it, it's part of the game.
You can't put an exact value on a cyclists since a certain cyclists can be worth more to me then he is to you because of the purpose.
If you need one of my cyclists to win the CFF cup I bet you you will pay more then the cyclist is worth to me. ;)


Quote
The problem with the current market rules is this:
It favors the trader , more than the investor

I don't agree, it makes day trading an option but like I said, if managers are willing to pay the prices that are asked the trader is right.
You favour long term investements, that's fine, it also works in the game.
The balance between the both is determand by both sellers and buyers.
The game constantly shifts, sometimes you can buy golden sprinters for a few bucks and some seasons you pay top dollar.

 
Title: Re: SuGGestions 2.0
Post by: Dirk on May 23, 2015, 04:46:28 pm
Very simple, you come up with a rule that makes it more expensive to sell on the short term so why should anyone sell short term and if they do price will go up 30-50%.
Don't forget there's also world challenge and cff cup, those cyclists mostly get instantly back on the market if they were bought for that soul purpose.

I think you misunderstand my suggestion ( My suggestion was only tax on profit amount )
The tax only applies to the profit, currently they pay the standard 10% tax total amount.
So if someone bought a guy for the CFF for 4m , he have to sell for 4.44m to play even.
With my suggestion, price should actually drop for short term sells, where the aim is not in making a big profit.
Because now you can resell at 4m, without making any loss, or you can sell at 4.44m with 40% tax on profit (which is 0.4*440k , you still gain about 240k).
If we combine it ( like Aurora_Australis said ), then we can say 5% tax and 20% capital gains tax. so then you can re-sell cyclist for 4.25m and still play even.
Title: Re: SuGGestions 2.0
Post by: SonicCycling on May 23, 2015, 11:08:27 pm
No, I understand what you mean, I don't agree though on it dropping prices.
I also don't agree with your suggestion as it has more negative concequences as I stated in my previous post but you seem fine with that I guess.
No, I'm not a daytrader, I [try] to invest in cyclists I can make beter and/or just for racing.
I'm also not against it, if there's market for it it's a legit way to play.
If you are more of a long term investor the market won't hurt you either so no, I don't see a real problem with the market as it is.
Title: Re: SuGGestions 2.0
Post by: Foeke on May 25, 2015, 11:56:04 am
Why not giving riders a small moral drop when they don't get sold. That will avoid people putting them in the TL list for unrealistic prices.
Title: Re: SuGGestions 2.0
Post by: wacco on May 25, 2015, 12:08:20 pm
Why not giving riders a small moral drop when they don't get sold. That will avoid people putting them in the TL list for unrealistic prices.

I would go for a standard moral drop if you are trying to sell him and even a bigger if he doesn't get sold.
Title: Re: SuGGestions 2.0
Post by: Foeke on May 25, 2015, 01:40:44 pm
Being sold to a team could also gain his morale so I wouldnt do for every transfer. Like if you where at a small team and than being sold to Sky or whatever.... that would be a morale boost.
Title: Re: SuGGestions 2.0
Post by: TeamSolex on May 25, 2015, 02:48:09 pm
Hehe Foeke you can't make up abilities there isn't there!
But i like your thoughts.. ;D

I think that the "hidden" Leadership should drop when a team has a rider who is very good in the same discipline...

This is just a joke if new users should take this serious ;)
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on May 25, 2015, 10:14:38 pm
Being sold to a team could also gain his morale so I wouldnt do for every transfer. Like if you where at a small team and than being sold to Sky or whatever.... that would be a morale boost.
Attempting to kill your own idea?
Title: Re: SuGGestions 2.0
Post by: Foeke on May 27, 2015, 09:22:31 am
No because when you don't get sold it will be a dissapointment, so a morale drop would be realistic.

I said only a morale drop when you don't get sold, not when you do get sold.
Title: Re: SuGGestions 2.0
Post by: JoepJJ on June 03, 2015, 09:05:06 am
Isn't it possible to create an edit button for the "comments about your rider" page? When you have already wrote something and click on the comments button the field is empty again. It's very annoying to copy the things first you have already written. Especially when there's an image in it. So my suggestion, create a simple edit button where you can immediately change things and save it.
Title: Re: SuGGestions 2.0
Post by: tpfrier1975 on June 10, 2015, 04:05:06 pm
Isn't it possible to create an edit button for the "comments about your rider" page? When you have already wrote something and click on the comments button the field is empty again. It's very annoying to copy the things first you have already written. Especially when there's an image in it. So my suggestion, create a simple edit button where you can immediately change things and save it.

I can't add anything at all.  Is this option only available for Supporters?
Title: Re: SuGGestions 2.0
Post by: Vos on June 10, 2015, 04:23:25 pm
Isn't it possible to create an edit button for the "comments about your rider" page? When you have already wrote something and click on the comments button the field is empty again. It's very annoying to copy the things first you have already written. Especially when there's an image in it. So my suggestion, create a simple edit button where you can immediately change things and save it.
I have seen this good suggestion before, too bad it didnt change. Now I use a notepad, I copy the comment-text to the notepad and there I add something and then I ll copy it again on comments.
I can't add anything at all.  Is this option only available for Supporters?
Yes, this is only for supporters
Title: Re: SuGGestions 2.0
Post by: oscacom on June 10, 2015, 04:55:27 pm
Isn't it possible to create an edit button for the "comments about your rider" page? When you have already wrote something and click on the comments button the field is empty again. It's very annoying to copy the things first you have already written. Especially when there's an image in it. So my suggestion, create a simple edit button where you can immediately change things and save it.
I have seen this good suggestion before, too bad it didnt change. Now I use a notepad, I copy the comment-text to the notepad and there I add something and then I ll copy it again on comments.


I changed it last week but text and html editor don't works fine with our actual editor. Now you see the last text but with images or < > I can't change more without change all the system in all the game with this editor, sorry.
Title: Re: SuGGestions 2.0
Post by: JoepJJ on June 10, 2015, 07:10:13 pm
Well it looks fine to me now. When i click on 'comments about your rider' the old text is still there  :)
Nice thnx.
Title: Re: SuGGestions 2.0
Post by: Fingolfin on June 11, 2015, 06:28:38 pm
Something completely different. Is it possible for the sent messages in your mailbox, to see whether the receiver has read your message? I believe this is already the case with 'received messages' (closed envelope = not read yet, opened envelope = read). Could this be applied aswell to 'sent messages'?

I actually never got an answer to this :p
Title: Re: SuGGestions 2.0
Post by: oscacom on June 12, 2015, 07:47:47 am
Something completely different. Is it possible for the sent messages in your mailbox, to see whether the receiver has read your message? I believe this is already the case with 'received messages' (closed envelope = not read yet, opened envelope = read). Could this be applied aswell to 'sent messages'?

I actually never got an answer to this :p

I said a lot time ago all suggestions are readed but I cannot tell every suggestion why or why not is added.
When I like and I know or I can do it I change it, if it don't change is because I don't like, I don't know how do it or I can't due how works the system.
 ;)
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on June 25, 2015, 11:22:25 pm
I've got 2 cyclists in training camp (12 or so races to go), yet I can sign them up to the first upcoming race.  I know they simply won't race, however, could it be done where you simply can't sign them up to races that occur before the training camp has finished.
Title: Re: SuGGestions 2.0
Post by: TeamSolex on June 27, 2015, 06:41:13 pm
This is a minor suggestion regarding the unread mail in the in game mail!

A unread message is marked by a light blue (exclamation mark?) on a white background. Which makes it easy to over look if you have more unread messages in the in-box.

Could the unread sign have more contrast making it harder to over look?
Title: Re: SuGGestions 2.0
Post by: TeamSolex on June 27, 2015, 06:57:38 pm
Btw. what is the reason for not shoving all weather bonuses before a stage?

Like the one today: wind, rain and 10 degrees. But no cold icon..
Title: Re: SuGGestions 2.0
Post by: Telamon on June 27, 2015, 07:03:29 pm
More important: the race update is too late, a bit more than two minutes.   :o
Title: Re: SuGGestions 2.0
Post by: TeamSolex on June 27, 2015, 07:11:55 pm
Haha. yes not good!

if this happend in Deutsche Bahn you would be deported!

Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on July 07, 2015, 03:17:11 am
Achievements page.  Would it be possible to group achievements, such as all weather achievements together, all NTs together etc, so it makes the page & achievements more attractive.
Title: Re: SuGGestions 2.0
Post by: oscacom on July 07, 2015, 01:15:08 pm
Achievements page.  Would it be possible to group achievements, such as all weather achievements together, all NTs together etc, so it makes the page & achievements more attractive.

Order is value ( every one gives x points in your xp)
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on July 09, 2015, 08:23:42 am
New Achievement idea.

Scored points in 1st division with a cyclist aged 35+

Could be named after that old cyclist from Eurocar who led the TdF for 10 days (or something) several years back, or alternatively after Chris Horner (maybe not, I'm sure he was dopping).
Title: Re: SuGGestions 2.0
Post by: oscacom on July 09, 2015, 11:55:13 am
New Achievement idea.

Scored points in 1st division with a cyclist aged 35+

Could be named after that old cyclist from Eurocar who led the TdF for 10 days (or something) several years back, or alternatively after Chris Horner (maybe not, I'm sure he was dopping).

Good, I hope add this when I will do a new pack of achievements .
Title: Re: SuGGestions 2.0
Post by: SonicCycling on July 11, 2015, 10:26:14 am
New Achievement idea.

Scored points in 1st division with a cyclist aged 35+

Could be named after that old cyclist from Eurocar who led the TdF for 10 days (or something) several years back, or alternatively after Chris Horner (maybe not, I'm sure he was dopping).

Thomas Voeckler.  ;)

I prefer to name it the Jens Voigt award.
He won a stage in the Tour California at age 41 and ended his career at age 43.
Together with Hincapie and O`Grady he owns the record of Tour de France starts.

Horner can also be a good option since he's about the same age as Voigt but still active at a Continental team.
He's official not doped, his cortisol levels droped below the treshold used by the MPCC, same as Lars Boom at the start of the Tour de France.
Title: Re: SuGGestions 2.0
Post by: WinterIsComing on July 11, 2015, 10:58:43 am
Yeah, Jens Voigt is the best candidate imo too.  :)
Title: Re: SuGGestions 2.0
Post by: Vos on July 11, 2015, 11:01:25 am
Yeah, Jens Voigt is the best candidate imo too.  :)
+1, very good idea from Sonic.
Title: Re: SuGGestions 2.0
Post by: Kazistuta on July 11, 2015, 11:12:38 am
Even though I'd like Jens Voigt much better, I'd toss Davide Rebellin in the pool.

Btw. I also like the idea to group the achievements to be able to "collect a group" so to say. Of course one group should be various/miscellaneous, but it would be easy to group fx. weather, rider icons, transfermarket, draft, youth team, equipment, sponsors, challenges etc.
Title: Re: SuGGestions 2.0
Post by: SonicCycling on July 11, 2015, 01:32:05 pm
Btw. I also like the idea to group the achievements to be able to "collect a group" so to say. Of course one group should be various/miscellaneous, but it would be easy to group fx. weather, rider icons, transfermarket, draft, youth team, equipment, sponsors, challenges etc.

Nice idea!
All weather icon related, "wheatherman"
All money related, "businessman" but since there's a lot of money related it could be I through III.
Businessman I: purchases lvl 1, total sells lvl 1, profitable store, great fortune.
Businessman II: purchases lvl 2, total sells lvl 2, etc.
Another option is to just make groups with relative easy achievements "Staring manager", mediocre achievements "Good manager", hard achievements "Respected manager", extreme achievements "Patrick Lefevre"  ;D

What about "nationalist", win x races with x different cyclist with the same nationality in a single season.
Could be an extra achievement if it's the nationality of your team also.["extreme nationalist"]
Title: Re: SuGGestions 2.0
Post by: Fingolfin on July 12, 2015, 11:03:29 am
Btw. I also like the idea to group the achievements to be able to "collect a group" so to say. Of course one group should be various/miscellaneous, but it would be easy to group fx. weather, rider icons, transfermarket, draft, youth team, equipment, sponsors, challenges etc.

Nice idea!
All weather icon related, "wheatherman"
All money related, "businessman" but since there's a lot of money related it could be I through III.
Businessman I: purchases lvl 1, total sells lvl 1, profitable store, great fortune.
Businessman II: purchases lvl 2, total sells lvl 2, etc.
Another option is to just make groups with relative easy achievements "Staring manager", mediocre achievements "Good manager", hard achievements "Respected manager", extreme achievements "Patrick Lefevre"  ;D

What about "nationalist", win x races with x different cyclist with the same nationality in a single season.
Could be an extra achievement if it's the nationality of your team also.["extreme nationalist"]

I support all of these ideas :)
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on July 12, 2015, 11:30:02 am
1* What about "nationalist", win x races with x different cyclist with the same nationality in a single season.
2* Could be an extra achievement if it's the nationality of your team also.["extreme nationalist"]
Or rather:
1* Foreign Corps : Because you'll be recruiting a corp of foreigners from a specific nation to get this.
2* Nationalist: Because extreme nationalist has strong negative perceptions.

also
Foreign Legion: Win X races with cyclists from X different nationalities in a single season.
Title: Re: SuGGestions 2.0
Post by: Foeke on July 14, 2015, 08:36:21 am
Hi,

With the voting section it's pretty unclear on who your current vote is on.
I voted on someone but let's say I accidentely clicked on the wrong one, I won't know that I voted for the wrong one because you can't see it.

There should be something possible to make it a bit more clear.
Title: Re: SuGGestions 2.0
Post by: tpfrier1975 on July 18, 2015, 07:19:14 am
Under the Rankings, when looking at the team and individual standings, the top 5 teams are highlighted in green with black color font.  I think you should consider changing the font color to white or yellow to make it easier to read.  The black font just doesn't stand out. 
Title: Re: SuGGestions 2.0
Post by: oscacom on July 18, 2015, 09:19:50 am
Under the Rankings, when looking at the team and individual standings, the top 5 teams are highlighted in green with black color font.  I think you should consider changing the font color to white or yellow to make it easier to read.  The black font just doesn't stand out.

I see it in yellow. Are you seeing in http://www.cyclingforfun.org/cff/temi.php  ??
I use google chrome
Title: Re: SuGGestions 2.0
Post by: Foeke on July 21, 2015, 02:52:55 pm
I see it in yellow aswell.
Title: Re: SuGGestions 2.0
Post by: tpfrier1975 on July 21, 2015, 04:31:38 pm
The team name is in yellow, but the position and points are in black.
Title: Re: SuGGestions 2.0
Post by: Thorin on July 21, 2015, 06:23:29 pm
The team name is in yellow, but the position and points are in black.

For me is quite easy to read.
Title: Re: SuGGestions 2.0
Post by: oscacom on July 22, 2015, 07:34:14 am
The team name is in yellow, but the position and points are in black.


Updated
Title: Re: SuGGestions 2.0
Post by: tpfrier1975 on July 23, 2015, 04:58:34 pm
The team name is in yellow, but the position and points are in black.


Updated


Thanks Osca for helping out us old folk.  The change looks great. 
Title: Re: SuGGestions 2.0
Post by: levsim on August 05, 2015, 10:36:26 am
Highlight those riders on last stage page that have an accepted challenge against each other (maybe as a supporter feature).
Title: Re: SuGGestions 2.0
Post by: Telamon on August 09, 2015, 10:51:31 am
My suggestion was to add a Like/Unlike button, but Ive just read that this option will be available in version SMF 2.1  :)


http://www.simplemachines.org/community/index.php?topic=530233.420 (http://www.simplemachines.org/community/index.php?topic=530233.420)


(https://storyful.s3.amazonaws.com/production/ci_images/1888889/open-uri20111206-24308-1i0xk9x-0-large.)
Title: Re: SuGGestions 2.0
Post by: Vos on August 09, 2015, 11:03:27 am
Well, I cannot use the icons and symbols now (I have a new laptop, windows 10, and microsoft edge), but isnt there already a dumbs up and down ?
Message icon is now standard, when you click the little arrow just right of the word Standard, you can choose for a thumbs up and down, I assume.
Title: Re: SuGGestions 2.0
Post by: Vos on August 09, 2015, 11:20:51 am
With another browser I can use the icons and symbols, I use one now -->  :)
And I can choose dumbs up and down, like I said in the previous message. But to be honest, I don t know how the use that symbol  ???
edit ; aha, ok, I figured it out a bit, the symbol appears above the text as you can see now.
edit2 ; would be more fun when you can use it also in the text like a smiley, by the way.
Title: Re: SuGGestions 2.0
Post by: Sjiz on September 08, 2015, 09:02:49 am
A suggestion related to the notes of riders. Right now when looking at a riders profile you can see notes the manager who owns him has made.

For supporters its also possible to write your own notes on that rider. Is is possible to add them to the profile page. I have a bunch of favourites with some remarks and it would be very handy to see those remarks when i visit that riders profile page.

So there would be 2 parts on the riders profile with notes. One: the public notes of the manager who owns him and 2: the private notes of the manager looking at him.
Title: Re: SuGGestions 2.0
Post by: Sjiz on September 08, 2015, 09:10:41 am
Another suggestion: In the search rider page is it possible to make a search entry on age? To see every rider in a certain age range?
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on September 28, 2015, 09:25:30 am
On CFF Cup matches, would it be possible to have all of the Div1 vs Div1 matches on top?

http://www.cyclingforfun.org/cff/caracopa2.php?round=2
Title: Re: SuGGestions 2.0
Post by: Sjiz on October 23, 2015, 01:41:29 pm
Is it possible to add the experience column when signing up a cyclist? Right now it shows all the stats but not how much experience a rider has.
Title: Re: SuGGestions 2.0
Post by: Thorin on October 23, 2015, 01:43:51 pm
Is it possible to add the experience column when signing up a cyclist? Right now it shows all the stats but not how much experience a rider has.

¿?
Title: Re: SuGGestions 2.0
Post by: Sjiz on October 23, 2015, 01:46:37 pm
When you sign up a cyclist you see these stats:

.Sign up for next races
Name
Sign Up
Age
Stamina
Sprint
Climbing
Flat
Cobblestone
Technique
Downhill
Hills
Aggressiveness
Time Trial
Teamwork
Health
Form
Stages raced
Climate

But not experience.
Title: Re: SuGGestions 2.0
Post by: Thorin on October 23, 2015, 01:48:07 pm
Ah ok, for upcoming races.
Title: Re: SuGGestions 2.0
Post by: Sjiz on October 23, 2015, 01:50:03 pm
Yeap.
Title: Re: SuGGestions 2.0
Post by: TeamSolex on October 23, 2015, 03:07:57 pm
It's not the biggest problem. But I've thought about it too.

The experience first appear when the rider has been signed up.
Title: Re: SuGGestions 2.0
Post by: Deshain on October 23, 2015, 03:51:56 pm
With another browser I can use the icons and symbols, I use one now -->  :)
And I can choose dumbs up and down, like I said in the previous message. But to be honest, I don t know how the use that symbol  ???
edit ; aha, ok, I figured it out a bit, the symbol appears above the text as you can see now.
edit2 ; would be more fun when you can use it also in the text like a smiley, by the way.
Hit "preview" once and you'll be able to insert them the proper way.
Title: Re: SuGGestions 2.0
Post by: Reekse on October 28, 2015, 10:12:03 pm
New achievement --> http://www.cyclingforfun.org/smf/index.php/topic,2112.msg229339.html#msg229339 (http://www.cyclingforfun.org/smf/index.php/topic,2112.msg229339.html#msg229339)
Title: Re: SuGGestions 2.0
Post by: Dirk on November 04, 2015, 06:05:27 pm
Hi,
It will be nice if you added a comment collumn to your favourite draft riders list. Then you can put in results and stats info in there.
Please :)
Title: Re: SuGGestions 2.0
Post by: TeamSolex on November 10, 2015, 03:45:08 pm
Is there somebody who wants to make a how to make a register on forum in English?
Just a translation of the Spanish one from..

http://www.cyclingforfun.org/smf/index.php/topic,1742.0.html (http://www.cyclingforfun.org/smf/index.php/topic,1742.0.html)

I get some in game mails once in a while. From users who can't register.
Title: Re: SuGGestions 2.0
Post by: oscacom on November 10, 2015, 04:55:03 pm
There are a lot of bots making accounts to put spam in the forum. Time ago I have some days more than 50 users/day and I put a forum bot that usually only gives me 3-4 spam users/day and usually do problems to some legal users.
For this the users only have to send me a mail to admin@cyclingforfun.org or osca_com@hotmail.com with username and the password they want in the forum and I create the account.
Title: Re: SuGGestions 2.0
Post by: TeamSolex on November 10, 2015, 04:59:08 pm
I know  ;)

I got a mail from a user who couldn't visit the forum as guest.

Quote from mail.
"I can't open the forum even as a guest. I see the message "Sorry Guest, you are banned from using this forum!" on that page. I'm not registered there because my registration is still pending for approval. When I try to register with a login the same as my team name then again I recieve that message."

He didn't knew he had to send you a mail to get confirmed.

Any way I will make a post how to register for the forum  :)
Title: Re: SuGGestions 2.0
Post by: wacco on December 01, 2015, 10:31:55 am
maybe it is fun if it is possible how much money a cyclist made you during the season. Now we can see the points and you can calculate how much extra money you can get at the end of the season but not what he made during the season because during the season not every 200 points is worth the same amount.

f.e. first position in a cat B race in div 2 gives you 200 points and 25k but fourth place in a stage of TdF gives you also 200 points but 35k.

This way you can calculate more if a rider was worth his money.
Title: Re: SuGGestions 2.0
Post by: Sjiz on December 01, 2015, 10:44:57 am
I think this must be a supporter only feature then. I already see this on my start screen :)

Name                  Age  Points Money won Country
Alfred Zoontjes     37     0           0
Roelof Zoetemelk  27  1591     186201   
Title: Re: SuGGestions 2.0
Post by: WinterIsComing on December 01, 2015, 11:13:15 am
I think this must be a supporter only feature then. I already see this on my start screen :)

Name                  Age  Points Money won Country
Alfred Zoontjes     37     0           0
Roelof Zoetemelk  27  1591     186201

Someone is looking forwards to his retirement...

(http://www.wtcwestervoort.nl/wp/wp-content/uploads/2013/01/oud-wielrenner.jpg)

 :P
Title: Re: SuGGestions 2.0
Post by: Sjiz on December 01, 2015, 11:19:23 am
Ha! I have signed him up for the World Championships :D His first race this season.








WC TT that is.
Title: Re: SuGGestions 2.0
Post by: WinterIsComing on December 01, 2015, 11:27:50 am
Ha! I have signed him up for the World Championships :D His first race this season.








WC TT that is.

lol.

Lucky for him, the routemap is showing us that this location is very close to the actual trail of the TT.

https://goo.gl/maps/rDsFXE5MaLk
Title: Re: SuGGestions 2.0
Post by: Sjiz on December 05, 2015, 10:39:57 am
Maybe a nice idea to have tax as a line in the finance overview. Right now i dont know exactly how much tax ive paid for last season :)
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on December 15, 2015, 10:40:20 pm
Draft Dates:
The mid season drafts occur after races 32, 65, 92.

I could never understand why these numbers were chosen.
118/4= 29.5

More importantly, the 4th draft is the least valuable.  By having it short-dated, you're making it even less attractive.  Surely it should be the 4th draft which has the longest time-frame, to provide more information, as compensation for losing the best part of a year in training.
Title: Re: SuGGestions 2.0
Post by: Brewnoe on December 20, 2015, 06:10:38 am
Would it be possible to add an achievement sort of "Rarest to most common" ?

Or could it create be too much load on the DB or require a "pain in the butt" (not sure of the Spanish idiom) temporary results table to be populated every night?
Title: Re: SuGGestions 2.0
Post by: oscacom on December 20, 2015, 09:09:08 am
Would it be possible to add an achievement sort of "Rarest to most common" ?

Or could it create be too much load on the DB or require a "pain in the butt" (not sure of the Spanish idiom) temporary results table to be populated every night?

Sorry, I don't understand this achievement
Title: Re: SuGGestions 2.0
Post by: Telamon on December 20, 2015, 09:45:56 am
He would like to sort all achievements from most rare till most common.

1141 teams have The Rainy icon
...
36 teams have the Bomb Tactic icon
...
0 teams have the 'this team won all stages'

Title: Re: SuGGestions 2.0
Post by: Thorin on December 20, 2015, 10:23:37 am
You can see it in Supporters' zone.
Title: Re: SuGGestions 2.0
Post by: Telamon on December 20, 2015, 10:33:50 am
You can see it in Supporters' zone.

Found it! Long, long list  :D

This manager has won at least 25 tours in the 1st Division      1
This team has won the 1st division at least 10 times      1
Alessandro Pettachi Trophy - winner of at least 50 stages in Grand Tours      1
Charly Mottet trophy to the winner of Grand Prix of Nations 3 times      1
Eddy Planckaert trophy to the winner of Omloop Het Nieuwsblad ,E3-Prijs Harelbeke, De Ronde van Vlaanderen and Paris-Roubaix      1
Stefano Garzelli´s - Winner of Giro d´Italia , Tour de Suisse, Tirreno, GP Miguel Indurain and GP Wallonie      1
Gery Verlinden´s trophy - Winner of Zottegem, Le Samyn and Züri-Metzgete.      1
Phil Anderson´s trophy - Winner of Amstel, E3 and Dauphiné Libéré.      1
Oscar Camenzind´s trophy - Winner of Road Race World Championship,Giro di Lombardía, Liège Bastogne Liège and Tour de Suisse      1
Stuart O´Grady´s trophy - Winner of Vattenfall Cyclassics and Paris Roubaix      1
25 victories in 1st division in the same season      1
25 victories in 1st division in the same season      1
25 victories in 1st division in the same season      1
25 victories in 1st division in the same season      1
25 victories in 1st division in the same season      1
25 victories in 1st division in the same season      1
25 victories in 1st division in the same season      1
25 victories in 1st division in the same season      1
Trophy Miguel Indurain - winner of 10 Grand Tours      2
Serhi Honchar trophy to the winner of Grand Prix des Nations, Eneco Tour and the Road World Championsip Time Trial      2
Jean Aerts´ Trophy - Winner of Road Race World Championship, Züri-Metzgete and Paris Bruxelles      2
Tom Simpson´s trophy - Winner of SanRemo, Lombardia, Paris-Nice and the Road Race World Championsip.      2
Juan Antonio Flecha´s trophy - Winner of Omloop, Züri-Metzgete and Giro di Lazio.      2
Abraham Olano´s trophy - Winner of Road Race World CHampionship, Time Trial World Championship, Vuelta España and Tirreno Adriático      2
Paolo Bettini´s trophy: winner of the World Cup 3 times      2
Paolo Bettini´s trophy: winner of the World Cup 3 times      2
Paolo Bettini´s trophy: winner of the World Cup 3 times      2
Trophy Eddy Merckx - winner of more than 20 tours or classics (Grand Tours, small tours and level A classics)      3
Trophy Fabian Cancellara - winner of Tour de Flandres and Paris-Roubaix      3
Gerrie Knetemann Trophy - winner in Tour of Benelux and Nokere-Koorse-Nokere      3
Your cyclists have won at least 10 international races (National Team)      3
Armand de las Cuevas Trophy to the winner of Dauphine Libere, Clásica de San Sebastian and Grand Prix des Nations      3
Luc Leblanc trophy to the winner of the Road World Championships - Road Race, GP Wallonie and GP Plouay      3
Frank Hoj trophy to the winner of GP le Samyn, GP Herning and Veenendaal-Veenendaal      3
Laurent Brochard trophy to the winner of the Road World Championships - Road Race, Tour du Bar and Paris Bourges      3
Joaquim Agostinho´s Trophy - Winner of Vuelta a Portugal at least 3 times      3
Luis Ocaña´s Trophy - Winner of Tour de France, Vuelta a España, Dauphine and GP Naciones      3
Michelle Bartoli´s Trophy - Winner of Lieja, Amstel, Flandes, Fleche Valonne, Plouay and Giro Lombardía      3
Andrea Ferrigato´s trophy - Winner of Züri-Metzgete, Berner rundfart and GP Plouay.      3
Andrea Ferrigato´s trophy - Winner of Züri-Metzgete, Berner rundfart and GP Plouay.      3
Andrea Ferrigato´s trophy - Winner of Züri-Metzgete, Berner rundfart and GP Plouay.      3
Andrea Ferrigato´s trophy - Winner of Züri-Metzgete, Berner rundfart and GP Plouay.      3
Andrea Ferrigato´s trophy - Winner of Züri-Metzgete, Berner rundfart and GP Plouay.      3
Andrea Ferrigato´s trophy - Winner of Züri-Metzgete, Berner rundfart and GP Plouay.      3
Andrea Ferrigato´s trophy - Winner of Züri-Metzgete, Berner rundfart and GP Plouay.      3
Andrea Ferrigato´s trophy - Winner of Züri-Metzgete, Berner rundfart and GP Plouay.      3
Trophy Fausto Coppi - winner of 15 Grand Tours      4
Bill Gates trophy      4
Chris Boardman trophy to the winner of the Road World Championships Time Trial and Grand Prix des Nations      4
Jens Heppner trophy to the winner of Coln Tour and Deutschland Tour      4
Jens Heppner trophy to the winner of Coln Tour and Deutschland Tour      4
King of the mountains      5
King of time trial      5
Speed King      5
Trophy Bernard Hinault - winner of more than 10 tours or classics (Grand Tours, small tours and level A classics)      5
Trophy Raimond Poulidor - winner Paris Nice and Dauphine Libere      5
This team has won the 1st division      5
Alfredo Binda Trophy - winner of Milano-San Remo and Giro de Lombardía      5
Michael Boogerd trophy to the winner of Amstel Gold Race and Paris Niza      5
Tremendous bomb tactic      5
Mirko Celestino´s Trophy - Winner of Vattenfall Classics and Giro di Lombardia      5
His team has 50 stars.      5
This manager has won at least one TT World Championship      6
This manager has won at least 100 races in the 1st Division      6
This manager has won the three Grand Tours in the 1st Division      6
Trophy Alberto Contador - winner of 4 Grand Tours      6
A cyclist of this team has won the individual classification of the 1st division      6
This manager has won more than 500 challenges      6
Kim Andersen´s Trophy - winner of Flèche Wallonne and Paris Bourges      6
This team has won the World Cup (Teams Classification)      6
This team has won the World Cup (Individual Classification)      6
Iñaki Gaston´s trophy - Winner of Clasica de los Puertos and Clasica de San Sebastian.      6
King of cobbles      7
Trophy Jacques Anquetil - winner of Grand Tours, Small Tours and Category A Classics      7
Trophy Philippe Gilbert - winner of Amstel, Flecha Valona and Lieja      7
At one point, all 20 riders of this team were Elite International cyclists      7
Rik Van Looy Trophy - winner of at least 25 stages in Grand Tours      7
Rik Van Looy Trophy - winner of at least 25 stages in Grand Tours      7
Title: Re: SuGGestions 2.0
Post by: oscacom on December 20, 2015, 10:39:59 am
 ;D
Title: Re: SuGGestions 2.0
Post by: WinterIsComing on December 20, 2015, 07:37:14 pm
There is indeed something wrong with that list. Not all the right translastions go with the pics. There are many translations listed multiple times with different pics.
Title: Re: SuGGestions 2.0
Post by: oscacom on December 21, 2015, 12:50:47 am
There is indeed something wrong with that list. Not all the right translastions go with the pics. There are many translations listed multiple times with different pics.
Tell me in private mail to admin@cyclingforfun.org . Sure it is a bug, tell me page with the problems and I will try repair the problems.
Title: Re: SuGGestions 2.0
Post by: WinterIsComing on December 21, 2015, 07:55:33 am
There is indeed something wrong with that list. Not all the right translastions go with the pics. There are many translations listed multiple times with different pics.
Tell me in private mail to admin@cyclingforfun.org . Sure it is a bug, tell me page with the problems and I will try repair the problems.

Done. Thanks.  :)
Title: Re: SuGGestions 2.0
Post by: Dirk on December 24, 2015, 11:54:10 am
Hi,
I think that it should only be made possible to promote 19 and 20y old riders. I have never seen a 21y old promoted rider being good enough to catch up to his peers.
The price can be increased for promoting riders, if this changed is made, to whatever you think is reasonable for drafting riders in the 19 & 20y old age range.
Or perhaps you must be able to select the possible age range, examples: 19-22 for 1000 gold, 19-21 for 5000 gold, 19-20 for 20 000 gold and 19 for 50 0000 gold.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on December 27, 2015, 11:09:17 am
I've noticed that NT races have had a fair few non-participants each race.  It seems as if a few are just seeking the position for the achievement.  With this in mind, I'm going to make the following two independent suggestions.

1: That those who miss more than one NT race during the season don't get the achievement.
2: That those who don't score at least 100 points for the NT team during the season don't get the achievement.
Title: Re: SuGGestions 2.0
Post by: RealityCyclists on January 20, 2016, 09:24:24 am
In my opinion it would be nice to see who is for sale from the gold hillers, climbers, sprinters etc. in the supporterspage. Maybe add another page with 'golden riders for sale' or just add a '$' behind the names who are for sale? :)
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on March 10, 2016, 05:37:49 am
Grouping teams from same nations in divisions.  Say all Aussie Div 2 teams in 2c, Aussie div3 teams in 3e.

Something which may be good to inspire competition in smaller CCF nations.  If I was racing in Div 2c this season (instead of going straight down to div3), I'd want to directly compete against the other Aussie teams in the division.  Instead of being against teams players would never come into contact with again, players will be playing with those they can have a stronger in game connection with.  It might be something which inspires people to stay around for longer.

Of course it would only need to be for smaller CFF nations.  Those from the larger CCF nations would then fill the remaining promotion/relegation spots.
Title: Re: SuGGestions 2.0
Post by: Sjiz on March 24, 2016, 11:21:22 am
Perhaps a nice idea for the Tours: in the stage results give the jersey leaders a different color bar. Like your own riders that are in yellow text. Give a yellow bar to the leader in de TdF/Pink bar for the Giro. Polka dot bar for the mountain GC and green for the sprintleader, perhaps a yellow outline for the team who is leading and then we have white.. well you get the idea. Sort of like we have in the live races for the top 3 in the GC. I think that would give some more visibility to who is doing well in a Tour. Would give some nice flavour.
Title: Re: SuGGestions 2.0
Post by: oscacom on March 24, 2016, 04:37:22 pm
Perhaps a nice idea for the Tours: in the stage results give the jersey leaders a different color bar. Like your own riders that are in yellow text. Give a yellow bar to the leader in de TdF/Pink bar for the Giro. Polka dot bar for the mountain GC and green for the sprintleader, perhaps a yellow outline for the team who is leading and then we have white.. well you get the idea. Sort of like we have in the live races for the top 3 in the GC. I think that would give some more visibility to who is doing well in a Tour. Would give some nice flavour.

I experimented in past Cff with a real classement that calculates in every section the general Tour value.
But in past after races the system was overloaded and I tried to quit load to the server and I avoid that every time the people refresh the system instead search in one table, you must search several tables. I can try, but for me the server load always is the 1st priority.
Title: Re: SuGGestions 2.0
Post by: Sjiz on March 24, 2016, 09:51:04 pm
I agree, if the server cant handle it you should not do it. But thats for you to decide :) Im just saying stuff that might make the game cooler ;)
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on April 07, 2016, 04:54:02 am
NT manager historical record.

Would it be possible, to add on manager bios, how they performed when managing a NT team?
That way, if a manager sends the NT team to 19th place, people later on know this.
(Ps: maybe also an icon if the manager took over partway through the season - as boerties did for last three races last season)
Title: Re: SuGGestions 2.0
Post by: oscacom on April 07, 2016, 07:42:57 pm
NT manager historical record.

Would it be possible, to add on manager bios, how they performed when managing a NT team?
That way, if a manager sends the NT team to 19th place, people later on know this.
(Ps: maybe also an icon if the manager took over partway through the season - as boerties did for last three races last season)

In Team side menu you can see National Manager. If you click you can see season and result in NT as coach.
Title: Re: SuGGestions 2.0
Post by: Sjiz on April 07, 2016, 07:50:50 pm
Cool! I like the look of that :D Any chance to show the individual jerseys won there?
Title: Re: SuGGestions 2.0
Post by: oscacom on April 07, 2016, 08:52:33 pm
Cool! I like the look of that :D Any chance to show the individual jerseys won there?

Updated with individual jersey won and clicking on it you can see individual overall classement
Title: Re: SuGGestions 2.0
Post by: WinterIsComing on April 07, 2016, 09:20:42 pm
Nice addition indeed  :)
Title: Re: SuGGestions 2.0
Post by: Dirk on April 07, 2016, 09:24:44 pm
Great stuff  ;D
Title: Re: SuGGestions 2.0
Post by: Sjiz on April 07, 2016, 09:41:13 pm
Cool! I like the look of that :D Any chance to show the individual jerseys won there?

Updated with individual jersey won and clicking on it you can see individual overall classement

Cool :D Nice to see :)
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on April 07, 2016, 10:16:43 pm
NT manager historical record.
Would it be possible, to add on manager bios, how they performed when managing a NT team?
That way, if a manager sends the NT team to 19th place, people later on know this.
(Ps: maybe also an icon if the manager took over partway through the season - as boerties did for last three races last season)
In Team side menu you can see National Manager. If you click you can see season and result in NT as coach.

Cool
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on April 13, 2016, 11:12:05 pm
I've notice how a lot of new players get a lucky cyclist in div3, cruise into div2, and then fail because they don't have a div2 quality team.  Then they either be div2 minnows forever, or quit.
Clearly, the quality levels between divisions is too much.

It may be difficult, but is there the possibility of reducing the number of players in each division?
Title: Re: SuGGestions 2.0
Post by: oscacom on April 13, 2016, 11:34:39 pm
I've notice how a lot of new players get a lucky cyclist in div3, cruise into div2, and then fail because they don't have a div2 quality team.  Then they either be div2 minnows forever, or quit.
Clearly, the quality levels between divisions is too much.

It may be difficult, but is there the possibility of reducing the number of players in each division?

I don't know if it would be a solution, but if we changed it we should remake a big part of the game scripts and database, not simple.
Title: Re: SuGGestions 2.0
Post by: wacco on April 15, 2016, 09:24:57 am
No the problem is the fact teams from 1a want to drop to second division to score points and money.

For example my division, galactic. The team already promoted 4 times from div 2 but demoted the next season back. Last seaon again and now he is owning in second division which is just not fun for newer teams or teams who have been struggling to receive money to buy better riders.
Title: Re: SuGGestions 2.0
Post by: kekipi on April 26, 2016, 08:56:25 am
No the problem is the fact teams from 1a want to drop to second division to score points and money.

Yes, I've seen that.

In my case, I made first division for the first time last season.  Tried my best to make the top 60 to avoid demotion but failed and so it's back to the second division where I plan to hang around for a season or three or however long it takes to put together a team that can make it in Div 1.

Last season, I kinda knew my team going in was not strong enough to make it so I made some acquisitions on the market, spending some hefty bucks in doing so.  Still failed.

Came to understand that it will take not only good riders, because everyone has good riders there, but also good tactics, good helpers, good equipment, good staff, and good planning to make it.

I also went through the steep learning curve when I made the jump from Div3 to Div2.  Took lumps in that first season in D2 but learned some good lessons.  Used those lessons to help me improve my team in subsequent seasons. 

What I like about this game is that there are a lot of different ways to play it.  That makes it fun for me, so I'm motivated to keep playing.
Title: Re: SuGGestions 2.0
Post by: TeamSolex on April 26, 2016, 02:54:23 pm
No the problem is the fact teams from 1a want to drop to second division to score points and money.

Yes, I've seen that.

In my case, I made first division for the first time last season.  Tried my best to make the top 60 to avoid demotion but failed and so it's back to the second division where I plan to hang around for a season or three or however long it takes to put together a team that can make it in Div 1.

Last season, I kinda knew my team going in was not strong enough to make it so I made some acquisitions on the market, spending some hefty bucks in doing so.  Still failed.

Came to understand that it will take not only good riders, because everyone has good riders there, but also good tactics, good helpers, good equipment, good staff, and good planning to make it.

I also went through the steep learning curve when I made the jump from Div3 to Div2.  Took lumps in that first season in D2 but learned some good lessons.  Used those lessons to help me improve my team in subsequent seasons. 

What I like about this game is that there are a lot of different ways to play it.  That makes it fun for me, so I'm motivated to keep playing.
It is a great game. But it is also important not to awe the first division. I think it important to know what riders will make it in 1st division and sell the other riders and make good additions. So next time get an evaluation by an experienced team  ;)
The big problem is to promote to 1st div. Here you need all rounded riders. For hills, cobblestones mountains etc. Most of these riders will not do you any good in first div... But you need specialist. Some riders will be good enough to excel in broader areas. But it will only be a few riders who will be able to do that.
Title: Re: SuGGestions 2.0
Post by: WinterIsComing on May 13, 2016, 11:30:24 am
With the new promotion system implemented next season (only 19 and 20 year olds), I think it's a good thing to start thinking of the possible effect it can have on the current draft system as we know it.

With more 19yr olds coming from the regular promotion system, it will be relatively harder to find draft cyclists of good quality who can compete with the best of their generation, simply because there will be a bigger flow of 19yr olds. Perhaps it will cause a collapse in fees paid for draft cyclists. Not sure if that is a bad thing, but perhaps it would be better to tune this upfront as well?

But how to tune this? Possibilities:
- Reduce the pool of draft cyclists from 10.000 to 5.000?
- Increase the number of everyday races?
- Increase the number of draft cyclists to follow from 5 to X ?
- .......

Not saying it has to be changed, just trying to get a discussion started... :)
Title: Re: SuGGestions 2.0
Post by: Sjiz on May 13, 2016, 11:37:35 am
For me there are only 2 drafts useful every season. So an alternative option could be to skip draft 4 and perhaps 3. Giving more time to look for that day 1 19 yo. Effectively giving you more races and days to discover stats.
Title: Re: SuGGestions 2.0
Post by: RaboRuben on May 13, 2016, 12:28:47 pm
With the new promotion system implemented next season (only 19 and 20 year olds), I think it's a good thing to start thinking of the possible effect it can have on the current draft system as we know it.

With more 19yr olds coming from the regular promotion system, it will be relatively harder to find draft cyclists of good quality who can compete with the best of their generation, simply because there will be a bigger flow of 19yr olds. Perhaps it will cause a collapse in fees paid for draft cyclists. Not sure if that is a bad thing, but perhaps it would be better to tune this upfront as well?

But how to tune this? Possibilities:
- Reduce the pool of draft cyclists from 10.000 to 5.000?
- Increase the number of everyday races?
- Increase the number of draft cyclists to follow from 5 to X ?
- .......

Not saying it has to be changed, just trying to get a discussion started... :)
Your possibilities to solve it only make it more work to follow the draft in my opinion. I think the easiest solution would be to increase the average GV of the riders in the draft so that the chance on a big talent in the draft increases compared to the regular pulls.
Title: Re: SuGGestions 2.0
Post by: Thorin on May 13, 2016, 12:39:12 pm
In my opinion it is something that we must discuss. As you said, with the new changes we should adjust the draft.
Title: Re: SuGGestions 2.0
Post by: WinterIsComing on May 13, 2016, 12:51:10 pm
In my opinion it is something that we must discuss. As you said, with the new changes we should adjust the draft.

Yep, and that's exactly the reason why I brought this up.  :)

Good to see there seems to be commitment to discuss this matter.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on May 13, 2016, 01:46:49 pm
Regardless of how long draft scouting takes, people can only get 1 cyclist each round.  Individually, you may think that more time would give better changes of getting better prospects, but in reality, most good cyclists are being picked.  The best are being picked, less time simply means we're not so certain whether our picks will be that best.  The only thing longer scouting periods would do, is narrow down the field of possible talented cyclists, making higher competition for the few cyclists that pass the scout-test.

The problem with drafts 3 & 4, is the draft dates.  When these drafts are at a time of year disadvantage, having fewer days to get info on them is a double impediment.  Drafts 1 & 2 should have the most uncertainty with incomplete info, not 3 & 4.
Title: Re: SuGGestions 2.0
Post by: TeamSolex on May 13, 2016, 01:47:59 pm
I think there is a big reason to discuss this. Also the new pulling of rider system.
If this has been discussed on Spanish forum please link it. Since the information has been very sparse about this.

- I'm not particular happy about the new talent system. I think it is a unnecessary and big tweak in the game  :'( I haven't even heard real good arguments for this... (This also depend on the new frequency of 19 yo. If 10% are added I don't see it as a problem)

- Since we don't know at what frequency the riders will occur at with new pulling system. It is hard to balance it all. WIC is correct with the assumption "With more 19yr olds coming from the regular promotion system, it will be relatively harder to find draft cyclists of good quality who can compete with the best of their generation".
With the system as it is now: I'm assuming that the best riders each season are particular from the draft!. And will continue to be unless the frequency of 19yo are doubled  ???

As I see it. The draft system has been the main level adjuster for the NT teams and competition more even.
I claim to know the current frequency of the pulling system. 20% 19yo; 30% 20 yo; 30% 21 yo; 20% 22yo.  Maybe I'm wrong but i seem to recall these stats from the opening of the game in late 2011.

IMO The easiest to implement will be to cut down the draft from 4 to 3 draft pro season! Though it seem to me that we are changing something just to change something. Since we don't know the effect of the new pulling..
Title: Re: SuGGestions 2.0
Post by: WinterIsComing on May 13, 2016, 03:52:30 pm
What if, at the start of the season, there would be a 25% chance for a 19yr old, 75% for a 20yr old, and that the percentages would  shift gradually towards the opposite (75% chance 19yr - 25% chance 20yr) during the remainder of the season. Or perhaps until the Tour de France, as that seems to be the point where pulling new talents stops for most managers. Percentages can be tweaked and tuned of course.

Will that keep the first drafts of the season more worthwhile? Indeed the last 2 draft periods right now are rather useless for many managers, unfortunately.
Title: Re: SuGGestions 2.0
Post by: TeamSolex on May 14, 2016, 12:39:07 am
Yes the late drafts will look more irrelevant with just a slight higher 19yo frequency.

Why aren't more teams pulling talents. As I see it you will always make a profit out of it and even a big one! I would say I make in average between 3-4 millions pro season by selling 19yo. No day trading involved. of course some seasons is low and others are very high income.
Only half of the danish teams are pulling talents and these aren't even frequent. Remember this stat is only made by around 22 active Danish teams. So it is difficult use in a bigger scale.   

More interesting is this subject just posted by Oska: Long term ideas (http://www.cyclingforfun.org/smf/index.php/topic,2301.0.html)
I don't think it would be a good idea to comment on this in this thread. But make a new one please or this subject will get thrashed  ;D
Title: Re: SuGGestions 2.0
Post by: Pelukhin on May 14, 2016, 07:52:16 am
What if, at the start of the season, there would be a 25% chance for a 19yr old, 75% for a 20yr old, and that the percentages would  shift gradually towards the opposite (75% chance 19yr - 25% chance 20yr) during the remainder of the season. Or perhaps until the Tour de France, as that seems to be the point where pulling new talents stops for most managers. Percentages can be tweaked and tuned of course.

Will that keep the first drafts of the season more worthwhile? Indeed the last 2 draft periods right now are rather useless for many managers, unfortunately.

Not sure if this can jeopardize the fact that all teams have same chances to get good rookies, but if it´s supoosed to be more 19 years cyclists , maybe not bad giving huge level to draft making appearing there best riders (increasing their low skills,especially at the 3rd and 4th)
The problem ,that teams with big money would have advantage against new ones or ones with few money...
Title: Re: SuGGestions 2.0
Post by: oscacom on May 14, 2016, 08:04:51 am
Yes the late drafts will look more irrelevant with just a slight higher 19yo frequency.

Why aren't more teams pulling talents. As I see it you will always make a profit out of it and even a big one! I would say I make in average between 3-4 millions pro season by selling 19yo. No day trading involved. of course some seasons is low and others are very high income.
Only half of the danish teams are pulling talents and these aren't even frequent. Remember this stat is only made by around 22 active Danish teams. So it is difficult use in a bigger scale.   

More interesting is this subject just posted by Oska: Long term ideas (http://www.cyclingforfun.org/smf/index.php/topic,2301.0.html)
I don't think it would be a good idea to comment on this in this thread. But make a new one please or this subject will get thrashed  ;D

I hope anyone translate it to see your opinions because it is a important change if we do this in the future.
Title: Re: SuGGestions 2.0
Post by: wacco on May 14, 2016, 08:13:15 am
Yes the late drafts will look more irrelevant with just a slight higher 19yo frequency.

Why aren't more teams pulling talents. As I see it you will always make a profit out of it and even a big one! I would say I make in average between 3-4 millions pro season by selling 19yo. No day trading involved. of course some seasons is low and others are very high income.
Only half of the danish teams are pulling talents and these aren't even frequent. Remember this stat is only made by around 22 active Danish teams. So it is difficult use in a bigger scale.   

More interesting is this subject just posted by Oska: Long term ideas (http://www.cyclingforfun.org/smf/index.php/topic,2301.0.html)
I don't think it would be a good idea to comment on this in this thread. But make a new one please or this subject will get thrashed  ;D

I hope anyone translate it to see your opinions because it is a important change if we do this in the future.

I hope so and maybe we can start a discussion in the English forum because the active Dutch and Danisch managers. So we aren't have the same discussion at three or four places?
Title: Re: SuGGestions 2.0
Post by: Dirk on May 14, 2016, 12:04:47 pm
I am abit sceptic about the fact that they are going to increase the qaulity of the pulls, while making it only 19 and 20y olds. I might have argued for slightly lowering the qaulity with this change.
Also agree that draft is and should be an equilizer.
Title: Re: SuGGestions 2.0
Post by: Sjiz on May 14, 2016, 12:26:43 pm
The quality will not be changed. Just the chance on a 19 year old. Which means that there will be more 19 yos and thus more 19yos worth it to keep. That leads to a higher quality generation. But its not that the pulls themselves will be better.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on May 20, 2016, 10:10:26 am
With the change from "recruit an u23 cyclist" to "recruit an u21 cyclist" next season, I'm wondering whether it'd be feasible to change the frequency of pulls to once a day.  The reasons why I think it should be considered are:

* Needing to log on after every single race just a pull a new u21/u23 cyclist is a bit much, particularly if you're busy or working.
* Assuming a 50-50 chance of getting a 19 year old pull (from next season); even at once a day, it means you're between 25% & 66.7% more likely to get a 19 year old cyclist.  This increases to between 66.7% & 122.2% (more likely to get a 19 year old) once you include the international scout.
* The higher frequency of 19 year old pulls favours the larger NT teams (Spain, Dutch).  Too much of an advantage will make it more difficult for the smaller NT teams.
Title: Re: SuGGestions 2.0
Post by: TeamSolex on May 20, 2016, 11:22:14 am
There are so many opinions about this. Actual only for or against. But the arguments are many  :)

As I see it there are very strong brains making decisions about this at the very end. So I'm totally cool about what happens and they got my support.


a little CFF history: (This is how I recall it. It it is like 10 years ago.  :-\ )
There was an earlier version of this game. With 1 race per day and around 118 races per season. Maybe it was more races. You only had 1 talent pull and one scout per (24 hours).

- (a) The draft was after a while included in the game to minimize the luck to get better 19 yo and to level the NT because of the user heavy nations where very dominant without this draft.

- Now you can pull talent 2 times a day in this new version of CFF. The draft has all ready been devaluated.
- With higher 19 yo frequency the draft will be even further devaluated . (described by WinterIsComing)
- Aurora has a point in his argumentation and point (a). I don't see National teams as a part of the real CFF. More like a Sunday park fun  ;) And brings togetherness at the different users teams. Which shouldn't be under evaluated.
Title: Re: SuGGestions 2.0
Post by: wacco on May 20, 2016, 11:58:29 am
I have a question about the draft? I always thought it was random.

But is it possible some countries have more riders or just better? fe the smaller countries in CFF? I'm always looking for Belgian winners but sometimes there are none in a whole draft but at the same time three or four hungarian winners in one day. Or is this just bad luck?
Title: Re: SuGGestions 2.0
Post by: TeamSolex on May 20, 2016, 12:19:19 pm
It is just bad luck wacco.  ;) I also think there are Norwegians winning all the time.

Probability are so fascinating and you only have to go a couple of centuries back and the outcome was considered as black magic or God's Will if you like.
Title: Re: SuGGestions 2.0
Post by: oscacom on May 20, 2016, 01:20:08 pm
If most people think we should continue with u23 for me no problem :D
Title: Re: SuGGestions 2.0
Post by: wacco on May 20, 2016, 01:25:22 pm
If most people think we should continue with u23 for me no problem :D

No one is saying this. I think most of us are looking forward to it but some of us just see some possible problems which should be thought of.
Title: Re: SuGGestions 2.0
Post by: Dirk on May 20, 2016, 04:10:10 pm
As the original suggester, I just want to make my initial reasons clear for this change, as described originally.

I don't think anyone ever keeps a 21y or 22y old pull. They simply are not good enough to compete with riders trained for 2 seasons already.
I think it made sense to pull 21y and 22y old riders originally, if there were less competition in early CFF, and in season 1 and season 2 they did not have to compete with well trained 19y and 20y old riders. But now they are simply useless.

With a few good reasons against the idea, the main concern is making it less fair for smaller nations in CFF National competition.
Sometimes smaller nations get a good draft pull, but struggle to get field depth, good support for the pull. I thought this change might help smaller nations in this regard.
But I do see the point of nations with more people pulling, getting many riders better than the draft riders of the smaller nation.

So, I do agree that one needs to also look at changing the dynamic of pulling or drafting when getting rid of 21 & 22y pulls.
My suggestion on how the dynamics should be change is this:
I know that riders are limited to 560 points when pulled. I don't know how it is regulated, but assumes that the system first generates a random number between (300?) and (460), and then randomly distributes the points to the different skills.
Change the distribution of total points, so that it is harder to get a "Crack" e.g.
30% chance for rider to have between 300 and 340 total points.
60% chance for rider to have between 340 and 420 total points.
10% chance for rider to have between 420 and 460 total points.
One can adjust these percentages and or range to lower the qaulity of 19y old, this is just an example.
And with this approach, why not get rid of 20y old pulls also.
The draft should be the way to get the Cracks, and pulls to get Support. It's difficult to get support if one keeps on drafting everything but 19y olds.
Title: Re: SuGGestions 2.0
Post by: TeamSolex on May 20, 2016, 06:48:55 pm
All these posts because the CFF users care about the game.

With Oskas own suggestions which are long term projects. But not final decided.
I think it would be a hasty decision to increase the 19 yo frequency. With the arguments I have read for this idea. (I will gladly comment on this if someone ask me to)

Furthermore when there comes more 19 yo riders into the game the rider quality will be better and the "great feeling" of pulling a "crack" will more or less vanish. I know you have to be very lucky to get a useful rider. But users really worship when they finally pull a rider or somehow get fingers in one!

If they game somehow get easier or more average CFF could maybe loose some "mature" users. This has happened for  Blizzard (WoW) or level games where it has gotten way to easy to reach the top tier.

If 20% more people drove Mercedes A. Many people would loose the interest to drive a Mercedes  ;D
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on May 20, 2016, 08:01:38 pm
If most people think we should continue with u23 for me no problem :D
I'm happy with it going to u21.
The reason is simple.  In a game, you need to believe there's value to do things.  Under the current u23 system, logging on twice a day, promoting multiple cyclists, and maybe getting one or two semi-competent 19 year olds, it's not the most efficient way of doing things.  And it's draining, particularly if you're working.  Many simply won't want to log on every 8-12 hours for this.
And continuing on with this, it's why once a day promotion is better than twice a day.

u21, once a day, simply provides more productive and meaningful activity, and is a better encouragement for the non-obsessed player.

In addition, once a day promotion is the most significant & efficient way of lessening the devaluation issue from going to u21.  And if the ratio of quality isn't quite there, it means a smaller correction is needed.
Title: Re: SuGGestions 2.0
Post by: Horace on May 29, 2016, 09:33:36 am
Here is another suggestion: on the left of the screen we have the frame with day, time, Next race and so on. How about also adding the Season ? For example: "Next Race is Race xx, Season yy" ?
Title: Re: SuGGestions 2.0
Post by: Sjiz on May 31, 2016, 08:26:52 am
I would like an option with my helper teams to not accept new ones but keep the ones i have now. Right now if i say i dont want to help any team anymore all the current helper teams get deleted from my list.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on May 31, 2016, 08:49:26 am
I would like an option with my helper teams to not accept new ones but keep the ones i have now. Right now if i say i dont want to help any team anymore all the current helper teams get deleted from my list.
Here is another suggestion: on the left of the screen we have the frame with day, time, Next race and so on. How about also adding the Season ? For example: "Next Race is Race xx, Season yy" ?
+1 to both
Title: Re: SuGGestions 2.0
Post by: SonicCycling on May 31, 2016, 08:28:10 pm
I think it's allready fixed, coz I don't seem to have that problem.
You can remove team's you are helping and set helping to yes/no.
Currently mine is set to "no" but I still have the teams I'm helping.
Title: Re: SuGGestions 2.0
Post by: Sjiz on May 31, 2016, 09:10:27 pm
Ah yes. It is. Good :)
Title: Re: SuGGestions 2.0
Post by: Dirk on June 06, 2016, 11:12:15 pm
What about adding an option to hire a cyclist from another team?
Cost can be % of last transfer value of cyclist.
E.g. 1% per race or 2% per day seems reasonable to me.
Title: Re: SuGGestions 2.0
Post by: WinterIsComing on July 04, 2016, 04:13:06 pm
Suggestion:

In the 'National Manager' search, it would be helpful if the 'climate icon' show automatically in the search list. Maybe in a new column between 'team name' and 'Call to national team'?

When selecting cyclists, it can be the decider between a few cyclists who are close to each other fighting for that last spot. It helps when the icons are directly shown, saves a few clicks. (And when you want to return to the search list after you clicked on a cyclist profile to see wether he has an active climate icon, you have to re-enter the search criteria first, because the page doesn't exist anymore).
Title: Re: SuGGestions 2.0
Post by: Edbertos on July 04, 2016, 04:33:51 pm
How about adding a market value for your cyclist, like popularity and winnings so he can attract more sponsors. EXAMPLE: Rider Name, Market value and popularity.

How about commending a manager for good cycling tactics.

How about adding a expiring contract for the rider. Like sign them for 3 seasons or 1 season. This will make thr game more realistic.

Title: Re: SuGGestions 2.0
Post by: oscacom on July 04, 2016, 05:26:12 pm
How about adding a market value for your cyclist, like popularity and winnings so he can attract more sponsors. EXAMPLE: Rider Name, Market value and popularity.

In Signings page,after you put values when you see the list if you click green icon before do final bid, you can see other cyclist with similar skills and same age and their price. If you don't see anybody is because it is very difficult two cyclists with similar values (
I put some room to refine the search).

How about commending a manager for good cycling tactics.

How about adding a expiring contract for the rider. Like sign them for 3 seasons or 1 season. This will make thr game more realistic.

I don't like contracts, the game has some things I don't like to change because I don't like you train a cyclist and after other team with more money get your cyclists.
Title: Re: SuGGestions 2.0
Post by: WinterIsComing on July 04, 2016, 06:13:48 pm
Osca, did you see the other suggestion from today as well?  ::)
 ;)
Title: Re: SuGGestions 2.0
Post by: oscacom on July 05, 2016, 07:10:14 am
Osca, did you see the other suggestion from today as well?  ::)
 ;)

I see all suggestions but I usually read and if I like or I can I put in my notepad for the future, but in this case it is a feature that it is now in the game ;)
Thanks for your suggestions, always is very important see options to improve the game but in game structure ( training, calendar, no contracts, no paying advantages....)there are some red lines for me.

Your last suggestion is good, hehe.
Title: Re: SuGGestions 2.0
Post by: WinterIsComing on July 05, 2016, 07:57:21 am
Ah great, I see you already took carr of it. Great!  :)
Title: Re: SuGGestions 2.0
Post by: stuart on July 05, 2016, 06:00:24 pm
Osca, did you see the other suggestion from today as well?  ::)
 ;)

I see all suggestions but I usually read and if I like or I can I put in my notepad for the future, but in this case it is a feature that it is now in the game ;)
Thanks for your suggestions, always is very important see options to improve the game but in game structure ( training, calendar, no contracts, no paying advantages....)there are some red lines for me.

Your last suggestion is good, hehe.

Very nice addition, thank you  :D
Title: Re: SuGGestions 2.0
Post by: Angovis on July 06, 2016, 07:16:58 am
More money for 3rd division races ;D
Title: Re: SuGGestions 2.0
Post by: Edbertos on July 08, 2016, 02:54:36 am
More money for 3rd division races ;D

I don't think this will happen.
Title: Re: SuGGestions 2.0
Post by: Angovis on July 08, 2016, 06:29:54 am
More money for 3rd division races ;D

I don't think this will happen.



Nevermind, i started riding every race in the top 10 so that makes good money ;D
Title: Re: SuGGestions 2.0
Post by: Edbertos on July 12, 2016, 06:36:34 am
Suggestion:

Pls change the ratings in the transfer market from numbers to letters (A+,B+, B-).

A+ 85-100
A 75-84
A- 65-74
B+ 58-64
B 51-57
B- 44-50
C+ 39-43
C 35-39
C- 30-34
D+ 20-29
D 10-19
D- 0-9

GAME WOULD BE HARDER!!
Title: Re: SuGGestions 2.0
Post by: WinterIsComing on July 13, 2016, 09:22:56 am
Frankly, I don't think it wouldn't benefit anyone.

The selling party could still throw the stats on the forum or through ingame message. I surely would when I have a sprinter for sale who already was trained to 100 sprint, for instance.

Besides, the difference between 85-100 is way bigger than the difference between 39-43, which is a category of its own, in your proposal.

The letter/star category only works when noone knows the stats of the cyclists. Only example in the game where this applies, is in the draft races, where it's already implemented.
Title: Re: SuGGestions 2.0
Post by: wacco on July 13, 2016, 09:58:52 am
It was already suggested but I still think it is a good idea.

What if at the end of the season all managers are dropped in a box and new divisions are made. So there are more new teams in your division, new riders. This way it is a little more surprises.
Title: Re: SuGGestions 2.0
Post by: WinterIsComing on July 13, 2016, 10:58:41 am
It was already suggested but I still think it is a good idea.

What if at the end of the season all managers are dropped in a box and new divisions are made. So there are more new teams in your division, new riders. This way it is a little more surprises.

I assume you just mean the the teams in same divison number? Like, all 2nd division teams are dropped in a box and get mixed up? And all 3rd division teams are getting in their own box and are mixed up?

I guess that could be a good idea indeed.


Title: Re: SuGGestions 2.0
Post by: combuijs on July 13, 2016, 11:33:20 am
To avoid creating unbalanced divisions in that way, you could mix it up in such a way that in each division there are only 5 relegated teams, 5 promoted teams, one number 6, one number 7... one number 50 etc. So for instance, the three numbers 6 in the second division get randomly spread over the divisions, but each in a different one.
Title: Re: SuGGestions 2.0
Post by: wacco on July 13, 2016, 11:47:01 am
Yes WIC, you stay in the same division like 2,3 or 4 but your letter changes.

Combuijs. Possible but I think it is less fun. Sometimes you will have a hard season but sometimes an easy one. For most managers it is more fun that way I think.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on July 13, 2016, 12:54:11 pm
When I started, I personally liked playing against (many of) the same managers for several seasons, and seeing how their teams developed.  That wouldn't happen if everybody got shuffled around each season.
Title: Re: SuGGestions 2.0
Post by: oscacom on July 13, 2016, 08:08:17 pm
At init of the game always according your position in every division you have a fixed division to ascend or descend.
But since some seasons ago ( more than 10) get higher or lower division letter are 100% random.
Title: Re: SuGGestions 2.0
Post by: wacco on July 14, 2016, 08:45:38 am
At init of the game always according your position in every division you have a fixed division to ascend or descend.
But since some seasons ago ( more than 10) get higher or lower division letter are 100% random.

I know but I'm talking of the managers who are staying in the same division. Let it also be random in which division of the same level the start the next season. For example: This is my 7th season in division 2b. I know the manager know here but would love to ride in 2a or 2c for a couple seasons.
Title: Re: SuGGestions 2.0
Post by: ichy_08 on July 22, 2016, 09:01:46 am
It was already suggested but I still think it is a good idea.

What if at the end of the season all managers are dropped in a box and new divisions are made. So there are more new teams in your division, new riders. This way it is a little more surprises.

I also like the idea, kind of boring to be trapped always in the same division
Title: Re: SuGGestions 2.0
Post by: Sjiz on July 27, 2016, 03:54:53 pm
Small suggestion: When looking at a teams records page would it be possible to list the tours in the order in which they are raced in the season?
Title: Re: SuGGestions 2.0
Post by: oscacom on July 27, 2016, 04:33:51 pm
Small suggestion: When looking at a teams records page would it be possible to list the tours in the order in which they are raced in the season?

In database tours in other seasons I have to order by name up or down , no more variables, order in calendar is not a variable to store and I can´t do this.
Title: Re: SuGGestions 2.0
Post by: ichy_08 on July 28, 2016, 09:05:04 am
just a thing that i realised (i guess it´s been discused already). I don´t find logic that in order to get some "easy money" people deliberately go to 4th division with a very strong squad, win everything (very unfair imo for newbies that are starting) and then repeat the same in 3rd division. Isn´t there any way to avoid it? Like increasing the fixed money you get per season in 1st and 2nd division? It really does not make sense that I make less money in 2nd div than in 4th division
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on July 28, 2016, 10:01:38 am
I don't think any active player can go back to 4th division any longer, as inactives are always in the last positions (if I'm correct).
More money in the game?  Not sure that's the best.
Maybe if there's an issue, perhaps there could be a limit as to the number of season points that you can earn bonuses with (say 50000 max - figure taken from thin air).

But is it an issue, as even some half-decent 19 year olds (except climbers) can earn 3rd division points (even near 50% health).  In my opinion, a bigger issue is the gap between 3rd & 2nd divisions in term of team quality, and this results in new teams cruising through 3rd, only to get stuck in the 2nd division 25-59 place doldrums.
Title: Re: SuGGestions 2.0
Post by: oscacom on July 28, 2016, 06:40:42 pm
We put this fixed money for that, some seasons ago no fixed money for being in divisions.

Title: Re: SuGGestions 2.0
Post by: ichy_08 on July 29, 2016, 10:40:59 am
i know, but still it doesn´t make sense for me that you can make more money in 3rd division than in 2nd, it´s just not logic
Title: Re: SuGGestions 2.0
Post by: oscacom on July 29, 2016, 05:04:16 pm
i know, but still it doesn´t make sense for me that you can make more money in 3rd division than in 2nd, it´s just not logic

We have to see if in future we must increase fixed money in 1st and 2nd division but as I said no bonus some seasons ago, now there is a fix. Maybe it is low, but it is a first step.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on July 30, 2016, 01:56:46 am
i know, but still it doesn´t make sense for me that you can make more money in 3rd division than in 2nd, it´s just not logic
Only because there's just around 15 active players in each div3 group.  If each div3 group had 40 or so active players, it would be a different situation.
Title: Re: SuGGestions 2.0
Post by: Dirk on July 30, 2016, 10:05:07 am
i know, but still it doesn´t make sense for me that you can make more money in 3rd division than in 2nd, it´s just not logic
Only because there's just around 15 active players in each div3 group.  If each div3 group had 40 or so active players, it would be a different situation.
So, perhaps there should be less div3 teams, to increase competitions in that div.
What about only 6 div3 divisions instead of 9. 10 teams relegated in div2 etc...
Title: Re: SuGGestions 2.0
Post by: wacco on July 30, 2016, 10:28:14 am
Possible, or/end more regulation between different divisions. Promote/demote more teams so the fight in first gets tougher to stay there and you give the fast growing teams in second have a. Higher chance of promoting. But will still have to fight to stay in first.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on July 30, 2016, 11:46:58 am
When I look at teams between 50th & 59th in 2nd division, I see teams that should be in third.  If each div2 group simply had 10 less teams, it wouldn't cost 2nd division anything, and the extra competition in 3rd would make it much healthier.  It would kill about 4 birds with 1 stone.
Title: Re: SuGGestions 2.0
Post by: wacco on July 31, 2016, 05:29:23 pm
True but you cant just make one division smaller, all of them should be smaller. Starting with first.

For example, next season ten teams less in first. More teams from second and third demote. Season afterwards div 2 ten teams less, again more teams from third demote. The last season thrid div can get ten teams less. Fourth div stays for now the same.

During this time the amount of promotion and demotion stays the same except when there is a division above losing ten places.
Title: Re: SuGGestions 2.0
Post by: Ricoo on July 31, 2016, 07:15:57 pm
I don't see how it's so much easier to make money in 3rd divison compared to 2nd division for more than one season. If you don't want to promote to 2nd, you can't earn much more than 10k points. Those 10k points are worth  1mln at the end of the season which is the same as the difference in fixed income. On top of that these results will give roughly 1 mln in prize money. That means that a second division team who earns 1 mln from prize money and money from points (150/pt) is earning as much, which shouldn't be a problem, especially with the way higher prize money in second division (I've only played in 3rd div, but see that earnings in 2nd div for a giro stage win are 100k compared with 33.3k in 3rd).

Or am I missing something here?

(I can see that it could be financially beneficial for a team to promote from 3rd with massive amount of points, then relegate again, and repeat that a couple of times, but that's not what we're talking about now, is it?)
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on August 01, 2016, 01:18:40 am
The fewest points I've had in 3 div was 16222, and I finished 9th that season, which equals around $3m, plus $500k start of season bonus.
To earn the same, after the $1.5m start of season bonus, a 2nd division team needs to earn around 7400 points in the season.  Only around the top 15 or 16 teams in each div2 group achieve this.

But the main problem Ricoo, is simply that many div2 teams aren't up to div2 standard, and that's because there isn't enough competitive teams in div3, which results in every single effect we're discussing.

@wacco: Why would each division need to be the same size?  Other games do have different sizes for different divisions.
Title: Re: SuGGestions 2.0
Post by: Dirk on August 01, 2016, 09:48:25 am
I also thought of reducing the size of division 2 as a solution, but the impact of this change is smaller (on division 3) than reducing the number of 3rd divisions.
Both these changes can be implemented in order to enhance the current situation though.
If division 2 size is reduced by 10 teams, then it is +- 3.3 extra teams for every 3rd division.
If there is 15 active teams per 3rd div, then changing it from 9 to 6 divisions will add 7.5 per division.
Title: Re: SuGGestions 2.0
Post by: ichy_08 on August 01, 2016, 11:02:10 am
The fewest points I've had in 3 div was 16222, and I finished 9th that season, which equals around $3m, plus $500k start of season bonus.
To earn the same, after the $1.5m start of season bonus, a 2nd division team needs to earn around 7400 points in the season.  Only around the top 15 or 16 teams in each div2 group achieve this.

But the main problem Ricoo, is simply that many div2 teams aren't up to div2 standard, and that's because there isn't enough competitive teams in div3, which results in every single effect we're discussing.

@wacco: Why would each division need to be the same size?  Other games do have different sizes for different divisions.

exactly, for example i promoted to 2nd division, and as i am planning a future team i was thinking on investing in some veterans that would give me the necessary points to stay in 2nd division. To my surprise, you almost don´t have to do anything to stay in 2nd division once you are there, as long as you get 500 points you are basically safe
Title: Re: SuGGestions 2.0
Post by: Dirk on August 01, 2016, 12:11:41 pm
I even struggled to demote to third div a couple of seasons ago and I had zero points. I had to buy an expensive player to get in the bottom 15 since the teams are ranked first by points and then by cash. I wanted to demote since my team as very young (23y olds mostly) and it is more fun playing in third with them.
Title: Re: SuGGestions 2.0
Post by: Edbertos on August 01, 2016, 05:42:15 pm
Im in the 3rd div. 2-3 months since i started playing this game. Based on my observation, there are 15-25 players active and 10-20  semi-active players.
Title: Re: SuGGestions 2.0
Post by: TeamSolex on August 02, 2016, 12:44:17 am

But the main problem Ricoo, is simply that many div2 teams aren't up to div2 standard, and that's because there isn't enough competitive teams in div3, which results in every single effect we're discussing.


My favorite topic  ;)

This problem begins with the first division and so forth.

The current division and classification structure are build around very competitive users.
But training riders in the game is working the opposite way. So it's impossible to do both with out compromising.
Four times the amount of users or making it easier to get 19 yo riders could make this a 2nd and 3rd division problem only. The problem would still be the same in CFF though.

year span:
19 - 27: nine seasons of training
28 - 32: four seasons of competing
33 -> riders are sold to a competing user in a lower division

So around 2/3 of the time users are training young riders or 2/3 of the teams are not in a decent competing mode.
I don't know what a decent competing mode is. But most of the users don't have the time to race 118 stages a season.

Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on August 14, 2016, 05:00:51 am
The fewest points I've had in 3 div was 16222, and I finished 9th that season, which equals around $3m, plus $500k start of season bonus.
To earn the same, after the $1.5m start of season bonus, a 2nd division team needs to earn around 7400 points in the season.  Only around the top 15 or 16 teams in each div2 group achieve this.
Curiosity got me to wondering when it was economical to promote from 2nd division, to 1st.
On average, 6th in div2 gained just over 13k points (11.9 to 17.7 generally).  This equals around $3.640m, which, when you include the $1.5m start of season bonus, gives us a total of $5.140m.
To earn the same, after the $4m start of season bonus, a 1st division team needs to earn a faction over 2k points in the season.  At least 50 div1 teams surpass this each season.
Title: Re: SuGGestions 2.0
Post by: Edbertos on August 17, 2016, 11:01:22 am
In 3rd division or lower (i dont know in 2nd) the green jersey is the one holding also the general Clasfication jersey which is because he can win and finish stage in climbs and that gives him points because of that, sprinter teams specially in tour de france feel so useless. Can you do something with it?


Title: Re: SuGGestions 2.0
Post by: combuijs on August 17, 2016, 11:10:07 am
In 3rd division or lower (i dont know in 2nd) the green jersey is the one holding also the general Clasfication jersey which is because he can win and finish stage in climbs and that gives him points because of that, sprinter teams specially in tour de france feel so useless. Can you do something with it?

Not in my 3rd division!
Title: Re: SuGGestions 2.0
Post by: Sjiz on September 07, 2016, 10:29:41 pm
Suggestion: Next to an add to favourites button on the rider profile a remove from favourites button.
Title: Re: SuGGestions 2.0
Post by: Horace on September 13, 2016, 09:16:50 am
Suggestion: add some prize money for the end-of-season rider classification. I am aware this might impact the game economy, but it might add some additional motivation for training the best riders.
Title: Re: SuGGestions 2.0
Post by: zombie on September 20, 2016, 09:08:46 am
I've got a suggestion for training since I keep doing this wrong >:(

I'd like that when you select a new training for your whole team you get a small message telling you to not forget to also set your coach to the same training.
Title: Re: SuGGestions 2.0
Post by: oldmen on September 20, 2016, 04:47:42 pm
I've got a suggestion for training since I keep doing this wrong >:(

I'd like that when you select a new training for your whole team you get a small message telling you to not forget to also set your coach to the same training.

Thank you for posting because I just realized I did the same exact thing. Argh!
Title: Re: SuGGestions 2.0
Post by: SonicCycling on September 26, 2016, 11:07:17 pm
Unimportant I know, but how about CFF rankings for achievements earned?

http://www.cyclingforfun.org/cff/logrando.php

http://www.cyclingforfun.org/cff/estlogros2.php   

Supporter function though.  ;)


Title: Re: SuGGestions 2.0
Post by: mateo5590 on October 16, 2016, 04:08:07 pm
Hello admin.
Is it possible to create representations of Polish?
If so, I submit the official application for the establishment of the Polish national team.
Best regards and wish you a nice game.
Title: Re: SuGGestions 2.0
Post by: oscacom on October 16, 2016, 08:21:26 pm
Hello admin.
Is it possible to create representations of Polish?
If so, I submit the official application for the establishment of the Polish national team.
Best regards and wish you a nice game.
Since the init of the game to add a new country I need 20 real active players from Poland, and after I change their nationality.
Add a country actually needs a lot of work due a lot of pages must be updated and there can be bugs in the game and it is the thing I hate more in the game.
When you have a list with all these players and I see they are real and active I will start the process but it is not easy.
Argentina as example ask me for the same but they never reached 20 users.
Thanks for playing
Title: Re: SuGGestions 2.0
Post by: SonicCycling on October 16, 2016, 09:34:41 pm
Just something I also thought about the last time someone wanted Poland in the game, isn't it more simple to replace an excisting country to Poland?
Let's look at Ukraine, only 15 players [some big names though] and 380 something cyclists.
Now the problems, the players that are playing for Ukraine must agree ofcourse.
Another problem is the existing cyclist, for me they can keep their name and fame [ofcourse] but they ride for Poland.
To make it worth your trouble I think it's fair and easy to ask them for Polish names for the data-base and maybe a Polish translation for the game?
That way you know they are serious and give some extra atraction to potential Polish players, could be benificial for CFF.
Poland is still growing as a cycling nation with names like Kwiatkowski, Majka and Niemiec the sport only grows in popularity.

Just thinking out loud, not sure if it is as simple as I make it sound.  ;)
But yeah, if it is possible and easier it is still up to the players that have chosen Ukraine ofcourse.


Title: Re: SuGGestions 2.0
Post by: mateo5590 on October 17, 2016, 08:48:24 am
Just something I also thought about the last time someone wanted Poland in the game, isn't it more simple to replace an excisting country to Poland?
Let's look at Ukraine, only 15 players [some big names though] and 380 something cyclists.
Now the problems, the players that are playing for Ukraine must agree ofcourse.
Another problem is the existing cyclist, for me they can keep their name and fame [ofcourse] but they ride for Poland.
To make it worth your trouble I think it's fair and easy to ask them for Polish names for the data-base and maybe a Polish translation for the game?
That way you know they are serious and give some extra atraction to potential Polish players, could be benificial for CFF.
Poland is still growing as a cycling nation with names like Kwiatkowski, Majka and Niemiec the sport only grows in popularity.

Just thinking out loud, not sure if it is as simple as I make it sound.  ;)
But yeah, if it is possible and easier it is still up to the players that have chosen Ukraine ofcourse.



Hello, thank you for your interest and opinions.
I wish the Polish national team was formed, but not at the expense of someone else.
Truth Kwiatkowski and Majka pulled Polish cycling out of the abyss.
Hello admin.
Is it possible to create representations of Polish?
If so, I submit the official application for the establishment of the Polish national team.
Best regards and wish you a nice game.
Since the init of the game to add a new country I need 20 real active players from Poland, and after I change their nationality.
Add a country actually needs a lot of work due a lot of pages must be updated and there can be bugs in the game and it is the thing I hate more in the game.
When you have a list with all these players and I see they are real and active I will start the process but it is not easy.
Argentina as example ask me for the same but they never reached 20 users.
Thanks for playing
Thank you for your answer.
I know it is not easy.
I look for 20 active players from Polish.
Title: Re: SuGGestions 2.0
Post by: WinterIsComing on October 21, 2016, 11:16:25 am
Good luck with your quest for the Polish nationality. Hope it works out :)

(https://www.crossed-flag-pins.com/Friendship-Pins/Poland/Flag-Pins-Poland-Australia.jpg)
Title: Re: SuGGestions 2.0
Post by: Thorin on October 21, 2016, 11:33:56 am
(https://www.crossed-flag-pins.com/Friendship-Pins/Poland/Flag-Pins-Poland-Switzerland.jpg)
Title: Re: SuGGestions 2.0
Post by: luckeyluc on October 21, 2016, 01:14:55 pm
(https://www.crossed-flag-pins.com/Friendship-Pins/Poland/Flag-Pins-Poland-Netherlands.jpg)
Title: Re: SuGGestions 2.0
Post by: daantje on October 21, 2016, 01:36:58 pm
(https://www.crossed-flag-pins.com/shop/media/image/73/32/d7/Flag-Pins-Poland-Belgium.jpg)
Title: Re: SuGGestions 2.0
Post by: WinterIsComing on October 21, 2016, 02:38:40 pm
Copycats  ;)

 :-*
Title: Re: SuGGestions 2.0
Post by: mateo5590 on October 24, 2016, 11:58:58 am
Hello
Thank you very much for your support.
I wish you a nice game.
Title: Re: SuGGestions 2.0
Post by: wacco on October 24, 2016, 02:54:15 pm
I wouldn't mind much to switch to Poland if Oska gives me a card for it :p
Title: Re: SuGGestions 2.0
Post by: mateo5590 on October 24, 2016, 08:54:16 pm
I wouldn't mind much to switch to Poland if Oska gives me a card for it :p
Hello
So I put you on my list of possible players Polish national team.


http://www.cyclingforfun.org/smf/index.php/topic,2382.0.html
Title: Re: SuGGestions 2.0
Post by: Ricoo on October 26, 2016, 05:32:25 pm
Is it possbile to make it increasingly more expensive to put the same riders on the TL by the same team? Now it seems it happens that some riders are continuously on the TL for a price that seems to be way too high. Of course everyone values riders differently, but it also looks like it's a way to rid inexperienced managers of their money.

Every rider can be put on TL first time for 1k, second time for 5k, 3rd time for 25k, 4th time for 50k and after that for 100k each time.

Of course this count will go back to 0 when the rider is sold and probably at end of season as well.
Title: Re: SuGGestions 2.0
Post by: wacco on October 26, 2016, 11:07:19 pm
Is it possbile to make it increasingly more expensive to put the same riders on the TL by the same team? Now it seems it happens that some riders are continuously on the TL for a price that seems to be way too high. Of course everyone values riders differently, but it also looks like it's a way to rid inexperienced managers of their money.

Every rider can be put on TL first time for 1k, second time for 5k, 3rd time for 25k, 4th time for 50k and after that for 100k each time.

Of course this count will go back to 0 when the rider is sold and probably at end of season as well.

good one, I'm pro
Title: Re: SuGGestions 2.0
Post by: Thorin on October 26, 2016, 11:45:09 pm
CFF is a "small" game and sometimes there are not so many riders in the marketlist. If you try to "punish or limit" the riders, it will become smaller and smaller.

Title: Re: SuGGestions 2.0
Post by: Ricoo on October 27, 2016, 11:21:25 am
CFF is a "small" game and sometimes there are not so many riders in the marketlist. If you try to "punish or limit" the riders, it will become smaller and smaller.

The riders that are on the transferlist for 10 times their value don't make the game bigger. I agree, the transferlist will become smaller, but only filled with riders that are really for sale.
Title: Re: SuGGestions 2.0
Post by: Sjiz on October 27, 2016, 11:39:28 am
I disagree. The biggest problem is assessing someone's value. This is extremely difficult and varies from one person to another. Someone might think this strange rider with cobble, tt and climbing is worthless while the other guy who finds himself in the cup with a TT with climbing and TT might think he is worth millions because his main goal this season was that cup.

Or an old GC rider. He might only be useful for another season or even less. Perhaps only this years Vuelta. Pretty worthless but in the short term for people fighting for promotion or prices he may be exactly what they need. Who is right? What is his worth? He may be even more valuable than at the start of the season.

There are a million different reasons why some feel a rider is overpriced and other think he is worth it. A million reasons why one will buy a rider on day 86 when he has been available and on the transferlist since day 1. As a seller you do not know this, that's why some keep putting riders for sale and I feel they should not be punished for this.   

Deterring people from putting riders for sale is not the way to protect the new players. There are too many disadvantages in my opinion to do it the way you propose.
Title: Re: SuGGestions 2.0
Post by: Thorin on October 27, 2016, 11:49:43 am
Also talking about the skills. I do not know yet, but I thinking about focusing my training in a rider with 2X downhill, so I will train downhill many seasons. I can see a rider with 20 downhill in the market and pay a lot for him, because for me is an amazing future rider. However, another manager is gonna train downhill only half a season, so for him this rider is just shit  ;D

And, of course, I think that is nice to see great riders in the market. Maybe you can't buy them because of their high prices, but as a "new" player you can see their skills and decide the future training of your riders.
Title: Re: SuGGestions 2.0
Post by: Ricoo on October 27, 2016, 12:03:22 pm
I'm not saying my solution is perfect, I just think that seeing the same riders appear on the transfer list every 3 days for the whole season, who never get sold is not making this game a better game. So I was thinking how this could be changed. If noone else thinks this is annoying or hurting the game, then I'll learn to live with it and just scroll through them  :D
Title: Re: SuGGestions 2.0
Post by: Thorin on October 27, 2016, 12:25:07 pm
And also not everybody is looking the same all the time. I mean, maybe I haven't been interested in a rider for 2 months and then suddenly I change my training and I make a bid on this rider.
Title: Re: SuGGestions 2.0
Post by: Horace on November 04, 2016, 07:08:56 am
Should the "Waiting for Offer" be treated in the same way, if the rider is placed on the Offer list ? :)
Title: Re: SuGGestions 2.0
Post by: zombie on November 10, 2016, 10:41:14 am
Isn't the "Riders where you can bid on" the place where you leave your riders available for a long period of time? That option seems to be made specially for this. Seeing the same riders on the regular transferlist for the 10th time for the same price is only annoying. Makes me have to scroll trough a lot of riders I already know I don't want. I'd set some kind of limit to the number of times you can offer your rider. Some things I can think of:
-Make it cost more money every time you offer a rider
-Make listing a rider cost 10% of the price you ask
-A rider can't be listed again unless it did a few races or a few days in between
-Make a rider drop form/health if a sale is unsuccesfull because ofc he is devestated nobody wants him
Title: Re: SuGGestions 2.0
Post by: wacco on November 10, 2016, 10:55:10 am
Isn't the "Riders where you can bid on" the place where you leave your riders available for a long period of time? That option seems to be made specially for this. Seeing the same riders on the regular transferlist for the 10th time for the same price is only annoying. Makes me have to scroll trough a lot of riders I already know I don't want. I'd set some kind of limit to the number of times you can offer your rider. Some things I can think of:
-Make it cost more money every time you offer a rider
-Make listing a rider cost 10% of the price you ask
-A rider can't be listed again unless it did a few races or a few days in between
-Make a rider drop form/health if a sale is unsuccesfull because ofc he is devestated nobody wants him

some riders even come on the list for an higher amount a second time.
Title: Re: SuGGestions 2.0
Post by: Thorin on November 10, 2016, 10:59:02 am
A team is not looking for the same every day (change of training, different moments of the season, CFF-CUP, etc.), besides that your budget is not constant throughout the season.

In my case I like to see many riders in the normal market, I do not care if they are always there or not. Why? Because every day I check it depending on my needs, and it may be that a rider don't interest me for 117 days but it does in a specific day.

PS: Sometimes there are very few riders in the normal market. If you try to reduce it even more, I think it can be a bit maddening.
Title: Re: SuGGestions 2.0
Post by: Ricoo on November 10, 2016, 11:18:59 am
Let's say I have a bronze climber of 30 years old and I put him for sale for 100 million every 3 days. That doesn't add anything to the transfer market, so it would be good to prevent it from happening by introducing some sort of (small) penalty for that.

The goal is obviously not to prevent riders being put on the transfer list.
Title: Re: SuGGestions 2.0
Post by: Thorin on November 10, 2016, 11:59:49 am
Let's say I have a bronze climber of 30 years old and I put him for sale for 100 million every 3 days. That doesn't add anything to the transfer market, so it would be good to prevent it from happening by introducing some sort of (small) penalty for that.

The goal is obviously not to prevent riders being put on the transfer list.

But seriously, I don't care if a bronze rider is on sale for 100M, I just laugh   ;D ;D

But of course, with "extremes" examples it doesn't make sense. I don't use to see 30yold bronze riders on the transferlist for 100M every day.
Title: Re: SuGGestions 2.0
Post by: HtcItalia on November 10, 2016, 12:05:03 pm
Anyway u got some options in transfer market to see the riders that u are searching for.U got nationality filter,age filter,stats filter and price filter.If u still see that 100m rider its because u want to.
Title: Re: SuGGestions 2.0
Post by: Ricoo on November 10, 2016, 02:04:21 pm
I replied because someone revived this discussion I started a couple of weeks ago.

We just disagree about what would be best, no problem.
Title: Re: SuGGestions 2.0
Post by: Sjiz on November 18, 2016, 10:04:46 am
A suggestion: At rider pages we can set comments about them which is really cool. I think it would be even cooler to able to do that on your team page as well. Seeing as riders often leave teams and then the flavor goes away. This way we can give some flair to our teams too. I think many are playing with a philosophy in mind and it would be cool to be able to show that. 
Title: Re: SuGGestions 2.0
Post by: Horace on November 18, 2016, 09:33:07 pm
Maybe this was suggested before: Give more experience based on division: racing in Div 1 give a little more experience than Div 2, which in turn should provide a little more than Div 3. Just for making it a bit closer to reality.

If a rider has (say) 40 races per season, maybe give 1 extra experience point for Div 1, 0.5 for Div 2, and leave it as it is for Div 3.
So it would be 0.025 exp per race in Div 1, 0.0125 in Div 2

After 10 years  of developing a 19 yo rider in Division 1, it seems realistic that that rider should have (at least) a marginal advantage over a rider who competed the entire carrer in Div 3.

It would also encourage teams in Div 1 to grow their own riders (I am not sure to what degree that is happening already or not, but this would provide an incentive)
Title: Re: SuGGestions 2.0
Post by: AJFactoryCycling on November 18, 2016, 09:36:50 pm
I like this idea, at first it is logic, at second it gives managers more reason to stay in div. 1A even with young riders. With this idea we will also see more riders battle for the white jersey (and the white jerseys in tours), this season that jersey is won by rider who have 0 points in div. 1.
Title: Re: SuGGestions 2.0
Post by: ichy_08 on November 18, 2016, 09:40:50 pm
Anyway more prizes for young riders would also encourage managers to develop them, I think the sponsors offer very little for young riders
Title: Re: SuGGestions 2.0
Post by: AJFactoryCycling on November 18, 2016, 09:45:25 pm
Anyway more prizes for young riders would also encourage managers to develop them, I think the sponsors offer very little for young riders

More? There are white jerseys every tour, white jersey for the best U23 rider in 1A and the NT has a U21 and U23 division. More than enough if you ask me, in real cycling there are also not more prices for young riders.
Title: Re: SuGGestions 2.0
Post by: Horace on November 18, 2016, 09:55:51 pm
Anyway more prizes for young riders would also encourage managers to develop them, I think the sponsors offer very little for young riders

More? There are white jerseys every tour, white jersey for the best U23 rider in 1A and the NT has a U21 and U23 division. More than enough if you ask me, in real cycling there are also not more prices for young riders.

I think the real question here is: are there enough young rider to make the game viable in the long run ? And are enough being created every season ? I just offered a suggestion to give Div 1 teams an incentive for growing young riders, above Div 2 and Div 3.

Of course, we do not know the answer to the "real"question. I think only oska knows the actual numbers and their evolution. Maybe the White Jerseys were introduced exactly because there were not enough young riders being created. Maybe we still need incentives to grow them. Or maybe not... :)

But this is not for for the players to decide, IMHO ;)
Title: Re: SuGGestions 2.0
Post by: Horace on December 29, 2016, 06:26:27 am
In the "Challenges" page, also add the Season as a column  :)
Title: Re: SuGGestions 2.0
Post by: oscacom on December 29, 2016, 07:56:44 am
Give more fun to people that makes new generation with 19y cyclists while they grow up until 26-28 years has been always our 1st problem. Until now I didn't find better solutions with more advantages than disadvantages.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on December 29, 2016, 10:39:42 am
When I started, I thought it was pretty cool how my first generation 21-22 year olds were thrashing 29-32 year olds in my (then) division (3i).

-----

On experience.  In the real world, 19 year olds simply wouldn't be in a 1st division team period.  In addition, it's a marked disadvantage to newer teams to be experience penalised for not being in div1.  So, the only people this would benefit would be a tiny handful of div1 teams, and discourage all other teams from training up u23 cyclists.

And what AJFactoryCycling wrote.
Ok, and one more: There's always enough cyclists.  Plenty of excess cyclists retire before their time, so there's never going to be a shortage of cyclists.  And on quality depth, the market adjusts to increased or shallower quality depth.
Title: Re: SuGGestions 2.0
Post by: AJFactoryCycling on January 23, 2017, 06:47:30 pm
Suggestion:

When there is a tie in the points or mountain classification it shouldn't be decided with the place in the general classification like it is now. The classification are for sprinters and climbers, not tour riders. I suggest a tie in the points classification will be decided with the points scored at the finish of flat stages or wins in flat stages. And I suggest a tie in the mountain classification will be decided with who scored the most points on E category climbs, then 1 category climbs etc.
Title: Re: SuGGestions 2.0
Post by: Davici on February 02, 2017, 09:09:46 pm
A few suggestions which would make life easier:

1: Filling in the tactics by just typing the numbers for example ‘31134’, instead of changing all the tabs with calm, normal etc.. This would be much easier and quicker. It will also give a much better overwiew or the tactics are filled in correctly. Furthermore, I think it is easier to understand for beginners
2: Letting a rider rest for a specific race just by pushing a button in the ‘sign-up’ page. So you don’t have to go to the ‘training’ page and calculate on which min. health level, a rider has to be set, to let him rest for the race.
3: The possibility to save the last used search parameters on the transfermarket page, so they don’t have to filled in again the next time looking on the transfer list.
4: Adding the search parameter ‘number of days on the list’ in the cyclists waiting for offers page. In this way, it is easier to see or new riders have appeared on the list.

These changes might be quite rigorous, but I think it would make the game much more user-friendly.
Title: Re: SuGGestions 2.0
Post by: daantje on February 02, 2017, 09:28:32 pm
A few suggestions which would make life easier:

1: Filling in the tactics by just typing the numbers for example ‘31134’, instead of changing all the tabs with calm, normal etc.. This would be much easier and quicker. It will also give a much better overwiew or the tactics are filled in correctly. Furthermore, I think it is easier to understand for beginners
2: Letting a rider rest for a specific race just by pushing a button in the ‘sign-up’ page. So you don’t have to go to the ‘training’ page and calculate on which min. health level, a rider has to be set, to let him rest for the race.
3: The possibility to save the last used search parameters on the transfermarket page, so they don’t have to filled in again the next time looking on the transfer list.
4: Adding the search parameter ‘number of days on the list’ in the cyclists waiting for offers page. In this way, it is easier to see or new riders have appeared on the list.

These changes might be quite rigorous, but I think it would make the game much more user-friendly.
+1
Title: Re: SuGGestions 2.0
Post by: Sjiz on February 13, 2017, 10:42:30 am
Excellent sugestions Davici.

One from me; Not sure how it would work but i would like the opportunity to add any riders that has ever ridden with me to my hall of fame. Even when they retire at another team.

Why? Well because for the past 2,5 years i have trained and raced with a bunch of riders. With them i have achieved some of my best results. That makes me fond of them. But in order for me to be able to start a new generation i need income. They have to be sold when they are old. Then theyll ride for another two seasons until some team that used them for a little while gets them in their hall of fame. Even though he achieved his best results at my team.

Now in soccer for instance you see Cruijff in the Ajax hall of fame but also in Barcelona's. He achieved great things at both teams. I think this would be a good addition to CFF as well.
Title: Re: SuGGestions 2.0
Post by: ikki on February 26, 2017, 03:51:31 pm
a few suggestions :

in stead of a race at 5.00 am and 19.00 pm ( my time) 2 or 3 races every day at the same time.
The challenge about this is to select the riders properly for each race.
Now you see mostly of the time the same winner of a stage ( especially in lower class) Someone is specialised in hills, so he will win a lot of hills-stages.
One rider can only compete in one stage.
Gives the opportunity to the weaker competitors to score some points as well. They will be more motivated to stay in the game.

Second one :

increase the number of riders in a team from 20 to 25.
In a race, you can select 6 riders in stead of 5 now, but one of the new rules could be, that you have to select 1 rider u23 for every 2 riders not u23
Title: Re: SuGGestions 2.0
Post by: WinterIsComing on February 27, 2017, 05:55:40 pm
Suggestion:

In the Training Camp screen, you can sign up for training camp and you can see the first race in which the TC-bonus is added.
My suggestion: add a button 'go to next/previous race', which will enable the manager to cycle through races and sign up for the right TC.
The way you can do this now in the 'Sign up for upcoming races' menu, isn't really user-friendly, in my opinion.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on April 07, 2017, 10:34:56 pm
Suggestion:
Remove "free cyclists" from the "Cyclists waiting for offers" list
Title: Re: SuGGestions 2.0
Post by: Horace on April 08, 2017, 09:51:51 am
I feel emotionally attached to cyclists who have been a long time in my team (even their entire carreer, since turning pro till 30+).
I feel sad about pushing the "sack" button. Is there a chance to change the text into "End contract" ?

And suggestion 1.1: For those cyclists which will enter the Hall of Fame, change the "Sack" button into something like
"End rider's contract and induct into Hall of Fame".

 It would be a much nicer end of career for them :)

Sugegstion 2: Achievement: have a full squad (say, minimum of 15 players) with no bought players. All players are have been with the same team their entire career.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on May 03, 2017, 01:51:04 am
If the nationality of sponsors are fairly evenly spread between all CFF nations, then I'd like to suggest a small bonus if the cyclist who completes the sponsor goal is from the same nationality as the sponsor.
Also, maybe several achievements for the same.
Title: Re: SuGGestions 2.0
Post by: zombie on May 04, 2017, 09:02:33 am
Suggestion:
Get a notification somewhere if someone of your personel stopped and the end of the season
Title: Re: SuGGestions 2.0
Post by: TeamSolex on May 04, 2017, 12:36:33 pm
Suggestion:
Get a notification somewhere if someone of your personel stopped and the end of the season
You get a mail about during the update/ off season.
Title: Re: SuGGestions 2.0
Post by: zombie on May 04, 2017, 01:38:04 pm
Suggestion:
Get a notification somewhere if someone of your personel stopped and the end of the season
You get a mail about during the update/ off season.

I see the mail now. Perhaps I should start reading the mail from CFF-staf  ::)
Title: Re: SuGGestions 2.0
Post by: ikki on May 05, 2017, 02:57:46 am
I have a suggestion about the transferlist.

suggestion 1
* Make it unpossible to sell a rider in the same season when you bought him. A little bit simular like when you sign a free rider. It's also not possible to sell the free rider immediatly.
   When you buy a rider on the transferlist, you have to keep him in your team for the duration of the season you're in. The only way to get the rider again out of your team is to sack him.
 
suggestion 2

* make the use of the transferlist limited in time, with a little exception.
   Open the transfermarket only in the time between two seasons for riders older than 20.
   Exception on this, selling riders U21 is possible during the season, but with the rule of suggestion nr 1
   
















Title: Re: SuGGestions 2.0
Post by: TeamSolex on May 05, 2017, 02:20:34 pm
I have a suggestion about the transferlist.

suggestion 1
* Make it unpossible to sell a rider in the same season when you bought him. A little bit simular like when you sign a free rider. It's also not possible to sell the free rider immediatly.
   When you buy a rider on the transferlist, you have to keep him in your team for the duration of the season you're in. The only way to get the rider again out of your team is to sack him.
 
suggestion 2

* make the use of the transferlist limited in time, with a little exception.
   Open the transfermarket only in the time between two seasons for riders older than 20.
   Exception on this, selling riders U21 is possible during the season, but with the rule of suggestion nr 1
 

It is ok to make suggestions. But without a argumentation it is not  :o
Title: Re: SuGGestions 2.0
Post by: ikki on May 05, 2017, 02:47:45 pm
 
I have a suggestion about the transferlist.

suggestion 1
* Make it unpossible to sell a rider in the same season when you bought him. A little bit simular like when you sign a free rider. It's also not possible to sell the free rider immediatly.
   When you buy a rider on the transferlist, you have to keep him in your team for the duration of the season you're in. The only way to get the rider again out of your team is to sack him.
 
suggestion 2

* make the use of the transferlist limited in time, with a little exception.
   Open the transfermarket only in the time between two seasons for riders older than 20.
   Exception on this, selling riders U21 is possible during the season, but with the rule of suggestion nr 1
 

It is ok to make suggestions. But without a argumentation it is not  :o

Fine, I thought it was clear why I made this suggestions.
Because of you can draft and pul youngsters during the whole season, it's possible to sell these riders anytime.
But the other ones, you only can sell and buy in some limited time period between two seasons.
Everyone must do a little bit thinking about the races he want to compete for victory.
Now you buy a few riders, let them ride and when the races in their speciality is over, you sell them and buy others for the next couple of races. So the rich teams have an advantage right now.
They still have advantage because they can buy better riders but everyone have to make the choice in the beginning of the season. Training of the younger riders will also more importent
Title: Re: SuGGestions 2.0
Post by: TeamSolex on May 05, 2017, 03:53:48 pm
This is a very radical point of view and would change the game completely.

I don't have the time to explain. This is very complex to explain. Maybe there has been some talk about this in the past on the forum.

Title: Re: SuGGestions 2.0
Post by: ikki on May 05, 2017, 04:25:02 pm
I think it's more equal for everyone.
And the better managers end up higher at the end of the season.

Now at the moment, you don't have to look further in the future.
You have a team for the first races every season, you score a lot of points. Some riders, you sell and you buy other ones for the next races. After cobble-hills, cobble-hills riders  selling and buying hills-riders for LBL, Amstel, ...

It's not only set the right tactics every race again, but it's the whole picture that matters.
My opinion about this suggestion is that everyone have more opportunities to score victories.

it will change the play of the game a lot, that's true.
But it's not a very big adjustment softwarematters, I think.
Now the riders you sign for free, you can't sell them immediatly, so it's already in the game.


Title: Re: SuGGestions 2.0
Post by: matteo94 on May 07, 2017, 10:02:54 am
What is the best tactic for the 8th stage of the Giro d'Italia of monday morning?
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on June 22, 2017, 03:28:20 pm
Achievement Suggestions:

Challenges.
* Winning a challenge with the weather against your cyclist (opponent has beneficial weather icon, your cyclist doesn't).
* Winning a challenge with your cyclist having inferior health (maybe 10+ inferior).
* Winning a challenge with inferior experience (at least 10+ inferior).
Or possibly combining the second & third points.
* Winning with an u23 cyclist against an 30+ year old opponent.

And maybe a second level of achievements for more difficult challenges, eg winning with two weather bonus against your cyclist, or winning for 30+ inferior health-experience.  Or maybe winning 20 challenges with inferior weather-health-experience.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on July 19, 2017, 10:46:48 pm
In the Spanish doubts section there's a really cool suggestion for the transfer section "waiting for offers" that if  somebody offers that amount, the cyclist automatically goes onto the transfer market for that amount.

Besides agreeing with that suggestion, I'll only add that if that change was to occur, that it should be announced before the change, so there isn't 50+ messages of why X cyclist is on the transfer market.
Title: Re: SuGGestions 2.0
Post by: Puertollano Team on August 03, 2017, 06:42:53 pm
I have a suggestion and it is like in football when you bid a percentage of your totals finances you cannot bid like for 10 races the percentage will be with 100 millions or more 10% with 80 to 90 12 % 70 to 80 14% etc
Title: Re: SuGGestions 2.0
Post by: Horace on August 04, 2017, 10:21:11 pm
In the Spanish doubts section there's a really cool suggestion for the transfer section "waiting for offers" that if  somebody offers that amount, the cyclist automatically goes onto the transfer market for that amount.

Besides agreeing with that suggestion, I'll only add that if that change was to occur, that it should be announced before the change, so there isn't 50+ messages of why X cyclist is on the transfer market.

Something like a Transfer Release Clause ?  ;D
I will put all my riders on 222m euros  :P
Title: Re: SuGGestions 2.0
Post by: Vos on August 04, 2017, 10:35:09 pm
(http://i.imgur.com/PGaUUDo.jpg)
222 million ? No problem, we will give 300M if you promote the World Championship in Qatar also   :P
Title: Re: SuGGestions 2.0
Post by: Horace on August 04, 2017, 10:43:05 pm
(http://i.imgur.com/PGaUUDo.jpg)
222 million ? No problem, we will give 300M if you promote the World Championship in Qatar also   :P

I thought we have already taken care of that:
https://en.wikipedia.org/wiki/2016_UCI_Road_World_Championships (https://en.wikipedia.org/wiki/2016_UCI_Road_World_Championships)

(http://www.cyclingfans.net/2016/images/2016_uci_road_world_championships_doha_art1.jpg)
Title: Re: SuGGestions 2.0
Post by: Vos on August 04, 2017, 10:54:41 pm
LOL  ;D
True, the sheiks bought that too, but I was referring to the 2022 WC Football.
That was a little bit more expensive. But no problem to buy ( read : bribe^^) that too. Despite the fact Qatar sucks in that sport, lol.
Title: Re: SuGGestions 2.0
Post by: Vos on August 04, 2017, 11:13:04 pm
The sheiks of Qatar paid Neymar 300M to do some "promotional activities" for the 2022 WC in Qatar, so he could pay off the 222M transfer clause of Barcelona.
And the sheiks own Paris Saint-Germain, the new club of Neymar.
But it s going far off topic now, sorry.
Title: Re: SuGGestions 2.0
Post by: Puertollano Team on August 05, 2017, 12:04:32 pm
I have a suggestion and it is like in football when you bid a percentage of your totals finances you cannot bid like for 10 races the percentage will be with 100 millions or more 10% with 80 to 90 12 % 70 to 80 14% etc

Someone had read it?
Title: Re: SuGGestions 2.0
Post by: wacco on August 05, 2017, 03:50:15 pm
I have a suggestion and it is like in football when you bid a percentage of your totals finances you cannot bid like for 10 races the percentage will be with 100 millions or more 10% with 80 to 90 12 % 70 to 80 14% etc

Someone had read it?

Yes this morning but i dont get it
Title: Re: SuGGestions 2.0
Post by: Puertollano Team on August 05, 2017, 03:56:12 pm
I used google traductor  :P
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on November 04, 2017, 09:14:16 pm
Pure cosmetic suggestion

Eg: http://www.cyclingforfun.org/cff/betterpais.php?zona=Australia

I believe that the order of these should be from newest to oldest, as it's most likely anybody going on these pages will be most interested in the newest results.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on November 14, 2017, 12:07:05 am
Before I come to my suggestion:
In the Spanish suggestion thread, they were talking about the troubles with several NT nationalities being dead in the water.  In it, there were several suggestions.

* That just before the race, where selections haven't been made, the computer automatically selects 9 cyclists and sets tactics.
Personality, whilst I like aspects to it, I don't think it'll be good, because this will end up the human interaction with NTs, which will diminish it's value & interest.

* That several CFF nations should either merge, or be swapped with nations that have a better possibility of success.
The merging, well ok, although not to the extent suggested, and not with some of the CFF nations suggested.  It should only be those nations that will never be able to attract interest.
The swapping of nations that are dead, with those that could attract interest, simply makes good sense.

-------------

Ok, to my suggestion.
In a bid to generate a little interest in people going to smaller CFF nations, I'd like to suggest a small bonus for those teams that finish 1st in each CFF nation's rankings.  Or maybe top 3.  I wouldn't suggest a large bonus; maybe $150k, $70k, $30k or something.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on November 27, 2017, 10:26:00 pm
Suggestion : Change Nationality.
That those in nations with more than 100 members in the top 3 divisions are able to change nationalities without a change of nationality card, but only to a nation with fewer than 30 members in the top 3 divisions (also maybe also excluding div 1 teams).
Title: Re: SuGGestions 2.0
Post by: BetisCFF on November 28, 2017, 08:47:07 pm
Suggestion : Change Nationality.
That those in nations with more than 100 members in the top 3 divisions are able to change nationalities without a change of nationality card, but only to a nation with fewer than 30 members in the top 3 divisions (also maybe also excluding div 1 teams).

+1 Good suggestion ;)
Title: Re: SuGGestions 2.0
Post by: Vos on November 28, 2017, 09:19:08 pm
also +1, good suggestion, AA.
I won such a card a few weeks ago, but for now I m happy in little CFF country Australia  8)
But if another country wants to contract me to become NT manager there and wants to pay my salary of 100 million, let me know  ;)  :))
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on January 21, 2018, 11:08:01 pm
Another suggestion.
I know we seem to be having trouble getting new players onto the site to play (seems to be a sudden problem lots of similar game have [maybe only cycling - don't think last year's RL cycling events helped the image of the sport]).  However, for those who are starting, I'd like to suggest for following.

The primary stat of the new team's starting cyclists be between 80 & 90.
The overall stat points of these cyclists be a maximum of 480.

This is no better than a half decent 20 year old cyclist of course, and new team's starting cyclists are in their mid twenties; so they still aren't very good.  However, it would give them just enough to start with, cyclists able to (somewhat) race & not be dead last, and maybe a higher ratio of new managers will stick around.
Title: Re: SuGGestions 2.0
Post by: WVAchteruit on January 27, 2018, 09:13:28 pm
also +1, good suggestion, AA.
I won such a card a few weeks ago, but for now I m happy in little CFF country Australia  8)
But if another country wants to contract me to become NT manager there and wants to pay my salary of 100 million, let me know  ;)  :))

Late reply, but I was thinking. The nice thing about national teams is that it is connect to some national pride. If I am right the most players are Spanish, so maybe to keep the national pride, but get different national teams, maybe split the biggest countries in different regions?
Title: Re: SuGGestions 2.0
Post by: Horace on January 28, 2018, 10:45:32 am
Suggestion: in each teams transfers' page - how about making also visible something like "Most recent 10 transfers" or "Transfers during the last 3 months" or "Transfers this season".(in addition to the current "Most expensive transfers").
Right now, it is only "Most expensive transfers", which for old teams means riders transferred in 2014-2016-2016, or even earlier. Not entirely relevant...
Title: Re: SuGGestions 2.0
Post by: Horace on March 12, 2018, 08:12:48 am
In the Rider ranking
http://www.cyclingforfun.org/cff/indi2.php (http://www.cyclingforfun.org/cff/indi2.php)
highlight those as "for sale" and "waiting for offers. This is already visible in the Team page http://www.cyclingforfun.org/cff/team.php?userid=1670 (http://www.cyclingforfun.org/cff/team.php?userid=1670)
Title: Re: SuGGestions 2.0
Post by: oscacom on March 12, 2018, 08:03:07 pm
In the Rider ranking
http://www.cyclingforfun.org/cff/indi2.php (http://www.cyclingforfun.org/cff/indi2.php)
highlight those as "for sale" and "waiting for offers. This is already visible in the Team page http://www.cyclingforfun.org/cff/team.php?userid=1670 (http://www.cyclingforfun.org/cff/team.php?userid=1670)

Updated.
Title: Re: SuGGestions 2.0
Post by: Horace on March 14, 2018, 12:25:47 pm
Nice, thanks a lot! ;)
Title: Re: SuGGestions 2.0
Post by: WinterIsComing on March 15, 2018, 03:55:29 pm
Suggestion:

Make it possible to 'unselect' favourite cyclists (supporter option) by more than 1 at a time, by adding checkboxes so you can select more cyclists, before deleting. You need to scroll and select a lot if you have a list of older cyclists you are not interested in anymore.
Title: Re: SuGGestions 2.0
Post by: tpfrier1975 on March 22, 2018, 07:00:11 pm
How about adding to the Transfer List and Waiver Wire what division that the rider is currently in?
Title: Re: SuGGestions 2.0
Post by: Telamon on March 23, 2018, 07:39:24 pm
Make the taxes more realistic.

I have 26M right now. I have to pay 15% tonight = 4M
If I throw away 1M right now I will pay 10% taxes = 2.5M

That is ridiculous!

Title: Re: SuGGestions 2.0
Post by: WinterIsComing on March 23, 2018, 09:02:47 pm
Make the taxes more realistic.

I have 26M right now. I have to pay 15% tonight = 4M
If I throw away 1M right now I will pay 10% taxes = 2.5M

That is ridiculous!

Just buy a few sets of equipment...  ;)

But true, could be improved. Don't know if it's hard to program though.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on March 23, 2018, 10:12:10 pm
Make the taxes more realistic.
I have 26M right now. I have to pay 15% tonight = 4M
If I throw away 1M right now I will pay 10% taxes = 2.5M
That is ridiculous!
Just buy a few sets of equipment...  ;)
But true, could be improved. Don't know if it's hard to program though.
An easy, cheats way to do the calculation would be
If <1 mllion = $0
If 1 million to 10 million = 7% - $70k
If >10 million to 25 million = 10% - 370k (note tax at 10m would be 0k + 630k [7% * 9m])
etc
Title: Re: SuGGestions 2.0
Post by: Sjiz on March 23, 2018, 10:12:41 pm
Make the taxes more realistic.

I have 26M right now. I have to pay 15% tonight = 4M
If I throw away 1M right now I will pay 10% taxes = 2.5M

That is ridiculous!

Just buy a few sets of equipment...  ;)

But true, could be improved. Don't know if it's hard to program though.

Been suggested before to use the "progressive"tax system with boxes. Which would be something like this:

For someone with 15 million:
First 10million: 0% tax = 10,000,000 * 0% = €0
10-20 million:  10% tax = 5,000,000 * 10% = €500,000
Total €500,000

Someone with 55 million:
First 10million: 0% tax = 10,000,000 * 0% = €0
10-20 million:  10% tax = 10,000,000 * 10% = €1,000,000
20-30 million:  20% tax = 10,000,000 * 20% = €2,000,000
30-40 million:  40% tax = 10,000,000 * 40% = €4,000,000
40-50 million:  50% tax = 10,000,000 * 50% = €5,000,000
50+million: 60% tax = 5,000,000 * 60% = 3,000,000
Total: €15,000,000 tax.
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on March 23, 2018, 11:15:06 pm
Even the tax office (at least in Australia) doesn't make the calculation so hard Sjiz. Don't know how Oska has done the formula in the game, however, it may be as simple as what I had suggested (a simple -70k, -370k, etc addin to the formula).
Title: Re: SuGGestions 2.0
Post by: Sjiz on March 24, 2018, 07:42:26 am
Interesting, perhaps my explaining is bad :p. Its just using brackets and not the total amount to calculate tax. You fill up one bracket en everything above that gets taxed a little more. How big you make the brackets is up to osca.
Title: Re: SuGGestions 2.0
Post by: Horace on March 24, 2018, 07:47:14 am
Even the tax office (at least in Australia) doesn't make the calculation so hard Sjiz. Don't know how Oska has done the formula in the game, however, it may be as simple as what I had suggested (a simple -70k, -370k, etc addin to the formula).

Actually it is not very complicated, and exists in many countries today (including US). It is called "Progessive taxation", and it is aimed at creating a fair(er) taxation system when:
a. - you want people with more money to pay a higher % (and this is currently the case in CFF), and...
b. - ...to avoid un-fair treatment for those who are in the situation described by Telamon (juts over the limit of the higher taxation bracket)

It is really not that difficult if you take a minute to understand it:
Telamon has 26.000.000:
for the first 1.000.000 - 0%=0 tax
for the 1.000.000  - 10.000.000 tax is 7%:this is 9.000.000 * 7% = 630.000
for 10.000.000  - 25.000.000 tax is 10%: this is 15.000.000 * 10% = 1.500.000
for 25.000.000 - 26.000.000 tax is 15%: this is 1.000.000 * 15% = 150.000
Total tax: 2.280.000

He wouldn't need to do the "tax evasion" by throwing away 1.000.000, because that would only save him 150.000.

Or maybe Osca wants people to throw money away. I am not sure what the fiscal policy of CFF is :D
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on March 24, 2018, 08:26:44 am
Interesting, perhaps my explaining is bad :p. Its just using brackets and not the total amount to calculate tax. You fill up one bracket en everything above that gets taxed a little more. How big you make the brackets is up to osca.
The explanation is spot on, and is exactly what it is.  Just when it's calculated, they say

>$25m to $50m = $2,130k + 15c for every dollar over $25m.  Essentially, all of the progressive rates before that level is pre-calculated.

In a formula, depending on how Oska wrote the taxation up, a simple reverse addon would do the same.
eg >$25m to $50m = 15% minus $1.62m
Title: Re: SuGGestions 2.0
Post by: Telamon on March 24, 2018, 08:34:45 am
Another suggestion: make achievements for NT managers who win their NT competition.

(a golden kangaroo ar so...  ::) )
Title: Re: SuGGestions 2.0
Post by: tpfrier1975 on April 02, 2018, 08:56:12 pm
I wanted to add to the taxes discussion...I fell into this very predicament as the end of Season 36.  After having sold most of my Team and after the final race, I was just over 25,000,000 Euros.  As such, I would have been taxed at the 15% rate for the entire amount (approx. 3.768 million Euros).  To "evade" this additional 5% tax, I purchased equipment for 140,000 Euros, bringing me to just under 25,000,000 Euros.  I was now only taxed at the 10% rate (approx. 2.5 million Euros).  In effect, by wasting 140,000 Euros on equipment I did not need after the season ended, I saved myself 1.268 million Euros.

Maybe it pays to be an accountant    ;D
Title: Re: SuGGestions 2.0
Post by: Atalm93 on June 02, 2018, 11:59:48 am
Maybe this have been suggested before, but I think the nation team calender never should have 2 TT-races. At least not in the same category. This is the second year in a row, where I notice it is two flat tt-races, and this is hitting the smaller nations even harder than already their lack of cyclist is. Meaning, larger differences between nations, and lower morale for smaller nations to actually care. Not a good thing.
Title: Re: SuGGestions 2.0
Post by: WinterIsComing on June 02, 2018, 12:53:08 pm
Maybe this have been suggested before, but I think the nation team calender never should have 2 TT-races. At least not in the same category. This is the second year in a row, where I notice it is to flat tt-races, and this is hitting the smaller nations even harder than already their lack of cyclist is. Meaning, larger differences between nations, and lower morale for smaller nations to actually care. Not a good thing.

True, I second that.
Title: Re: SuGGestions 2.0
Post by: oscacom on June 02, 2018, 02:46:16 pm
Maybe this have been suggested before, but I think the nation team calender never should have 2 TT-races. At least not in the same category. This is the second year in a row, where I notice it is to flat tt-races, and this is hitting the smaller nations even harder than already their lack of cyclist is. Meaning, larger differences between nations, and lower morale for smaller nations to actually care. Not a good thing.

True, I second that.
Always we have one in every speciality and one random, maybe this year and past we have TT, other time flat cobbles or hills, all cyclists same opportunities.
Title: Re: SuGGestions 2.0
Post by: Atalm93 on June 02, 2018, 03:45:04 pm
Its okay to have one random, but this possiblity should not include a TT.

Why? Because, then tactics have nothing to say, and its almost always the big nations that get the adventage and wins on this.
Example: Last year Norway had no chance scoring any point in the TTs as tactics had nothing to say, and its a small nation. Well, that is crack on the motivation for NT-managers of smaller nations. As not 1 TT in itself is punishment enough, you risk two, not a good thing.
What does it lead to? Less motivated players for the smaller national team
Meaning more? Less motivation for players from smaller nations in general.

This is in fact important, well, if recruitment outside huge nation is something that is valued of course.
Title: Re: SuGGestions 2.0
Post by: Kalarratas on June 03, 2018, 12:34:48 am
Its okay to have one random, but this possiblity should not include a TT.

Why? Because, then tactics have nothing to say, and its almost always the big nations that get the adventage and wins on this.
Example: Last year Norway had no chance scoring any point in the TTs as tactics had nothing to say, and its a small nation. Well, that is crack on the motivation for NT-managers of smaller nations. As not 1 TT in itself is punishment enough, you risk two, not a good thing.
What does it lead to? Less motivated players for the smaller national team
Meaning more? Less motivation for players from smaller nations in general.

This is in fact important, well, if recruitment outside huge nation is something that is valued of course.

I can't agree more! This season I took over Estonia's u23 side and it seems a huge challenge to select 9 decent riders for each stage so when in comes to a field like TT it becomes even harder.....I had the same feeling coaching Portuguese national teams on here so the issue remains with "small" countries on here but anyway we'll trying to do our best and keep competing :)

P.D: Where are the Mountain TT at senior level? We haven't had any in the last seasons and one of my riders is craving for it  ;) :P
Title: Re: SuGGestions 2.0
Post by: Aurora_Australis on June 13, 2018, 11:26:07 am
In the Spanish forum, there's a suggestion to either make all promoted cyclists 19 or 19-20 years of age (the suggestion regurgitates itself regularly).
I would agree with the all 19-20 option (at existing comparative ratios).  However I'd also have half as many promotions, so it'd be 1 promoted per day, plus 3 scouted per week (Tues-Thur-Sat); that way it wouldn't affect cyclist depth.
Title: Re: SuGGestions 2.0
Post by: Horace on June 19, 2018, 06:41:13 am
Do not reset stores revenue at the end of the season; base it on the last 118 races
For example, today stores revenue would be based on results from race 28 of last season till race 27 this season